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==Summary== | ==Summary== | ||
With 5 high slots and 5 low slots, the '''Wolf''' is a brute of a frigate. Its 2 mid slots means it is not well suited to [[Tackling|tackling]], as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the [[Jaguar]] the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage. | With 5 high slots and 5 low slots, the '''Wolf''' is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to [[Tackling|tackling]], as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the [[Jaguar]] the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage. | ||
==Skills== | |||
Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by [[fitting skills]], and also benefits from excellent [[support skills]] in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply. | |||
==Tactics== | ==Tactics== | ||
Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out. | |||
==Patch History== | ==Patch History== | ||