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Setting up your overview is compulsory for uni fleets. It is very important to have your overview set up properly. Your overview presets are your eyes in Eve Online. | Setting up your overview is compulsory for uni fleets. It is very important to have your overview set up properly. Your overview presets are your eyes in Eve Online. | ||
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= Getting Started = | = Getting Started = | ||
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In Eve Online, the overview is the only practical way to organize and view items in space. It is a powerful, (almost) fully customizable list of interactive items. It is one of the most important parts of Eve's interface, and will help you in PvP, missions, mining, traveling - practically every activity in Eve requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen. | In Eve Online, the overview is the only practical way to organize and view items in space. It is a powerful, (almost) fully customizable list of interactive items. It is one of the most important parts of Eve's interface, and will help you in PvP, missions, mining, traveling - practically every activity in Eve requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen. | ||
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=== Organizing your screen layout === | === Organizing your screen layout === | ||
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Now that we’ve gotten that down, let’s get onto the overview itself. | Now that we’ve gotten that down, let’s get onto the overview itself. | ||
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= The Overview Settings = | = The Overview Settings = | ||
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'''NOTE - This guide will cover optimizing overview settings in the next chapter. For now, follow along in your own overview and learn.''' | '''NOTE - This guide will cover optimizing overview settings in the next chapter. For now, follow along in your own overview and learn.''' | ||
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=== The Filters Tab === | === The Filters Tab === | ||
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*'''Station:''' Pretty self-explanatory. Structure POS structures and modules - you might use these if you were attacking one, or living in one. | *'''Station:''' Pretty self-explanatory. Structure POS structures and modules - you might use these if you were attacking one, or living in one. | ||
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==== States ==== | ==== States ==== | ||
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This is the trick to the overview, and (apart from bugs) the most common reason why players can’t see all the things they want to see. | This is the trick to the overview, and (apart from bugs) the most common reason why players can’t see all the things they want to see. | ||
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=== The Appearance Tab === | === The Appearance Tab === | ||
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Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space. | Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space. | ||
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==== Background ==== | ==== Background ==== | ||
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Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority. | Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority. | ||
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==== EWAR ==== | ==== EWAR ==== | ||
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The EWAR lets you modify which electronic warfare notifications are shown on the overview. These notifications show up on the right side of the overview line belonging to the ship (or drone, or POS module, etc.) using the module. These should all be checked. | The EWAR lets you modify which electronic warfare notifications are shown on the overview. These notifications show up on the right side of the overview line belonging to the ship (or drone, or POS module, etc.) using the module. These should all be checked. | ||
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=== The Columns Tab === | === The Columns Tab === | ||
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*'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed, you can hit your target - or the other way around. | *'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed, you can hit your target - or the other way around. | ||
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=== The Ships Tab === | === The Ships Tab === | ||
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Since I generally use the overview to look at all of this information, this tab is not so important to me. It can, however, be useful when you are looking at a battle from long range in Tactical Overview mode, and you want to see all pertinent information when you mouse over different ships. | Since I generally use the overview to look at all of this information, this tab is not so important to me. It can, however, be useful when you are looking at a battle from long range in Tactical Overview mode, and you want to see all pertinent information when you mouse over different ships. | ||
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=== The Misc Tab === | === The Misc Tab === | ||
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The Misc tab allows you to reset all of your overview settings and start from scratch. It also has the option of moving objects that are mentioned in broadcasts to the top of an overview. This can be useful in fleet operations when the FC broadcasts an align command, or the like. The relevant stargate would then move to the top of the overview. | The Misc tab allows you to reset all of your overview settings and start from scratch. It also has the option of moving objects that are mentioned in broadcasts to the top of an overview. This can be useful in fleet operations when the FC broadcasts an align command, or the like. The relevant stargate would then move to the top of the overview. | ||
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=== The Overview Tabs Tab === | === The Overview Tabs Tab === | ||
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<br> The next section will show you how to set different presets and optimize your overview for different situations. | <br> The next section will show you how to set different presets and optimize your overview for different situations. | ||
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= Setting Up Your Overview = | = Setting Up Your Overview = | ||
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The following section will tell you how to set up your overview for Eve University fleets. Please follow the instructions carefully. | The following section will tell you how to set up your overview for Eve University fleets. Please follow the instructions carefully. | ||
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=== Setting Up Columns === | === Setting Up Columns === | ||
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#Sort your overview by '''Distance''', so that the closest items are at the top. This is the most logical way to sort your overview. | #Sort your overview by '''Distance''', so that the closest items are at the top. This is the most logical way to sort your overview. | ||
#Make sure your overview is wide enough to easily see the information in all these columns. | #Make sure your overview is wide enough to easily see the information in all these columns. | ||
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=== Setting Up Ship Mouse-Overs === | === Setting Up Ship Mouse-Overs === | ||
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This removes irrelevant information - if you’re fighting against a Privateer, you want to know he’s in the Privateer Alliance, not which corp he’s in. | This removes irrelevant information - if you’re fighting against a Privateer, you want to know he’s in the Privateer Alliance, not which corp he’s in. | ||
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=== Setting up Broadcasted Entities === | === Setting up Broadcasted Entities === | ||
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#Check '''Move entities with broadcasts to top'''. | #Check '''Move entities with broadcasts to top'''. | ||
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=== Setting Up Colortags === | === Setting Up Colortags === | ||
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*If you attack someone. | *If you attack someone. | ||
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=== Setting Up Backgrounds === | === Setting Up Backgrounds === | ||
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You have now set up all your general overview settings - we’ll move onto setting up individual presets now. | You have now set up all your general overview settings - we’ll move onto setting up individual presets now. | ||
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=== Setting Up a PvP Preset === | === Setting Up a PvP Preset === | ||
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'''''Note about neutrals:''''' In the past, there has been a bug that prevented a player from seeing important things like stargates when Pilot has neutral standing wasn’t checked. I’m pretty sure that this bug is still present, based on recent information from people who have used my guide. | '''''Note about neutrals:''''' In the past, there has been a bug that prevented a player from seeing important things like stargates when Pilot has neutral standing wasn’t checked. I’m pretty sure that this bug is still present, based on recent information from people who have used my guide. | ||
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=== Saving a Preset === | === Saving a Preset === | ||
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#Type in '''1 - PvP''' and click '''OK'''. You have now saved these settings as a preset. | #Type in '''1 - PvP''' and click '''OK'''. You have now saved these settings as a preset. | ||
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=== Setting Up a PvP with Drones Preset === | === Setting Up a PvP with Drones Preset === | ||
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This preset is useful if you are being aggressed by drones and want to destroy them, or want to help out a fleetmate who is being attacked by drones. | This preset is useful if you are being aggressed by drones and want to destroy them, or want to help out a fleetmate who is being attacked by drones. | ||
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=== Setting Up a PvP Travel Preset === | === Setting Up a PvP Travel Preset === | ||
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I don’t tend to have stations checked in this preset, because it just clutters you up. Some solar systems have too many stations, so it’s better not to have these checked. If you want to travel to a station, right click in empty space and just select the station from there. | I don’t tend to have stations checked in this preset, because it just clutters you up. Some solar systems have too many stations, so it’s better not to have these checked. If you want to travel to a station, right click in empty space and just select the station from there. | ||
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=== Setting Up a PvP Travel Without Neutrals Preset === | === Setting Up a PvP Travel Without Neutrals Preset === | ||
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Using this tab could prevent you from seeing neutral remote reppers that often need to be neuted, ecm jammed, and damped. | Using this tab could prevent you from seeing neutral remote reppers that often need to be neuted, ecm jammed, and damped. | ||
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=== Setting Up a Missions Preset === | === Setting Up a Missions Preset === | ||
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Once you’re done creating a missions preset, save it as '''3 - Missions'''. If you never run missions, you obviously don’t need this preset. If you don’t run missions, but like to go mining, you could create one called '''3 - Mining''' with just asteroids, belt rats, enemy players and anything else you need. It’s up to you | Once you’re done creating a missions preset, save it as '''3 - Missions'''. If you never run missions, you obviously don’t need this preset. If you don’t run missions, but like to go mining, you could create one called '''3 - Mining''' with just asteroids, belt rats, enemy players and anything else you need. It’s up to you | ||
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=== Creating a Looting Preset === | === Creating a Looting Preset === | ||
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This is useful to loot the field after a PvP engagement. It is necessary to have all states selected to see all wrecks (except the '''Pilot is in your fleet''' state). Having fleetmates checked will clutter up your overview with your own fleet's ships. | This is useful to loot the field after a PvP engagement. It is necessary to have all states selected to see all wrecks (except the '''Pilot is in your fleet''' state). Having fleetmates checked will clutter up your overview with your own fleet's ships. | ||
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=== Setting Up a Pod Saver Preset === | === Setting Up a Pod Saver Preset === | ||
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Also, you could have an aggression timer. Aggression timers stop you from docking or jumping through a gate for exactly 60 seconds after the timer begins. When the timer reaches 13m 59s (shown in-game when the timer says 13 minutes, you can dock up or jump). | Also, you could have an aggression timer. Aggression timers stop you from docking or jumping through a gate for exactly 60 seconds after the timer begins. When the timer reaches 13m 59s (shown in-game when the timer says 13 minutes, you can dock up or jump). | ||
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=== Creating a Fleet Members Preset === | === Creating a Fleet Members Preset === | ||
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This is a preset that can be useful for fleet, wing and squad commanders to quickly see where their squad members are so as to do a headcount. It will also show anyone who is flying with the fleet, but isn’t actually in the fleet. Sometimes people disconnect and need a fleet re-invite - you can quickly see who needs one with this preset. It’s also useful for seeing what ship types you have in your fleet. | This is a preset that can be useful for fleet, wing and squad commanders to quickly see where their squad members are so as to do a headcount. It will also show anyone who is flying with the fleet, but isn’t actually in the fleet. Sometimes people disconnect and need a fleet re-invite - you can quickly see who needs one with this preset. It’s also useful for seeing what ship types you have in your fleet. | ||
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=== Setting Up a Wormhole Preset === | === Setting Up a Wormhole Preset === | ||
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'''Remember that wormholes are 0.0 space.''' That means you can find anything inside, from capital ships, to bubbles, to bombs. '''Be extremely careful when entering wormhole space.''' | '''Remember that wormholes are 0.0 space.''' That means you can find anything inside, from capital ships, to bubbles, to bombs. '''Be extremely careful when entering wormhole space.''' | ||
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== Setting Up Bracket Presets == | == Setting Up Bracket Presets == | ||
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See the next section to see how to set assign bracket presets. | See the next section to see how to set assign bracket presets. | ||
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== Assigning the Tabs and Brackets == | == Assigning the Tabs and Brackets == | ||
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You should now have five different tabs with five different overview presets. During war, you can switch the Missions/ Mining tab to the '''PvP Travel without neutrals''' configuration. This tab can be used if you need to fight in a trade hub that has a lot of neutrals cluttering the overview. However, be warned that you cannot see neutral remote reppers if you use this tab, so it is often preferable to fight with the pvp travel tab and sort by alliance name with the arrow pointing down (or corp name if the war targets are not in an alliance). | You should now have five different tabs with five different overview presets. During war, you can switch the Missions/ Mining tab to the '''PvP Travel without neutrals''' configuration. This tab can be used if you need to fight in a trade hub that has a lot of neutrals cluttering the overview. However, be warned that you cannot see neutral remote reppers if you use this tab, so it is often preferable to fight with the pvp travel tab and sort by alliance name with the arrow pointing down (or corp name if the war targets are not in an alliance). | ||
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== Using the Tag Column == | == Using the Tag Column == | ||
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The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, prioritizing PvP targets, marking NPC convoy ships for attack (see [http://www.eve-wiki.net/index.php?title=Guide:Attacking_Convoys Eve Wiki Attacking Convoys Guide] for more details), or any other activity for which you may need to quickly identify specifics objects. | The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, prioritizing PvP targets, marking NPC convoy ships for attack (see [http://www.eve-wiki.net/index.php?title=Guide:Attacking_Convoys Eve Wiki Attacking Convoys Guide] for more details), or any other activity for which you may need to quickly identify specifics objects. | ||
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== Tagging Process == | == Tagging Process == | ||
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To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | ||
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== Conclusion of the Guide == | == Conclusion of the Guide == | ||
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Please read on for a few advanced tips for more experienced players that I’ve picked up. New players shouldn’t bother about this stuff until you get the basics down. | Please read on for a few advanced tips for more experienced players that I’ve picked up. New players shouldn’t bother about this stuff until you get the basics down. | ||
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= Advanced Tips = | = Advanced Tips = | ||
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For me, it’s gotten to the point where I’m always zoomed out with all brackets on so I can get a really good idea of what’s happening on the battlefield. I only zoom in when I need to do some fancy manual flying. | For me, it’s gotten to the point where I’m always zoomed out with all brackets on so I can get a really good idea of what’s happening on the battlefield. I only zoom in when I need to do some fancy manual flying. | ||
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== Variant Settings == | == Variant Settings == | ||
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Adding blues to your overview will show criminally flagged blues, like pirates we have a non-aggression pact (NAP) with. If you show blues, you must be very careful to check icons of outlaws so that you do not shoot blue pirates. | Adding blues to your overview will show criminally flagged blues, like pirates we have a non-aggression pact (NAP) with. If you show blues, you must be very careful to check icons of outlaws so that you do not shoot blue pirates. | ||
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=== PvP Travel + Planets & Sun === | === PvP Travel + Planets & Sun === | ||
Having the planets and sun on overview can sometimes be useful. This can let you see which planets are in d-scan range (approx 14.4 AU). Sometimes used by lowsec PvP fleets to see where the ships on d-scan could be located. | Having the planets and sun on overview can sometimes be useful. This can let you see which planets are in d-scan range (approx 14.4 AU). Sometimes used by lowsec PvP fleets to see where the ships on d-scan could be located. | ||
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== Militia column == | == Militia column == | ||
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The Militia column can be hidden in the right side of the screen if you don't need that information. It is mostly used by lowsec PvP fleets to identify Faction Warfare pilots, some of which are unlikely to aggress Uni fleets (although some FW corps will happily take a criminal flag to shoot down Uni targets of opportunity). | The Militia column can be hidden in the right side of the screen if you don't need that information. It is mostly used by lowsec PvP fleets to identify Faction Warfare pilots, some of which are unlikely to aggress Uni fleets (although some FW corps will happily take a criminal flag to shoot down Uni targets of opportunity). | ||
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== Radial velocity column, no transversal == | == Radial velocity column, no transversal == | ||
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I still think transversal is useful to new guys for them to get an idea of how guns hit targets. | I still think transversal is useful to new guys for them to get an idea of how guns hit targets. | ||
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= Additional Information = | = Additional Information = | ||
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If you have access to the EVE University forums, please take the time to visit [http://www.eve-ivy.com/forum/viewtopic.php?t=16571 this page] and post your thoughts. | If you have access to the EVE University forums, please take the time to visit [http://www.eve-ivy.com/forum/viewtopic.php?t=16571 this page] and post your thoughts. | ||
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=== A Note on .xml Export File Requests === | === A Note on .xml Export File Requests === | ||
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The XML file only has part of the necessary configuration contained within it. This is problematic if you wish to replicate your overview setup between two computers, or two Eve instances on the same computer, because you have to do a lot of manual configuration after the XML file import anyway. | The XML file only has part of the necessary configuration contained within it. This is problematic if you wish to replicate your overview setup between two computers, or two Eve instances on the same computer, because you have to do a lot of manual configuration after the XML file import anyway. | ||
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[[Category:Guides]] [[Category:PvE]] [[Category:PvP]] [[Category:User_Interface]] | [[Category:Guides]] [[Category:PvE]] [[Category:PvP]] [[Category:User_Interface]] | ||