Difference between revisions of "Taranis"
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| bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Gallente Frigate bonuses (per skill level):</b><br>15% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | | bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Gallente Frigate bonuses (per skill level):</b><br>15% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | ||
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | 100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | ||
+ | | structurehp=675 HP | ||
| shieldhp=275 HP | | shieldhp=275 HP | ||
| shieldem=0 | | shieldem=0 |
Revision as of 18:44, 16 January 2022
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Shield Operation III
- Shield Management III
- Shield Upgrades IV
- Mechanics IV
- Hull Upgrades IV
- Jury Rigging III
- Astronautics Rigging III
- Electronic Superiority Rigging III
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Evasive Maneuvering V
- Warp Drive Operation IV
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
October 2018 Release 1.0 - Released 2018-10-18
Oceanus v1.0 - Released 2014-10-31
Rubicon v1.1 - Released 2014-01-28
Rubicon v1.0 - Released 2013-11-19 As one of the healthiest current Interceptors, the Gallente Taranis is remaining mostly the same. It benefits from slightly lighter mass and of course, the bubble immunity and warp speed upgrades common to the whole class.
Crucible - Released 2011-11-29
Trinity v1.1 - Released 2008-03-16
Exodus v??? - Released 2005-02-01
Castor v1.0 - Release 2003-12
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Notes
The Taranis is named after an ancient Celtic thunder god.