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User:Elan Vital: Difference between revisions

370 editsJoined 1 November 2021
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# While the fleet is forming up and new players are present, the FC will deliver a new player speech talking about many of the points in this list and fielding any last minute questions.
  
# While the fleet is forming up and new players are present, the FC will deliver a new player speech talking about many of the points in this list and fielding any last minute questions.
  
# During fleet form-up, the mission pullers fly to pull missions from the Garoun Investment Bank Level 4 agents in Amygnon. The FC typically directs players to do this, but it is a plenty good thing to do on your own during the new player speech. Being ready to go when form-up activities are complete gets everyone to the pew-pew that much faster.  
# During fleet form-up, the mission pullers fly to pull missions from the Garoun Investment Bank Level 4 agents in Amygnon. The FC typically directs players to do this, but it is a plenty good thing to do on your own during the new player speech. Being ready to go when form-up activities are complete gets everyone to the pew-pew that much faster.  
# 

Notes for mission pullers:
# 

Notes for mission pullers:<br>
Do not pull Anomic missions. Anomic missions are Level 4 missions that require very specific ship fits and piloting skills. There is no penalty to your agent standing if you refuse an anomic mission.
 
Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. Rather than declining the mission, you can delay accepting the mission to avoid a loss of agent standing.  
** Do not pull Anomic missions. Anomic missions are Level 4 missions that require very specific ship fits and piloting skills. There is no penalty to your agent standing if you refuse an anomic mission.
If the mission is in a system other than Amygnon or Jufvitte, check in with the FC before accepting it.  
** Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. Rather than declining the mission, you can delay accepting the mission to avoid a loss of agent standing.  
Missions outside of Amygnon or Jufvitte should only be accepted at the FCs discretion.

** If the mission is in a system other than Amygnon or Jufvitte, check in with the FC before accepting it. Missions outside of Amygnon or Jufvitte should only be accepted at the FCs discretion.

# <li value="9">Organizing looting and salvaging. The FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.

# <li value="9">Organizing looting and salvaging. The FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.

# The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple.
# The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple.
# '''Align
'''
** '''Align
''' - example: “Fleet, align to the Jufvitte gate” 
The FC will tell the fleet to align to celestials (eg stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.

# example: “Fleet, align to the Jufvitte gate”  
**Fleet warp
 - example: “Fleet, take this warp”
 The FC or the person currently flying the fleet will issue the fleet command to warp to a location, typically the first pocket of a mission. As long as you are on grid with the fleet (is that right?) and you don’t refuse/reject/what’s the word? the warp, your ship will fly along with your fleet to the warp location. 

# 
The FC will tell the fleet to align to celestials (eg stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.

**Break cloak - After jumping a stargate, your ship remains cloaked for 60 seconds unless you take an action such as aligning to a celestial or approaching a fleet member. 
QUESTION: DO WE NEED THIS? Isn’t this more of a PVP fleet thing?

Fleet warp
example: “Fleet, take this warp”
The FC or the person currently flying the fleet will issue the fleet command to warp to a location, typically the first pocket of a mission. As long as you are on grid with the fleet (is that right?) and you don’t refuse/reject/what’s the word? the warp, your ship will fly along with your fleet to the warp location. 

**Slide
 - example: “Fleet, slide the gate after I’m through”
Sliding is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate. <br>
Break cloak - After jumping a stargate, your ship remains cloaked for 60 seconds unless you take an action such as aligning to a celestial or approaching a fleet member. 
QUESTION: DO WE NEED THIS? Isn’t this more of a PVP fleet thing?


*** For new players 
If you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tankier ships through first. If you slide the gate first in a new player fit, you may possiby have a Bad Experience™. Let the other ships through first so that they may grab aggro from opponents such as sentry towers. However, If you should slide first into room with a lot of sentries (accidents can happen), warp off to a celestial as fast as you can (read the notes under Red-boxing). 

Slide
example: “Fleet, slide the gate after I’m through”
Sliding is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate.  
**Make your way to 
example: “Fleet, make your way to Jufvitte”. Sometimes said as “Fleet, make best time to <system> or <location>”. 
Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified and wait for the FC’s next instruction.
<br>

For new players 
If you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tankier ships through first. If you slide the gate first in a new player fit, you may possiby have a Bad Experience™. Let the other ships through first so that they may grab aggro from opponents such as sentry towers. However, If you should slide first into room with a lot of sentries (accidents can happen), warp off to a celestial as fast as you can (read the notes under Red-boxing). 

 
Make your way to 
example: “Fleet, make your way to Jufvitte”. Sometimes said as “Fleet, make best time to <system> or <location>”. 
Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified and wait for the FC’s next instruction.

# <li value="11">Yellow-boxing. Yellow-boxing means that an enemy is targeting your ship. This is indicated in your Overview by a flashing yellow highlight on the ship icon of the enemy/enemies that are targeting you. For new players, this is one of the most important things to watch for. If you are being targeted, you know very likely what may come next. 

Should you get yellow-boxed, immediately align your ship to a celestial, such as an NPC station. This is so you are ready to warp out in case you end up needing to.
<insert image of Overview with yellow-boxed ship>

Yellow-boxing. Yellow-boxing means that an enemy is targeting your ship. This is indicated in your Overview by a flashing yellow highlight on the ship icon of the enemy/enemies that are targeting you. For new players, this is one of the most important things to watch for. If you are being targeted, you know very likely what may come next. 

Should you get yellow-boxed, immediately align your ship to a celestial, such as an NPC station. This is so you are ready to warp out in case you end up needing to.
<insert image of Overview with yellow-boxed ship>

# Red-boxing. If you get red-boxed, you are now being fired upon. As a new player at this moment, this is considered to be a Bad Thing™. This is indicated in your Overview by a flashing red highlight on the ship icon of the enemy/enemies that are targeting you. You may also notice this by seeing the ensuing and possibly rapid loss of shields. There are some heavy-hitting ships in Level 4 missions. 

The moment you are red-boxed, it is time to warp off to the celestial you took the time to align to in the previous step. 

Make sure you announce in Mumble “FC, warping off”. Your FC sees that you are getting damaged as they are watching their watch list. Letting them know you are getting out of danger allows them to refocus on the fight and the fleet, now that they know you are removing yourself from eminent peril. If the FC is repeating your name in Mumble and “warp off” in an urgent fashion, you’ve likely not noticed your situation and have waited to warp off a whole lot longer than is prudent. 

For new players, watching for and responding properly to yellow-boxing and red-boxing are primary concerns.
<insert image of Overview with red-boxed ship>

Red-boxing. If you get red-boxed, you are now being fired upon. As a new player at this moment, this is considered to be a Bad Thing™. This is indicated in your Overview by a flashing red highlight on the ship icon of the enemy/enemies that are targeting you. You may also notice this by seeing the ensuing and possibly rapid loss of shields. There are some heavy-hitting ships in Level 4 missions. 

The moment you are red-boxed, it is time to warp off to the celestial you took the time to align to in the previous step. 

Make sure you announce in Mumble “FC, warping off”. Your FC sees that you are getting damaged as they are watching their watch list. Letting them know you are getting out of danger allows them to refocus on the fight and the fleet, now that they know you are removing yourself from eminent peril. If the FC is repeating your name in Mumble and “warp off” in an urgent fashion, you’ve likely not noticed your situation and have waited to warp off a whole lot longer than is prudent. 

For new players, watching for and responding properly to yellow-boxing and red-boxing are primary concerns.
<insert image of Overview with red-boxed ship>

# Warping back. If you have to warp off from the fleet, returning is easy. To warp back to the fleet, you can right-click on a fleet member in your watch list and warp to them. If they are beyond the first pocket of the mission you’ll need to slide the acceleration gates to catch up with the fleet.

Warping back. If you have to warp off from the fleet, returning is easy. To warp back to the fleet, you can right-click on a fleet member in your watch list and warp to them. If they are beyond the first pocket of the mission you’ll need to slide the acceleration gates to catch up with the fleet.

# After running the current set of missions, the FC will usually send the fleet back to HSC for a brief break for refreshments, etc. If you are a mission puller, this may also be when the FC directs you to turn in your missions and pull new ones (as long as you know that fleet is continuing). This is also a good time to repair your ship and restock anything that has gotten low. 

After running the current set of missions, the FC will usually send the fleet back to HSC for a brief break for refreshments, etc. If you are a mission puller, this may also be when the FC directs you to turn in your missions and pull new ones (as long as you know that fleet is continuing). This is also a good time to repair your ship and restock anything that has gotten low. 

# If you need to go AFK, discuss this with the FC. AFK for a few minutes is one thing, but being AFK for a long time while mission rewards are being accrued is a really bad thing and a violation of EVE University’s code of conduct <read this somewhere—need to verify with a link>. So, if real life needs have to take priority as they should, talk to the FC and let them know the situation. They will tell you what the proper action is.

If you need to go AFK, discuss this with the FC. AFK for a few minutes is one thing, but being AFK for a long time while mission rewards are being accrued is a really bad thing and a violation of EVE University’s code of conduct <read this somewhere—need to verify with a link>. So, if real life needs have to take priority as they should, talk to the FC and let them know the situation. They will tell you what the proper action is.

# If you anticipate leaving the mission fleet before it finishes, it is best to time your departure for when the fleet is turning in missions so that you get your share of any mission rewards. You have to be in fleet when missions are turned in to receive your share of the mission rewards.
If you anticipate leaving the mission fleet before it finishes, it is best to time your departure for when the fleet is turning in missions so that you get your share of any mission rewards. You have to be in fleet when missions are turned in to receive your share of the mission rewards.