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{{CollapseBox|Example notes on research & production| | |||
'''''Research''' | |||
* Three things you can do to a BPO | |||
** material research | |||
** productivity research | |||
** copying | |||
** (Invention - covering later) | |||
* Material Research | |||
** reduces material need | |||
** wastage = unresearched wastage / (1+ML) | |||
** marginal return | |||
** there will be a level beyond which ML research is pointless | |||
** optimal research | |||
* Productivity research: | |||
** reduces production time}} | |||
Revision as of 00:12, 1 February 2022
Handy links for self:
Personal goals:
- 'Scouting' needs serious work for tone, and has too personal and idiosyncratic a taxonomy of scout activities (might need to bother Yto and other friendly scouts for their tips)
- ditto the 'fitting a ship worked example' page.
- The free-standing projectile ammo page needs TLC
- Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space)
- pages on daily log-in rewards and the "skilling spree" mechanic
- Kvasir
| Example notes on research & production |
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