More actions
→Summary: Clarified some points. |
m →Skills: Made skill names links. Cleaned up some of the prose. |
||
| Line 85: | Line 85: | ||
==Skills== | ==Skills== | ||
Besides good general [[support skills]], some skills have particular relevance for the Astero: | |||
*''' | *{{sk|Cloaking}} IV: do ''not'' undock an Astero until you can fit the Covert Ops Cloak. | ||
* | * {{sk|Amarr Frigate}} IV/V: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites. | ||
*{{sk|Astrometrics}} IV: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, "Acquisition", "Pinpointing" and "Rangefinding". | |||
* Hacking III/IV: | * {{sk|Hacking}} III/IV: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face. | ||
==Tactics== | ==Tactics== | ||