Difference between revisions of "EVEMon"
m (→Set up Character: OR NOTHIGN WILL HAPPEN AND YOU ARE JUST STUCK IN A LOOP CREATING NEW KEYS AS NOTHING PROMTS TO KLICK AT IT) |
m (Change link to point to active fork of EVEMon. Remove the box with extra info about the previous (peterhaneve) fork. Headings sentence case as per MoS. Add {{Cleanup}}. Change skill links to {{Sk}}.) |
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− | {{ | + | {{Cleanup|EVEmon uses ESI now, no more API keys. EFT is no more, [[Pyfa]] now.}} |
− | |||
{{tocright}} | {{tocright}} | ||
− | In | + | In EVE your skills determine what you can fly and do. EVEMon is there to help you plan out a path to the skills you need to fly a battleship or become an excellent explorer. There is an excellent skill library with pretty prerequisite trees to tell you just how many other things you would need to study before you can even start training {{Sk|Amarr Battleship}}. EVEMon also has some other gadgets attached to monitor market orders, manufacturing, research, and clones. |
− | EVEMon is open source (GPL V2) | + | EVEMon is open source (GPL V2). The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine. You will need your Limited API key to use the software. This will allow EVEMon to actually monitor your skills. For additional features you may need to use a Full API key. |
− | This guide is written with the new player in mind since it is often the first [[ | + | This guide is written with the new player in mind since it is often the first [[third-party tools]] they should start using. More advanced players may find useful information here along with the simpler details. |
− | ==Starting | + | |
+ | ==Starting out== | ||
===Install EVEMon=== | ===Install EVEMon=== | ||
[[Image:evemon-character.jpg|frame|right|Figure 1. Character Screen]] | [[Image:evemon-character.jpg|frame|right|Figure 1. Character Screen]] | ||
− | Download EVEMon from [https://github.com/ | + | Download EVEMon from [https://github.com/mgoeppner/evemon/releases Github]. |
− | ===Set up | + | ===Set up character=== |
Once EVEMon is installed and running you should have an '''Overview''' tab telling you to click the File|Add Account. You will be asked to authorize EVEMon's access to your information through your EVE Online account. You can then select which characters you want to monitor on that account. A screen like you see in figure 1 should appear. CLICK THAT FIGURE. You are now ready to start using EVEMon. | Once EVEMon is installed and running you should have an '''Overview''' tab telling you to click the File|Add Account. You will be asked to authorize EVEMon's access to your information through your EVE Online account. You can then select which characters you want to monitor on that account. A screen like you see in figure 1 should appear. CLICK THAT FIGURE. You are now ready to start using EVEMon. | ||
==Planning== | ==Planning== | ||
With the character screen open you can create a new plan by selecting new from the plans menu and giving this new plan a name. You can have multiple plans which can be combined to form big plans a year or longer in length. You can also import plans written in text files. The new plan should open as a big window with a number of options along the top and left-hand side. | With the character screen open you can create a new plan by selecting new from the plans menu and giving this new plan a name. You can have multiple plans which can be combined to form big plans a year or longer in length. You can also import plans written in text files. The new plan should open as a big window with a number of options along the top and left-hand side. | ||
− | ===Adding | + | |
− | Select the Skill Browser tab. In the skill tree open Spaceship Command and click on | + | ===Adding your first skill=== |
− | Right click on Amarr Battleship at the top of the tree and select plan to level 1. Now switch tabs to the Plan Queue. Here you can see the Amarr Battleship skill I along with all of the | + | Select the Skill Browser tab. In the skill tree open Spaceship Command and click on {{Sk|Amarr Battleship}}. A skill tree will appear showing all of the skills you would need to learn in order to learn Amarr Battleship. Above the tree is a description of the Amarr Battleship skill and times to learn each level of the skill. On the far right just above the tree is an option to "Show what this skill enables." That will show you modules, ships and other skills which use this skill as a prerequisite. |
− | ===Researching a | + | Right click on Amarr Battleship at the top of the tree and select plan to level 1. Now switch tabs to the Plan Queue. Here you can see the Amarr Battleship skill I along with all of the prerequisite skills needed. There are columns showing the time to learn each skill the learning stats such as rank and attributes for the skill and the estimated total SPs after learning each skill. Black skills can be learned immediately. Greyed skills can be learned once the earlier levels have been trained or once you have purchased the book and injected the skill. Red skills require another skill as a prerequisite. At the bottom of the window is a summary of the plan including a total training time. All together this gives you the information you would need to pursue your plan to fly an Amarr Battleship. |
− | If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the [[ | + | |
+ | ===Researching a full plan=== | ||
+ | If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the [[powergrid]] and [[CPU]] requirements for the ship. All together these skills will create a much larger plan. | ||
For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible. You can setup better fittings using Eve Fitting Tool. You can also just browse the Skill Browser and pick skills you think will help you. | For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible. You can setup better fittings using Eve Fitting Tool. You can also just browse the Skill Browser and pick skills you think will help you. | ||
− | |||
− | |||
− | ==Advanced | + | ===Remapping and skills=== |
− | ===Multiple | + | Remapping points can be added in the middle of a plan. EVEMon can even suggest a mapping based on the skills you are considering. An excellent detailed discussion of various [[Skills and learning|skills]] and how they can benefit you can be found elsewhere on the UniWiki. |
+ | |||
+ | ==Advanced features== | ||
+ | ===Multiple plans=== | ||
My first plan included everything all mushed together. As the plan spread out to a year it became unwieldy. A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next. Making multiple plans solves this problem. Each plan can have a specific theme or goal. For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need. | My first plan included everything all mushed together. As the plan spread out to a year it became unwieldy. A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next. Making multiple plans solves this problem. Each plan can have a specific theme or goal. For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need. | ||
Managing multiple plans in EVEMon is simple. When you add skills the skills go in the currently selected plan. You can combine plans into a new plan by selecting Plan|Manage on the character window. Thus you can make one huge master plan from all of your individual plans. Any duplicate skills will be combined during merging. You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill. | Managing multiple plans in EVEMon is simple. When you add skills the skills go in the currently selected plan. You can combine plans into a new plan by selecting Plan|Manage on the character window. Thus you can make one huge master plan from all of your individual plans. Any duplicate skills will be combined during merging. You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill. | ||
− | ===Attribute | + | |
− | How fast a skill can be learned is dependent on the two character [[Skills and | + | ===Attribute remapping points=== |
+ | How fast a skill can be learned is dependent on the two character [[Skills and learning#Attributes|attributes]] the skill is based upon. To optimize the duration of skill training, a [[Skills and learning#Neural Remaps|neural remap]] can be done for the character. '''WARNING:''' If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road. | ||
EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press "Optimize attributes" from the skill plan's top row, and choose "Use the remapping points I set up" to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time. | EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press "Optimize attributes" from the skill plan's top row, and choose "Use the remapping points I set up" to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time. | ||
− | ===Importing and | + | ===Importing and exporting skill plans=== |
Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the '''Plan|Load Plan From File...''' menu on the character window. Exported plans can be imported by any other character or person. | Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the '''Plan|Load Plan From File...''' menu on the character window. Exported plans can be imported by any other character or person. | ||
− | ===Skills based on | + | ===Skills based on ships=== |
− | |||
− | ===Monitoring | + | You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules. The ship plan can be built in Eve Fitting Tool ([[EFT]]) or acquired from [https://o.smium.org/ Osmium]. Import a ship from EFT by starting up EFT and creating a ship fitting. Next to the fitting name there is a ship icon with a drop down menu. Select copy to clipboard on that menu. Go to EVEMon and create a new plan for this ship. Select the EFT Import option from the top of the plan window. You can now paste the EFT ship into the new window if it is not already there. Add to Plan at the bottom will add the necessary skills to your plan. BattleClinic can be reached by going to the Ship Browser and selecting BattleClinic loadouts. Again at the bottom of the window is an Add to Plan button which will add the skills you need for that loadout to your plan. In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough [[CPU]] and [[powergrid]]. |
+ | |||
+ | ===Monitoring market orders and manufacturing=== | ||
If you provide EVEMon with a Full API Key then it will monitor market orders and manufacturing. It will alert you when either has changed, such as when someone purchases part of a market order, or manufacturing has concluded. | If you provide EVEMon with a Full API Key then it will monitor market orders and manufacturing. It will alert you when either has changed, such as when someone purchases part of a market order, or manufacturing has concluded. | ||
− | ===Minerals | + | ===Minerals worksheet=== |
− | This is a basic little worksheet found on the character window which will calculate the total | + | This is a basic little worksheet found on the character window which will calculate the total ISK value of something based on the ISK value of the minerals. |
− | |||
− | |||
+ | ===== Importing new or existing characters ===== | ||
To import a new EVE character into EveMon do the following: | To import a new EVE character into EveMon do the following: | ||
− | #Open EVEMon. | + | # Open EVEMon. |
− | #Use the Menu sequence: File > Manage Accounts. | + | # Use the Menu sequence: File > Manage Accounts. |
− | #Switch to the Accounts tab. | + | # Switch to the Accounts tab. |
− | #For an existing account click the account and choose the 'Edit' option. | + | # For an existing account click the account and choose the 'Edit' option. |
− | #For a new account chose the 'Add' option. | + | # For a new account chose the 'Add' option. |
− | #Add User ID and API Key as appropriate. If this is an existing account and those values are fine then just continue with the next step. | + | # Add User ID and API Key as appropriate. If this is an existing account and those values are fine then just continue with the next step. |
− | #Press the 'Next' button. | + | # Press the 'Next' button. |
− | #Check which accounts you want EVEMon to know about. | + | # Check which accounts you want EVEMon to know about. |
− | #Press the 'Update' Button | + | # Press the 'Update' Button |
− | ===Blank | + | ===Blank character=== |
You can create blank characters to test out plans for new alts. Under Manage accounts you can import a character from a file by selecting File -> Manage API Keys -> Import -> Use File. To do this you will need a blank character file like the one below. Copy this text into a file and save it as e.g. BlankCharacterSheet.xml: | You can create blank characters to test out plans for new alts. Under Manage accounts you can import a character from a file by selecting File -> Manage API Keys -> Import -> Use File. To do this you will need a blank character file like the one below. Copy this text into a file and save it as e.g. BlankCharacterSheet.xml: | ||
<code> | <code> |
Revision as of 20:20, 6 March 2022
The reason is: EVEmon uses ESI now, no more API keys. EFT is no more, Pyfa now.
In EVE your skills determine what you can fly and do. EVEMon is there to help you plan out a path to the skills you need to fly a battleship or become an excellent explorer. There is an excellent skill library with pretty prerequisite trees to tell you just how many other things you would need to study before you can even start training Amarr Battleship. EVEMon also has some other gadgets attached to monitor market orders, manufacturing, research, and clones. EVEMon is open source (GPL V2). The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine. You will need your Limited API key to use the software. This will allow EVEMon to actually monitor your skills. For additional features you may need to use a Full API key. This guide is written with the new player in mind since it is often the first third-party tools they should start using. More advanced players may find useful information here along with the simpler details.
Starting out
Install EVEMon
Download EVEMon from Github.
Set up character
Once EVEMon is installed and running you should have an Overview tab telling you to click the File|Add Account. You will be asked to authorize EVEMon's access to your information through your EVE Online account. You can then select which characters you want to monitor on that account. A screen like you see in figure 1 should appear. CLICK THAT FIGURE. You are now ready to start using EVEMon.
Planning
With the character screen open you can create a new plan by selecting new from the plans menu and giving this new plan a name. You can have multiple plans which can be combined to form big plans a year or longer in length. You can also import plans written in text files. The new plan should open as a big window with a number of options along the top and left-hand side.
Adding your first skill
Select the Skill Browser tab. In the skill tree open Spaceship Command and click on Amarr Battleship. A skill tree will appear showing all of the skills you would need to learn in order to learn Amarr Battleship. Above the tree is a description of the Amarr Battleship skill and times to learn each level of the skill. On the far right just above the tree is an option to "Show what this skill enables." That will show you modules, ships and other skills which use this skill as a prerequisite. Right click on Amarr Battleship at the top of the tree and select plan to level 1. Now switch tabs to the Plan Queue. Here you can see the Amarr Battleship skill I along with all of the prerequisite skills needed. There are columns showing the time to learn each skill the learning stats such as rank and attributes for the skill and the estimated total SPs after learning each skill. Black skills can be learned immediately. Greyed skills can be learned once the earlier levels have been trained or once you have purchased the book and injected the skill. Red skills require another skill as a prerequisite. At the bottom of the window is a summary of the plan including a total training time. All together this gives you the information you would need to pursue your plan to fly an Amarr Battleship.
Researching a full plan
If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the powergrid and CPU requirements for the ship. All together these skills will create a much larger plan. For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible. You can setup better fittings using Eve Fitting Tool. You can also just browse the Skill Browser and pick skills you think will help you.
Remapping and skills
Remapping points can be added in the middle of a plan. EVEMon can even suggest a mapping based on the skills you are considering. An excellent detailed discussion of various skills and how they can benefit you can be found elsewhere on the UniWiki.
Advanced features
Multiple plans
My first plan included everything all mushed together. As the plan spread out to a year it became unwieldy. A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next. Making multiple plans solves this problem. Each plan can have a specific theme or goal. For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need. Managing multiple plans in EVEMon is simple. When you add skills the skills go in the currently selected plan. You can combine plans into a new plan by selecting Plan|Manage on the character window. Thus you can make one huge master plan from all of your individual plans. Any duplicate skills will be combined during merging. You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill.
Attribute remapping points
How fast a skill can be learned is dependent on the two character attributes the skill is based upon. To optimize the duration of skill training, a neural remap can be done for the character. WARNING: If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road. EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press "Optimize attributes" from the skill plan's top row, and choose "Use the remapping points I set up" to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time.
Importing and exporting skill plans
Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the Plan|Load Plan From File... menu on the character window. Exported plans can be imported by any other character or person.
Skills based on ships
You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules. The ship plan can be built in Eve Fitting Tool (EFT) or acquired from Osmium. Import a ship from EFT by starting up EFT and creating a ship fitting. Next to the fitting name there is a ship icon with a drop down menu. Select copy to clipboard on that menu. Go to EVEMon and create a new plan for this ship. Select the EFT Import option from the top of the plan window. You can now paste the EFT ship into the new window if it is not already there. Add to Plan at the bottom will add the necessary skills to your plan. BattleClinic can be reached by going to the Ship Browser and selecting BattleClinic loadouts. Again at the bottom of the window is an Add to Plan button which will add the skills you need for that loadout to your plan. In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough CPU and powergrid.
Monitoring market orders and manufacturing
If you provide EVEMon with a Full API Key then it will monitor market orders and manufacturing. It will alert you when either has changed, such as when someone purchases part of a market order, or manufacturing has concluded.
Minerals worksheet
This is a basic little worksheet found on the character window which will calculate the total ISK value of something based on the ISK value of the minerals.
Importing new or existing characters
To import a new EVE character into EveMon do the following:
- Open EVEMon.
- Use the Menu sequence: File > Manage Accounts.
- Switch to the Accounts tab.
- For an existing account click the account and choose the 'Edit' option.
- For a new account chose the 'Add' option.
- Add User ID and API Key as appropriate. If this is an existing account and those values are fine then just continue with the next step.
- Press the 'Next' button.
- Check which accounts you want EVEMon to know about.
- Press the 'Update' Button
Blank character
You can create blank characters to test out plans for new alts. Under Manage accounts you can import a character from a file by selecting File -> Manage API Keys -> Import -> Use File. To do this you will need a blank character file like the one below. Copy this text into a file and save it as e.g. BlankCharacterSheet.xml:
<?xml version='1.0' encoding='UTF-8'?>
<eveapi version="2">
<currentTime>2010-03-22 06:24:58</currentTime>
<result>
<characterID>545149903</characterID>
<name>Blank Character</name>
<race>Gallente</race>
<bloodLine>Intaki</bloodLine>
<gender>Female</gender>
<corporationName>Center for Advanced Studies</corporationName>
<corporationID>1000169</corporationID>
<cloneName>Clone Grade Alpha</cloneName>
<cloneSkillPoints>900000</cloneSkillPoints>
<balance>5000.00</balance>
<attributeEnhancers />
<attributes>
<intelligence>20</intelligence>
<memory>20</memory>
<charisma>19</charisma>
<perception>20</perception>
<willpower>20</willpower>
</attributes>
<rowset name="skills" key="typeID" columns="typeID,skillpoints,level,unpublished">
</rowset>
<rowset name="certificates" key="certificateID" columns="certificateID" />
<rowset name="corporationRoles" key="roleID" columns="roleID,roleName" />
<rowset name="corporationRolesAtHQ" key="roleID" columns="roleID,roleName" />
<rowset name="corporationRolesAtBase" key="roleID" columns="roleID,roleName" />
<rowset name="corporationRolesAtOther" key="roleID" columns="roleID,roleName" />
<rowset name="corporationTitles" key="titleID" columns="titleID,titleName" />
</result>
<cachedUntil>2010-03-22 07:24:58</cachedUntil>
</eveapi>