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Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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Curse solo as the various advantages allows control of the fight to stay within grasp of a decent Curse pilot, and no one likes feeling useless and impotent for the duration of a fight.
Curse solo as the various advantages allows control of the fight to stay within grasp of a decent Curse pilot, and no one likes feeling useless and impotent for the duration of a fight.


The most common flavour is a shield tanked curse due to the six mid slots and the desire to be able to have the flexibilty of speed and the ability to range.  Armour Curses are ridiculed by some but as gang support, backed up with Guardian logistics, they are incredible additions to the capabilities of the fleet. Curses are a great counter to logistics chains, both for RRBS and logistics ships themselves, and the added pressure of their neuts can mitigate or neutralize any practical cap transfer setup.
The most common flavour is a shield tanked curse due to the six mid slots and the desire to be able to have the flexibilty of speed and the ability to control range.  Armour Curses are ridiculed by some but as gang support, backed by Guardian logistics, they are incredible additions to the capabilities of the fleet. Curses are a great counter to logistics chains, both for RRBS and logistics ships themselves, and the added pressure of their neuts can mitigate or neutralize any practical cap transfer setup.


This is a ship that really needs its applicable command skill to V to be fully functional. The effectiveness of various small and medium neuts and nos on this hull with all skills V are in the tables below.
This is a ship that really needs its applicable command skill to V to be fully functional. The effectiveness of various small and medium neuts and nos on this hull with all skills V are in the tables below.
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! Meta !! Name !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
! Meta !! Name !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
|-
|-
|| 5 || Medium Energy Neutralizer II || <font color=green>37,800 m</font> || <font color=lightblue>112.5 GJ</font> ||  
|| 5 || Medium Energy Neutralizer II || <font color=green>37,800 m</font> || <font color=lightblue>112.5 GJ</font> || <font color=red>360 GJ</font> || 320% || 30 GJ/sec
<font color=red>360 GJ</font> || 320% || 30 GJ/sec
|-
|-
|| 8 || Imperial Navy Medium Energy Neutralizer || <font color=green>42,000 m</font>|| <font color=lightblue>112.5 GJ</font> || <font color=red>108 GJ</font> || 320% || 30 GJ/sec
|| 8 || Imperial Navy Medium Energy Neutralizer || <font color=green>42,000 m</font>|| <font color=lightblue>112.5 GJ</font> || <font color=red>360 GJ</font> || 320% || 30 GJ/sec
|-
|-
|}
|}
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*EFT Stats: (all skills V)
*EFT Stats: (all skills V)
**EHP: 22,707
**EHP: 22,707
**Cap: 36 sec running full out without boosters
**Cap: 36 sec running full out without Cap boosters
**DPS: 238 with Hammerhead IIs
**DPS: 238 with Hammerhead IIs
**Speed: 1703 m/s without heat
**Speed: 1703 m/s without heat
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*EFT Stats: (all skills V)
*EFT Stats: (all skills V)
**EHP: 30,327
**EHP: 30,327
**Cap: 31 sec running full out without boosters or NOS
**Cap: 31 sec running full out without Cap boosters or NOS
**DPS: 238 with Hammerhead IIs
**DPS: 238 with Hammerhead IIs
**Speed: 1224 m/s without heat
**Speed: 1224 m/s without heat
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*NOS is most functional on a fit like this designed for gang work but of course full rack of neuts can be substituted.
*NOS is most functional on a fit like this designed for gang work but of course full rack of neuts can be substituted.
*Drones to taste.
*Drones to taste.
*Rigs can be set for tank as per example or Cap with 2 x Medium Egress Port Maximizer I.
*Rigs can be for tank as per example or Cap with 2 x Medium Egress Port Maximizer I.


''Flying Manual'':   
''Flying Manual'':