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Raven: Difference between revisions

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m 20.
m Update for March 2022 Version 20.03 (Road to fanfest). Change skill links to {{Sk}}. Add {{Cleanup}}
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{{Cleanup|Some skill naming/existence problems in [[#Skills]]}}
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==Skills==
==Skills==
*'''{{Sk|Caldari Battleship}}''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
* {{Sk|Caldari Battleship}} to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
*The usual L4 mission fit uses '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''' V and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
* The usual L4 mission fit uses {{Sk|Cruise Missiles}}; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires {{Sk|Cruise Missiles}} V and {{Sk|Cruise Missile Specialization}}, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedo's are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
* {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
* Along with the requisite [[Skills:Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronic Systems#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
*'''[[Skills:Electronic Systems#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronic Systems# Long Distance Jamming| Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.
* {{Sk|Electronic Warfare}} should be trained to level III to allow training of {{Sk| Long Distance Jamming}} which increases the optimal range of target painters by 10% per level.
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
* {{Sk|Drones|V}}, {{Sk|Combat Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Operation|I}}/{{Sk|Minmatar Drone Operation|I}} are all important for getting as much DPS out of the drone bay as possible.
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate.
* {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate.
*'''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to IV reduce shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardeners]], taking it to V is considered by some to be a net negative to survivability.
* {{Sk|Tactical Shield Manipulation}} should be trained to IV reduce shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardeners]], taking it to V is considered by some to be a net negative to survivability.
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermal_Shield_Compensation|Thermal Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
* {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} trained to level IV to further improve shield resistances.
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.


==Tactics==
==Tactics==
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Pilots coming to the Raven from the Drake might be used to being cap stable all the time. No longer. Leave your afterburner and shield booster ''off'' most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your afterburner compromises your cap, and therefore your ability to tank damage.
Pilots coming to the Raven from the Drake might be used to being cap stable all the time. No longer. Leave your afterburner and shield booster ''off'' most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your afterburner compromises your cap, and therefore your ability to tank damage.


Your mission weakness is going to be frigates: killing these with large missiles is ''slow''. Always carry a flight of light scout drones and use these to kill frigates. It is essential to carry light drones as a defence against frigate NPCs which can tackle you and stop you warping out. By holding you down while larger NPCs pile DPS on you, these small enemies present in some ways the greatest danger in Level 4 missions. Keep an eye on your drones' health: if elite frigates or interceptors attack your drones, recall your drones, and then relaunch them.
Your mission weakness is going to be frigates: killing these with large missiles is ''slow''. Always carry a flight of light scout drones and use these to kill frigates. It is essential to carry light drones as a defense against frigate NPCs which can tackle you and stop you warping out. By holding you down while larger NPCs pile DPS on you, these small enemies present in some ways the greatest danger in Level 4 missions. Keep an eye on your drones' health: if elite frigates or interceptors attack your drones, recall your drones, and then relaunch them.


When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into faction missile launchers, or into saving up for one of the natural steps up from a Raven: the [[Raven Navy Issue]] (more DPS), the [[Scorpion Navy Issue]] (much stronger tank), the [[Rattlesnake]] (beastly tank and mixed drone/missile DPS), and the [[Golem]] (an ultra-Raven).
When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into faction missile launchers, or into saving up for one of the natural steps up from a Raven: the [[Raven Navy Issue]] (more DPS), the [[Scorpion Navy Issue]] (much stronger tank), the [[Rattlesnake]] (beastly tank and mixed drone/missile DPS), and the [[Golem]] (an ultra-Raven).