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| ==Summary== | | ==Summary== |
| The '''Armageddon''' is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m<sup>3</sup> drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the [[Dominix]], the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role. | | The '''Armageddon''' (or '''Geddon''') is an Amarr battleship known for its bonus to [[Capacitor warfare|energy neutralizers]]. While it is sometimes used as a pure neuting platform, it’s more often a damage dealer with neuting capabilities. This is because other hulls such as the [[Bhaalgorn]] provide bigger total neut power. T2 heavy neutralizers on an Armageddon have a range of 30 km which roughly corresponds to unbonused [[Faction_modules#Deadspace|deadspace]] heavy neuts which are as expensive as the whole hull. Thus they provide an economical option to bring long ranged neuts. At the same time the Armageddon’s bonus to drone damage makes it a decent damage dealer. The Armageddon has five launcher and turrets and seven high slots in total. Often it is fitted with five rapid heavy missile launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and relatively little fitting space. This makes it easier to make the overall fit work. |
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| Like the [[Dragoon]] and [[Curse]], the Armageddon has bonuses to energy neutraliser ''range'' ('''not''' amount), allowing it to apply capacitor warfare to outwards of 30km with {{sk|Amarr Battleship|V}}.
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| ==Skills== | | ==Skills== |
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| ==Tactics== | | ==Tactics== |
| | | ''No sub-article about Armageddon roles or piloting tactics. You can write them here.'' |
| In comparison to the other T1 battleship commonly used for neuting, the [[Dominix]], the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The [[Abaddon]] is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a [[Capital Ship]] where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.
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| The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a [[Guardian]] or [[Basilisk]]).
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| ==Notes== | | ==Notes== |