Difference between revisions of "Panther"

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(Enter the Portal changes)
m (Update for March 2022 Version 20.03 (Road to fanfest). Shield EM resistance to in-game value.)
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-09-22)
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  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
 
  -------------------------------------------------------------
 
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  * on editing the attributes, please make sure that you don't
 
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  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
 
  | race=Minmatar
 
  | race=Minmatar
  | variations={{Ship|Typhoon Fleet Issue}},{{Ship|Typhoon}}
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  | variations= {{Ship|Typhoon}},<br>
 +
{{Ship|Typhoon Fleet Issue}}
 
  | tech=2
 
  | tech=2
 
  | ecmprio=1
 
  | ecmprio=1
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  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Thukker Mix <br><br>The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Thukker Mix <br><br>The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
  | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b>
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  | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>
<br>5% bonus to Large Projectile Turret rate of fire
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5% bonus to Large Projectile Turret rate of fire<br>
<br>10% bonus to Large Projectile Turret damage
+
10% bonus to Large Projectile Turret damage<br>
<br><b>Black Ops bonuses (per skill level):</b>
+
<b>Black Ops bonuses (per skill level):</b><br>
<br>7.5% bonus to Large Projectile Turret tracking
+
7.5% bonus to Large Projectile Turret tracking<br>
<br>7.5% bonus to Large Projectile Turret falloff
+
7.5% bonus to Large Projectile Turret falloff<br>
<br><b>Role Bonus:</b>
+
<b>Role Bonus:</b><br>
<br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
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&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation
+
&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>
<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds
+
&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
<br>75% reduction to effective distance traveled for jump fatigue
+
75% reduction to effective distance traveled for jump fatigue<br>
<br>50% reduction in Cynosural Field Generator duration
+
50% reduction in Cynosural Field Generator duration<br>
<br>650% bonus to ship max velocity when using Cloaking Devices
+
650% bonus to ship max velocity when using Cloaking Devices<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional  bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=4,968 HP
 
  | structurehp=4,968 HP
 
  | shieldhp=4,968 HP
 
  | shieldhp=4,968 HP
  | shieldem=37
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  | shieldem= 36
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
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==Summary==
 
==Summary==
The Panther is a decent middle ground for blops groups. The Panther's combination of damage and RoF-bonused autocannons, along with enough room for a full flight of heavy drones (or Geckos with a mix of mediums and lights) give it  decent firepower (slightly below a [[Redeemer]] but above a neut-fit [[Sin]] when fit with traditional 800mm autocannons. With 5 medium and 6 low slots, the Panther can be either armour or shield tanked, although blops groups often fit armour, to give room in the midslots for tackle and utility. The Panther falls slightly behind the [[Redeemer]] but above the [[Sin]] in terms of tank (when fitted with armour buffer). The Panther also has 2 utility highs (more than the Redeemer but less than the Sin, often filled with a heavy and medium neut to help break active tanked targets. The Panther is also the fastest blops, although this trait isn't as important when dropping with a group of armour blops.
+
The Panther is a decent middle ground for black-ops(blops) groups. The Panther's combination of damage and RoF-bonused autocannons, along with enough room for a full flight of heavy drones (or Geckos with a mix of mediums and lights) give it  decent firepower (slightly below a [[Redeemer]] but above a neut-fit [[Sin]] when fit with traditional 800mm autocannons. With 5 medium and 6 low slots, the Panther can be either armor or shield tanked, although blops groups often fit armor, to give room in the midslots for tackle and utility. The Panther falls slightly behind the Redeemer but above the Sin in terms of tank (when fitted with armor buffer). The Panther also has 2 utility highs (more than the Redeemer but less than the Sin, often filled with a heavy and medium neut to help break active tanked targets. The Panther is also the fastest blops, although this trait isn't as important when dropping with a group of armor blops.
  
 
==Skills==
 
==Skills==
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==Patch History==
 
==Patch History==
 
{{Expansion past|
 
{{Expansion past|
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
  

Revision as of 15:22, 10 March 2022

EVE University Database
 
Ship Database
Panther
CornerT2h.png
Panther
Minmatar Republic
Minmatar Republic
Black Ops
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret damage
Black Ops bonuses (per skill level):
7.5% bonus to Large Projectile Turret tracking
7.5% bonus to Large Projectile Turret falloff
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Typhoon
Typhoon.jpg
Typhoon
Standard Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png12,500 MW Icon cpu.png640 tf
Icon velocity.png130 m/sec
Icon capacity.png780 m³
,
Typhoon Fleet Issue
Typhoon Fleet Issue.jpg
CornerTFs.png
Typhoon Fleet Issue
Faction Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png13,000 MW Icon cpu.png660 tf
Icon velocity.png138 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,750 MW
CPU
cpu output
510 tf
Capacitor
capacitor
5,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
182 m/sec
Inertia Modifier
inertia modifier (agility)
0.064
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
13.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
66.40 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
288 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
148,800,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
825 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
4,375 HP
Armor Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
49
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,968 HP
Shield Resistances
EM
electromagnetic resistance
36
THR
thermal resistance
37
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Panther is a decent middle ground for black-ops(blops) groups. The Panther's combination of damage and RoF-bonused autocannons, along with enough room for a full flight of heavy drones (or Geckos with a mix of mediums and lights) give it decent firepower (slightly below a Redeemer but above a neut-fit Sin when fit with traditional 800mm autocannons. With 5 medium and 6 low slots, the Panther can be either armor or shield tanked, although blops groups often fit armor, to give room in the midslots for tackle and utility. The Panther falls slightly behind the Redeemer but above the Sin in terms of tank (when fitted with armor buffer). The Panther also has 2 utility highs (more than the Redeemer but less than the Sin, often filled with a heavy and medium neut to help break active tanked targets. The Panther is also the fastest blops, although this trait isn't as important when dropping with a group of armor blops.

Skills

Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.

Tactics

No sub-article about Panther roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Panther here.

Patch History