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Typhoon Fleet Issue: Difference between revisions

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==Summary==
==Summary==
The '''Typhoon Fleet Issue''' is the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones. However, while it has two very strong damage bonuses, it does not feature improvements to range, accuracy, or damage application, which encourages its use as a close-ranged brawler, and limits its effectiveness against ships smaller than other battleships.
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality it doesn’t matter that much for an opponent. On top the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.


If fit as a missile platform, between its missiles and drones it has more raw damage per second than any other missile battleship (besides the [[Golem]] in [[Bastion Module|Bastion]]). If fit as a projectile platform, it acts similar to a slower, shorter ranged, and more durable [[Machariel]]: fast for a battleship, hard-hitting, and featuring ''two'' utility high slots.
If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
 
Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.


==Skills==
==Skills==