Created page with "Personal notebook. Nothing to see here, move along. === How to make ISK as a new player? === This question gets asked quite often so I created a nice little overview of the..." |
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=== How to make ISK as a new player? === | === How to make ISK as a new player? === | ||
This question gets asked quite often so I created a nice little overview of the activities that can be done to make ISK relatively early in a player's career. So, what can people do? | This question gets asked quite often so I created a nice little overview of the activities that can be done to make ISK relatively early in a player's career. So, what can people do? I'll stick to E-UNI compliant ways of making ISK here, so yes, some activites are missing and won't be added or mentioned. | ||
==== [[Exploration]] gets recommended quite often.==== | ==== [[Exploration]] gets recommended quite often.==== | ||
Initial investment: A Tech 1 Exploration frigate can be fit for about 2-6M ISK, depending on if you want your ship to be able to cloak or not. | |||
===== Pros ===== | ===== Pros ===== | ||
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==== If you're more into shooting things instead of being shot at, there's several things you can do. Let's start with [[Missions|missions]]. ==== | ==== If you're more into shooting things instead of being shot at, there's several things you can do. Let's start with [[Missions|missions]] in high-sec space. ==== | ||
Initial investment: A Destroyer for running L1 missions can be fit for 2-3M ISK. A Cruiser fit capable of handling L2 missions will cost you around 20-25M ISK. | |||
===== Pros: ===== | ===== Pros: ===== | ||
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==== Missions are too boring for you and you want something more dynamic? In this case, [[Combat sites]] might be more of your thing. ==== | ==== Missions are too boring for you and you want something more dynamic? In this case, [[Combat sites]] might be more of your thing. ==== | ||
Initial investment: A Destroyer capable of handling DED 2/10 can be fit for around 10-15M ISK, a cruiser capable of handling DED 3/10 can be fit for around 20-25M ISK. | |||
===== Pros: ===== | ===== Pros: ===== | ||
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==== Combat sites are too random for you and you'd like something more steady? You're not afraid to risk your ship and pod? In that case take a look at [[Abyssal Deadspace]]. ==== | ==== Combat sites are too random for you and you'd like something more steady? You're not afraid to risk your ship and pod? In that case take a look at [[Abyssal Deadspace]]. ==== | ||
Initial investment: About 5M for a Frigate, about 10-15M for a Destroyer, about 20-25M for a Cruiser. | |||
===== Pros: ===== | ===== Pros: ===== | ||
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* Due to the factors mentioned above, if you get interrupted often while playing or have an unstable Internet connection - you will die. You will need to set aside 15-20 minutes of uninterrupted time. | * Due to the factors mentioned above, if you get interrupted often while playing or have an unstable Internet connection - you will die. You will need to set aside 15-20 minutes of uninterrupted time. | ||
* The ships and fits you need to move up the Abyssal tiers become exponentially expensive. If you want to run Abyssals as your main income source, be prepared to reinvest huge amounts and risk it every time you do a run. | * The ships and fits you need to move up the Abyssal tiers become exponentially expensive. If you want to run Abyssals as your main income source, be prepared to reinvest huge amounts and risk it every time you do a run. | ||
==== Missions aren't for you and you don't like instanced PvE in EVE? Well, feel free to go [[Ratting at NSC|ratting at our Null Security Campus]]! ==== | |||
Initial investment: About 20-25M ISK for a Newbro Ratting Vexor NSC edition. | |||
===== Pros: ===== | |||
* Steady payouts due to each NPC giving you a direct bounty. | |||
* Reward optimisation possible with smart looting/salvaging. | |||
* The Cruiser DD Basic skill plan is enough to start it off. | |||
* Ratting in 0.0 space will teach you about sharing/looking out for intel, watching Local and staying safe in a semi-hostile environment. | |||
* Sometimes, faction NPCs with valuable loot will spawn, further increasing your ISK/h. | |||
===== Cons: ===== | |||
* As mentioned, NSC is semi-friendly. Neutrals sometimes roam the pocket looking for targets, you're always at risk. | |||
* The NPCs hit harder and are more numerous compared to high-/lowsec and missions. If you don't pay attention as a new player, it's entirely possible to lose your ship to them. | |||
==== Combat is not your thing? How about some [[Mining|mining]] then? ==== | |||
Initial investment: 2-3M for a Venture, 50M for a Mining Barge. | |||
===== Pros: ===== | |||
* When done in highsec it can be done semi-afk. As long as you look at Local and your screen every minute or two and don't mine in a populated system, you should be safe. | |||
* Constant, predictable amount of ISK/h. If you mine X units of ore Y and refine it, it will sell for a set amount. | |||
* Mining in lowsec or in nullsec is, compared to mining in highsec, a decent amount of ISK/h - '''if''' you can get out alive. | |||
* Moon mining can also be done in highsec, for a solo miner it is more profitable than highsec ores. | |||
* Industrialists in E-UNI buy ore regularly, so even if you don't want to use the Market you can sell your product. | |||
* E-UNI features many "perfect refiners", so you can focus on investing skill points into getting the most ore out of the rocks and have others refine it for you. | |||
===== Cons: ===== | |||
* Solo mining in highsec, especially if done in a Venture, is one of the lowest ISK/h activities in the game. | |||
* Due to being able to mine in a Venture only, this is not an activity well-suited for Alpha pilots. | |||
* Mining skills only apply to mining, so unless you really enjoy grinding rocks it may feel like wasted skill points after a while. | |||