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* Mining in lowsec or in nullsec is, compared to mining in highsec, a decent amount of ISK/h - '''if''' you can get out alive. | * Mining in lowsec or in nullsec is, compared to mining in highsec, a decent amount of ISK/h - '''if''' you can get out alive. | ||
* Moon mining can also be done in highsec, for a solo miner it is more profitable than highsec ores. | * Moon mining can also be done in highsec, for a solo miner it is more profitable than highsec ores. | ||
* Ice mining can also be very profitable, however it requires ships fit for ice mining and other skills, also competition is quite high and ice belts aren't always there. | |||
* Industrialists in E-UNI buy ore regularly, so even if you don't want to use the Market you can sell your product. | * Industrialists in E-UNI buy ore regularly, so even if you don't want to use the Market you can sell your product. | ||
* E-UNI features many "perfect refiners", so you can focus on investing skill points into getting the most ore out of the rocks and have others refine it for you. | * E-UNI features many "perfect refiners", so you can focus on investing skill points into getting the most ore out of the rocks and have others refine it for you. | ||
===== Cons: ===== | ===== Cons: ===== | ||
* Solo mining in highsec, especially if done in a Venture, is one of the lowest ISK/h activities in the game. | * Solo ore mining in highsec, especially if done in a Venture, is one of the lowest ISK/h activities in the game. | ||
* | * Not suited for Alpha clones as they can only fly Ventures. | ||
* Mining skills only apply to mining, so unless you really enjoy grinding rocks it may feel like wasted skill points after a while. | * Mining skills only apply to mining, so unless you really enjoy grinding rocks it may feel like wasted skill points after a while. | ||
* High-value ores and ice are | |||
==== Still not interested in combat, but also not interested in ore? How about [[Gas huffing|Gas]]? ==== | |||
Initial investment: 30M for the skillbook when bought from NPCs, 6-7M for a Venture fit for gas. | |||
===== Pros: ===== | |||
* Compared to gas mining much better ISK/h. One Venture full of good gas will pay for your gas mining skillbook. | |||
* Gas clouds need to be scanned and found, usually in low security space and wormholes, so you will learn a lot doing that. | |||
* Also similar to exploration, you will be hunted - not only by players, but also by hostile NPCs. Keeping track of how long you have been where will become important for you. | |||
===== Cons: ===== | |||
* The initial investment for a new player is pretty high. Even though the skillbook and the ship pay themselves in one to three good runs, you still need to have the ISK to spend. | |||
* Just as with Exploration, finding gas clouds isn't guaranteed. They spawn very rarely in highsec, so you will have to go to lowsec, nullsec or into wormholes - and even then it's entirely possible to look for an hour and find nothing. | |||
* The mining skill training caveat applies here as well. If you train into gas huffing, you will be good at gas huffing only. | |||
==== So getting resources yourself is not for you, but how about [[Hauling|hauling]] things for others and making ISK that way? ==== | |||
===== Pros: ===== | |||
* You can combine small-ish hauling contracts with your own travels and make some ISK on the side. | |||
* Many people need stuff transported, so public courier contracts should be well-populated in active regions of space. | |||
===== Cons: ===== | |||
* Tech 1 Industrial ships aren't well-suited for commercial hauling. They are flimsy and therefore unsuited for any sort of valuable cargo. | |||
* Public contracts will require high sums of collateral to be paid if you lose the cargo. You need to be able to have that amound liquid. | |||
* Inexperienced haulers are very easy to [[Scams in EVE Online|scam]] - people will take advantage of that. | |||