More actions
m Dronebay 0m3 is effectively no dronebay |
m Update for April 2022 Version 20.04. Drone Synthesis Projector Traits tab in-game is not updated, attributes tab is. Update external links. |
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{{Update|In [[#Skills]] the part about the drone bay needs some attention. Depending on the subsystem used the drone bay is either 50{{m3}}, 75{{m3}} or 300{{m3}}.}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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! Name !! Gallente Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ! Name !! Gallente Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
|- | |- | ||
| '''{{co|wheat|Augmented Plating}}''' | | '''{{co|wheat|Augmented Plating}}''' | ||
| <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners | |||
| <b>25%</b> reduction in Armor Plate mass penalty | |||
| +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius | |||
|- | |- | ||
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer effectiveness<br>7.5% bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity | | '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer effectiveness<br>7.5% bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity | ||
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! Name !! Gallente Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ! Name !! Gallente Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
|- | |- | ||
| '''{{co|wheat|Drone Synthesis Projector}}''' | | '''{{co|wheat|Drone Synthesis Projector}}''' | ||
| <b>10%</b> bonus to Medium Hybrid Turret tracking speed<br><b>10%</b> bonus to Drone damage and hitpoints<br><b>5%</b> bonus to Drone velocity and tracking speed | |||
| <b>25%</b> reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | |||
| +6 High Slots, +5 Turret Hardpoints<br>+130 PWG, +60 CPU<br>+125mbit Drone Bandwidth, +300m3 Drone Bay | |||
|- | |- | ||
| '''{{co|wheat|Hybrid Encoding Platform}}''' | | '''{{co|wheat|Hybrid Encoding Platform}}''' | ||
| <b>10%</b> bonus to Medium Hybrid Turret damage<br><b>10%</b> bonus to Medium Hybrid Turret falloff<br><b>7.5%</b> bonus to Medium Hybrid Turret tracking speed | |||
| 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | |||
| +7 High Slots, +6 Turret Hardpoints<br>+430 PWG, +110 CPU<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay | |||
|- | |- | ||
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+50mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target" | | '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+50mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target" | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past | ||
| '''April 2022 Version 20.04''' [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes] | |||
* Hybrid Encoding Platform Subsystem: 430 PG from 330 PG | |||
* Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty | |||
* Drone Synthesis Projector Subsystem | |||
** CPU 60 from 40 | |||
** Bandwidth to 125 from 100 | |||
** Dronebay Capacity to 300 from 250 | |||
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | '''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | ||
* All configurations gain access to active interdiction with the new Interdiction Nullifer module | * All configurations gain access to active interdiction with the new Interdiction Nullifer module | ||
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'''July 2017 Release - Released 2017-07-11''' | '''July 2017 Release - Released 2017-07-11''' | ||
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https:// | * Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog]. | ||
* The available subsystems have been condensed into a smaller number of more powerful and useful choices. | * The available subsystems have been condensed into a smaller number of more powerful and useful choices. | ||
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | * Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | ||
* Rigs can now be freely removed from Strategic Cruisers without destroying them. | * Rigs can now be freely removed from Strategic Cruisers without destroying them. | ||
* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures | * All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures | ||
* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https:// | * Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: [https://forums.eveonline.com/t/july-release-strategic-cruisers/8414 July Release - Strategic Cruisers] | ||
* New Base Stats: | * New Base Stats: | ||
:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers | :*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers | ||