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| ==Summary== | | ==Summary== |
− | Introduced with the Odyssey expansion, the '''Drake Navy Issue''' (aka the '''DNI''') is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in favor of more shield, two more launcher slots, and bonuses to missile velocity and explosion radius. The resistance swap for shield size slightly favors the DNI and improves with skills, but what really changes is the way the DNI engages targets. It gains a huge range boost, targeting and hitting targets past 70km with lvl IV skills and heavy missiles. It does approximately the same amount of damage as the vanilla Drake, but now uses a variety of mission-specific missiles (which gives it equivalent DPS to ''all'' rats, not just kinetic-vulnerable ones) and deals much better with frigates. It's also faster and more agile due to weight loss. | + | Introduced with the Odyssey expansion, the '''Drake Navy Issue''' (aka the '''DNI''') is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, two more launcher slots, and an explosion radius bonus which helps it to apply its damage. |
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− | However, you lose the high utility slot and your wrecks are going to be more spread out (because you engaged them further away), so a new DNI owner will probably stop self-looting their L3 missions in favor of completing them faster.
| + | The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight. |
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− | You can also equip your DNI with HAMs for a 100+ DPS increase at the expense of half your range, half your tank, and 10,000 EHP.
| + | In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions. |
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− | HAM-fit DNI is one of the most popular wormhole fleet compositions. Because the mechanics of wormholes favor heavy brawls more than the long-ranged compositions which excel in large Null-Sec engagements and mass limits make battleships impractical for many offensive operations, faction battlecruisers are common as the heaviest practical class of ship, with more efficiency relative to tonnage than their Tech I counterparts and much lower skill requirements than command ships. The DNI's seven launcher slots, combined with the application and range bonuses compensating for both of the primary drawbacks of heavy assault missiles, give it tremendous offensive power, while its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech II logi ships, of which the {{Ship|Basilisk}} would be the one most useful with a DNI fleet.
| + | In PvP, the DNI is mostly known as a ship used for brawling fleets in [[wormhole]] space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 [[logistics]] ships, most typically the [[Basilisk]]. |
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| ==Skills== | | ==Skills== |
Revision as of 00:10, 26 April 2022
This page should be updated due to game changes. Reason: #Skills needs looking into by a subject matter expert :).
Command Bursts
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
SHIP BONUSES
Caldari Battlecruiser skill bonus per level:
10% bonus to Heavy Missile and Heavy Assault Missile damage
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect range
25% bonus to Missile velocity
Required Skills
Training Time what's this?1d 21h 14m
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Grouping
▪ Variations Drake
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 Can use Command Burst module  High Amount of High Slots
 830 MW  500 tf
 150 m/sec
 450 m³
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, Nighthawk
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 Can Use Command Burst modules  High Amount of High Slots
 1,000 MW  560 tf
 150 m/sec
 700 m³
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Ship Attributes
Fittings |
High 8
Launchers 7
Turrets 0
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Navigation |
Base Time to Warp 9.92 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Gravimetric Sensor 23 points
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Structure |
Structure Hitpoints 5,625 HP
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Armor |
Armor Hitpoints 4,875 HP
Armor Resistances
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Shields |
Shield Capacity 8,250 HP
Shield Resistances
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Summary
Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, two more launcher slots, and an explosion radius bonus which helps it to apply its damage.
The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight.
In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions.
In PvP, the DNI is mostly known as a ship used for brawling fleets in wormhole space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 logistics ships, most typically the Basilisk.
Skills
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general support skills and fitting skills.
Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills.
For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train Heavy Missiles to IV and use Arbalest (meta 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the Tengu, it is well worth the further training for Tech 2 launchers. Support skills from the missiles category have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV.
For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
Tactics
No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.
Notes
No notes for Drake Navy Issue.
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-15.1
Patch notes
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
March 2018 v.1.0 - Released 2018-03-20
Patch notes
We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.
- Caldari Battlecruiser bonus per level: 10% to Heavy Missile and Heavy Assault Missile damage (was 4% to shield resistances)
- Launcher slot count reduced from 8 to 7 (-1)
Vanguard v.1.0 - Build: 974399 - Released 2015-09-29
Patch notes
The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs).
Caldari Battlecruiser skill bonuses:
- 4% bonus to all Shield Resistances (Was missile velocity)
- 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Role Bonus:
- 25% bonus to missile velocity
- Can fit Warfare Link modules
- Slot layout: 8H, 6M, 4L, 8 Launchers
- Fittings: 950 (+50) PWG, 550 CPU
- Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625
- Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
- Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s)
- Drones (bandwidth / bay): 50 (+25) / 75 (+50)
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8
- Sensor strength: 23 Gravimetric
- Signature radius: 295
- Cargo capacity: 450
Odyssey v.1.0 - Build: 584903 - Released 2013-06-04
Patch notes
Ship introduced.
- Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level.
- Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers.
- Fittings: 900 PWG, 550 CPU.
- Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625.
- Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8.
- Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s.
- Drones (bandwidth / bay): 25 / 25.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8.
- Sensor strength: 23 Gravimetric.
- Signature radius: 295.
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