Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Safe spots: Difference between revisions

From EVE University Wiki
How to create and use safe spots, includes static bookmarks as well as rolling safe spots
Arceris (talk | contribs)
Added Dual-Rolling SS idea
Line 24: Line 24:


Rolling safe spots are sometimes used by fleet commanders to provide some safety for all or a subset of a fleet's pilots to avoid hostiles. This is useful because it will probably be the case that not everyone in the fleet will have safe spots in a remote system. With this system, only a couple pilots need to have safe spot bookmarks, and the fleet can alternate between fast pilot rolling safe spots as necessary. Therefore, this is a good method for getting a fleet safe when in enemy territory.
Rolling safe spots are sometimes used by fleet commanders to provide some safety for all or a subset of a fleet's pilots to avoid hostiles. This is useful because it will probably be the case that not everyone in the fleet will have safe spots in a remote system. With this system, only a couple pilots need to have safe spot bookmarks, and the fleet can alternate between fast pilot rolling safe spots as necessary. Therefore, this is a good method for getting a fleet safe when in enemy territory.
==Dual-Converging-Rolling safe spots==
In fleets with two or more fast-ships to spare (A & B), a possible strategy is for each fast ship to head to a different safe spot, and, when in position, align to the next fast-ship (A->B, B->X, ... X->A). Each fast ship then burns at max.  The fleet-mates can then warp to each safe spot, align to the next one, and warp when ready. Each time, the warp-in is new, but very distant from the last time. Also, since the fleet is always aligned to a moving safe spot.
(NOTE: Safe spots must be chosen such that they are sufficiently far away and so actual convergence is not a possibility in the time available, at least several AU.)
This tactic, though more complicated, can lessen risk  since a) as a rolling safe, it's much harder to find, b) if found, it's likely that only a portion of the fleet is at the located point, c) the fleet always has a new safe spot aligned and ready to punch. Therefore, hot-drop risk is lessened even further from the rolling-safe.  In this manner, even the slow ships can always warp to safety.
This is probably suited most to a withdraw-regroup tactic than a battle-staging tactic, but it might be sufficiently confusing on scanners to disorient a defensive scout.


=How to create a static safe spot=
=How to create a static safe spot=