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Salartarium (talk | contribs) m Eve to EVE per UniWiki:Manual of Style |
m →Attribute remapping points: Corrected 'Attributes Optimizer' feature |
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===Attribute remapping points=== | ===Attribute remapping points=== | ||
How fast a skill can be learned is dependent on the two character [[Skills and learning#Attributes|attributes]] the skill is based upon. To optimize the duration of skill training, a [[Skills and learning#Neural Remaps|neural remap]] can be done for the character. '''WARNING:''' If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road. | How fast a skill can be learned is dependent on the two character [[Skills and learning#Attributes|attributes]] the skill is based upon. To optimize the duration of skill training, a [[Skills and learning#Neural Remaps|neural remap]] can be done for the character. '''WARNING:''' If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road. | ||
EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press " | EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press "Attributes Optimizer..." from the skill plan's top row, and choose "Use the remapping points I set up" to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time. | ||
===Importing and exporting skill plans=== | ===Importing and exporting skill plans=== | ||