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==Locating & Difficulty== | ==Locating & Difficulty== | ||
This is a type of hidden combat site that can be scanned down with scanner probes. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring. ''Work In Progress'' | This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring. ''Work In Progress'' | ||
*Warp to Acceleration Gate. | *Warp to Acceleration Gate. | ||
*First pocket: 8-10 turrets, lots of BCs and smaller, no web or scram that I noticed. The 'Gistatis Smuggler Guardian' spawns a wave of reinforcements. I usually kill off the BCs and frigs/destys first, then finish the turrets. To unlock the gate, shoot the 'Smuggler's Gate' stucture. It'll spawn 3 BCs and 3 frigs, kill them. Gate unlocked. Miners: This pocket seemed to have a lot of Plag and Pyroxes, maybe 30 rocks all up. Just a note. | *First pocket: 8-10 turrets, lots of BCs and smaller, no web or scram that I noticed. The 'Gistatis Smuggler Guardian' spawns a wave of reinforcements. I usually kill off the BCs and frigs/destys first, then finish the turrets. To unlock the gate, shoot the 'Smuggler's Gate' stucture. It'll spawn 3 BCs and 3 frigs, kill them. Gate unlocked. Miners: This pocket seemed to have a lot of Plag and Pyroxes, maybe 30 rocks all up. Just a note. | ||
*Second pocket: 4 missile turrets, 2 stasis turrets, lots of BCs and smaller. '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less, so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs. It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. | *Second pocket: 4 missile turrets, 2 stasis turrets, lots of BCs and smaller. '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less, so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs. It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. | ||
==Escalation== | ==Escalation== | ||