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Careers: Difference between revisions

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This guide briefly describes some typical options that many players pursue, together with likely incomes from them where estimates are possible.
This guide briefly describes some typical options that many players pursue, together with likely incomes from them where estimates are possible.


==Combat==
== Combat ==


Combat is a core part of EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.
Combat is a core part of EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.


===Mission running===
=== Mission running ===
{{main|Missions}}
{{main|Missions}}


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}}
}}


===Ratting===
=== Ratting ===


As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies, and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting".
As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies, and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting".
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}}
}}


===Incursions===
=== Incursions ===
{{main|Incursions}}
{{main|Incursions}}


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}}
}}


===Abyssal running===
=== Abyssal running ===
{{main|Abyssal Deadspace}}
{{main|Abyssal Deadspace}}


The Abyss is a mysterious area of space that can only be reached by using special "[[Abyssal_filaments|filaments]]" which teleport your ship into it. On entering the Abyss, players find themselves in a sequence of three pockets of space linked by gates and guarded by dangerous enemies. If players successfully defeat all the enemies and escape within 20 minutes, they can bring back valuable loot. If the 20-minute timer runs out, anyone in the Abyssal Deadspace loses both their ship and their pod ("capsule").
The Abyss is a mysterious area of space that can only be reached by using special "[[Abyssal filaments|filaments]]" which teleport your ship into it. On entering the Abyss, players find themselves in a sequence of three pockets of space linked by gates and guarded by dangerous enemies. If players successfully defeat all the enemies and escape within 20 minutes, they can bring back valuable loot. If the 20-minute timer runs out, anyone in the Abyssal Deadspace loses both their ship and their pod ("capsule").


Abyssal Deadspace has significant elements of randomization. The enemies found in the Abyss vary with each run. The difficulty of the Abyssal and the nature of its different [[Abyssal_Deadspace#Weather_Effects|environmental effects]] can be roughly controlled by players by using different types of filament. Abyssal pockets also contain [[Abyssal_Deadspace#Localized_Effects|local hazards]] which players either avoid, or use against the NPCs. Up to three players can run an Abyssal together; some players accept a higher risk for higher rewards, and fly alone into Abyssals designed for three pilots.
Abyssal Deadspace has significant elements of randomization. The enemies found in the Abyss vary with each run. The difficulty of the Abyssal and the nature of its different [[Abyssal Deadspace#Weather Effects|environmental effects]] can be roughly controlled by players by using different types of filament. Abyssal pockets also contain [[Abyssal Deadspace#Localized Effects|local hazards]] which players either avoid, or use against the NPCs. Up to three players can run an Abyssal together; some players accept a higher risk for higher rewards, and fly alone into Abyssals designed for three pilots.


Abyssals offer another type of challenging PvE combat with high risks and high rewards. The enemies found in Abyssal Deadspace are tough, often fast, and use electronic warfare on players, making them opponents who behave a bit more like hostile players than like many of the NPCs encountered in normal space. Pilots should plan their fits carefully and be aware of the risks of the Abyss before experimenting with Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences that also teach players more about core elements of combat in EVE.
Abyssals offer another type of challenging PvE combat with high risks and high rewards. The enemies found in Abyssal Deadspace are tough, often fast, and use electronic warfare on players, making them opponents who behave a bit more like hostile players than like many of the NPCs encountered in normal space. Pilots should plan their fits carefully and be aware of the risks of the Abyss before experimenting with Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences that also teach players more about core elements of combat in EVE.
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===PvP===
=== PvP ===


'''Player versus Player combat''' ("PvP") is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many players make PvP their main profession, and spend their time preparing and hunting for fights.
'''Player versus Player combat''' ("PvP") is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many players make PvP their main profession, and spend their time preparing and hunting for fights.
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Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod. Hunting nullsec [[Careers#Ratting|ratters]] who use expensively-fitted ships and "[[Gate camps|gatecamping]]" chokepoints on trade routes can be particularly lucrative<br />
Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod. Hunting nullsec [[Careers#Ratting|ratters]] who use expensively-fitted ships and "[[Gate camps|gatecamping]]" chokepoints on trade routes can be particularly lucrative<br />


{{euninote|[[EVE University]]'s [[EVE_University_Rules#Rules_of_Engagement|rules of engagement]] permit members flying anywhere outside highsec space to engage anyone not allied with the University at will (so-called "Not Blue, Shoot It" rules). University pilots must uphold honesty and respect for others before, during, and after battle, but are welcome to learn PvP by doing. PvP opportunities are part of daily life at the [[Null-Sec Campus|nullsec]] and [[Wormhole Campus|wormhole]] campuses, with fleet doctrines designed to make even characters with few skillpoints effective, and more-experienced pilots on hand to guide newcomers. Many types of ship loss in University fleets are covered by the University's [[Ship_Replacement_Program|Ship Replacement Program]], suitable ships are available nearly for free for new pilots, and for strategic operations the University provides free, pre-fitted ships.}}
{{euninote|[[EVE University]]'s [[EVE University Rules#Rules of Engagement|rules of engagement]] permit members flying anywhere outside highsec space to engage anyone not allied with the University at will (so-called "Not Blue, Shoot It" rules). University pilots must uphold honesty and respect for others before, during, and after battle, but are welcome to learn PvP by doing. PvP opportunities are part of daily life at the [[Null-Sec Campus|nullsec]] and [[Wormhole Community|wormhole]] campuses, with fleet doctrines designed to make even characters with few skillpoints effective, and more-experienced pilots on hand to guide newcomers. Many types of ship loss in University fleets are covered by the University's [[Ship Replacement Program]], suitable ships are available nearly for free for new pilots, and for strategic operations the University provides free, pre-fitted ships.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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}}
}}


===Faction Warfare===
=== Faction Warfare ===
{{main|Faction Warfare}}
{{main|Faction Warfare}}


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}}
}}


==Exploration==
== Exploration ==


New Eden is vast and contains many secret sites with hidden valuables, as well as [[Wormholes|wormholes]]. Explorers probe out such sites and wormholes and hunt through them for valuables.
New Eden is vast and contains many secret sites with hidden valuables, as well as [[wormholes]]. Explorers probe out such sites and wormholes and hunt through them for valuables.


===Scanning===
=== Scanning ===
{{main|Exploration}}
{{main|Exploration}}


Players can use their onboard scanner together with a probe launcher to [[Probe_scanning|scan down]] cosmic anomalies and signatures. These will contain either groups of pirate NPCs, resources such as gas clouds or asteroid belts which can be mined, secure containers or ruins with loot in them, or wormholes.
Players can use their onboard scanner together with a probe launcher to [[Probe scanning|scan down]] cosmic anomalies and signatures. These will contain either groups of pirate NPCs, resources such as gas clouds or asteroid belts which can be mined, secure containers or ruins with loot in them, or wormholes.


Ruins and secure containers can be opened using archaeology and hacking skills in a [[hacking]] minigame. Lower-security areas tend to yield the most valuable loot and resources.
Ruins and secure containers can be opened using archaeology and hacking skills in a [[hacking]] minigame. Lower-security areas tend to yield the most valuable loot and resources.
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[[Exploration]] is easy to begin, requiring little ISK investment and only basic skills. There is an element of random chance in the contents of each site, but exploration sites can be a good source of income, especially for a new player. Exploring in dangerous systems or in [[wormholes]] teaches useful situational awareness skills, and the probing techniques used to scan sites down are transferable into combat probing for PvP. Seasoned explorers might want to try living permanently in wormhole space.
[[Exploration]] is easy to begin, requiring little ISK investment and only basic skills. There is an element of random chance in the contents of each site, but exploration sites can be a good source of income, especially for a new player. Exploring in dangerous systems or in [[wormholes]] teaches useful situational awareness skills, and the probing techniques used to scan sites down are transferable into combat probing for PvP. Seasoned explorers might want to try living permanently in wormhole space.


{{euninote|EVE University members can practise exploration at any of the university's campuses. Exploration will be more lucrative, but potentially also more dangerous, at the [[Null-Sec Campus]]. The [[Wormhole Campus]] revolves around long-term, advanced exploration-driven PvE and PvP.}}
{{euninote|EVE University members can practise exploration at any of the university's campuses. Exploration will be more lucrative, but potentially also more dangerous, at the [[Null-Sec Campus]]. The [[Wormhole Community]] revolves around long-term, advanced exploration-driven PvE and PvP.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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}}
}}


===Wormhole Living===
=== Wormhole Living ===
{{main|Living in Wormhole Space}}
{{main|Living in Wormhole Space}}


Pilots with the resources and resourcefulness necessary can set up bases in a wormhole system, exploiting the system's resources for PvE and mining, and using the randomly-generated connections to other systems to find more resources and opportunities for PvP combat.
Pilots with the resources and resourcefulness necessary can set up bases in a wormhole system, exploiting the system's resources for PvE and mining, and using the randomly-generated connections to other systems to find more resources and opportunities for PvP combat.


The probing skills and knowledge of [[Wormholes|wormhole mechanics]] gained from scanning transfer well to this more advanced flavour of exploration. Wormhole life tends to involve some of many aspects of EVE: PvE and PvP combat, small-scale [[Careers#Manufacturing|manufacturing]] and [[Careers#Hauling|transport work]] all built on a core set of scanning skills. Because the destinations of the wormholes that open up are randomly determined, life in a wormhole system changes from each day to the next, providing fresh experiences and challenges that some capsuleers relish.  
The probing skills and knowledge of [[Wormholes|wormhole mechanics]] gained from scanning transfer well to this more advanced flavour of exploration. Wormhole life tends to involve some of many aspects of EVE: PvE and PvP combat, small-scale [[Careers#Manufacturing|manufacturing]] and [[Careers#Hauling|transport work]] all built on a core set of scanning skills. Because the destinations of the wormholes that open up are randomly determined, life in a wormhole system changes from each day to the next, providing fresh experiences and challenges that some capsuleers relish.


{{euninote|EVE University's [[Wormhole Campus]] ("WHC") is based in a wormhole. Pilots who meet the WHC skill requirements can move there and experience flying from a wormhole base. The University also arranges excursions which let other students visit the campus and learn about wormhole living.}}
{{euninote|EVE University's [[Wormhole Community]] ("WHC") is based in a wormhole. Pilots who meet the WHC skill requirements can move there and experience flying from a wormhole base. The University also arranges excursions which let other students visit the campus and learn about wormhole living.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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}}
}}


==Industry==
== Industry ==


[[Industry|Industrial careers]] are focused on gathering resources and creating ships and items (in some other MMORPGs equivalent activities are called "crafting"). As almost all of New Eden's economy is player-driven, many of the ships, items of equipment, and space stations used by players have to be made by someone.
[[Industry|Industrial careers]] are focused on gathering resources and creating ships and items (in some other MMORPGs equivalent activities are called "crafting"). As almost all of New Eden's economy is player-driven, many of the ships, items of equipment, and space stations used by players have to be made by someone.
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Industrial careers can be pursued alongside many other activities, but they can synergize well with [[Careers#Trading|trading]].
Industrial careers can be pursued alongside many other activities, but they can synergize well with [[Careers#Trading|trading]].


===Salvaging===
=== Salvaging ===
{{main|Salvaging}}
{{main|Salvaging}}


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}}
}}


===Mining and refining===
=== Mining and refining ===
{{main|Mining}}
{{main|Mining}}


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Mining has a low entry barrier, but mining efficiency can be substantially improved by training the right [[Mining#Skills|skills]] and [[Mining#Implants|implants]], and using more advanced equipment and [[Mining#Ships|ships]]. [[Alpha clones]] can mine, although the only specialized mining ship they can use is the [[Venture]]. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream doing an undemanding activity which is usually calm. However, miners are always vulnerable to attacks by other players as well as, in high-sec space, [[Can flipping|can flippers]], so it can be a risky profession.<br />
Mining has a low entry barrier, but mining efficiency can be substantially improved by training the right [[Mining#Skills|skills]] and [[Mining#Implants|implants]], and using more advanced equipment and [[Mining#Ships|ships]]. [[Alpha clones]] can mine, although the only specialized mining ship they can use is the [[Venture]]. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream doing an undemanding activity which is usually calm. However, miners are always vulnerable to attacks by other players as well as, in high-sec space, [[Can flipping|can flippers]], so it can be a risky profession.<br />


{{euninote|For [[EVE University]] members, the [[Amarr Mining Campus]] specialises in mining. Members also mine at the [[Null-Sec Campus]] and the [[Hi Sec Campus]]. Some people mine at the [[Wormhole Campus]], though they chiefly harvest gas and sometimes ice.}}
{{euninote|For [[EVE University]] members, the [[Amarr Mining Campus]] specialises in mining. Members also mine at the [[Null-Sec Campus]] and the [[Hi Sec Campus]]. Some people mine at the [[Wormhole Community]], though they chiefly harvest gas and sometimes ice.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}


===Planetary Industry===
=== Planetary Industry ===
{{main|Planetary Industry}}
{{main|Planetary Industry}}


New Eden has thousands of planets, and players can [[Planetary_Industry|establish a colony on a planet]] in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components.
New Eden has thousands of planets, and players can [[Planetary Industry|establish a colony on a planet]] in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components.


Planets in lower-security areas tend to yield more valuable commodities. Planetary Industry has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary Industry does not normally require much active management once the colony is established, though it might require some hauling, and most players will use it as a passive supplement to their other income.
Planets in lower-security areas tend to yield more valuable commodities. Planetary Industry has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary Industry does not normally require much active management once the colony is established, though it might require some hauling, and most players will use it as a passive supplement to their other income.
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* Wormhole planet: 4-6M per planet per day with daily monitoring}}
* Wormhole planet: 4-6M per planet per day with daily monitoring}}


===Manufacturing===
=== Manufacturing ===
{{main|Manufacturing}}
{{main|Manufacturing}}


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}}
}}


===Research and Invention===
=== Research and Invention ===
{{main|Research}}
{{main|Research}}
{{main|Invention}}
{{main|Invention}}
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Manufacturing in New Eden ultimately relies on blueprints. Players can carry out research to improve the efficiency of blueprints, making them more valuable, and they can also develop limited-run blueprints for much more advanced ("Tech 2") ships and equipment. Players work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
Manufacturing in New Eden ultimately relies on blueprints. Players can carry out research to improve the efficiency of blueprints, making them more valuable, and they can also develop limited-run blueprints for much more advanced ("Tech 2") ships and equipment. Players work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.


Well-researched blueprints can be valuable to the right people, and can be sold in their own right. Experienced characters with developed expertise in research and invention can find other opportunities: many large organizations in EVE also need people to manage and improve their libraries of blueprints and oversee their internal production.  
Well-researched blueprints can be valuable to the right people, and can be sold in their own right. Experienced characters with developed expertise in research and invention can find other opportunities: many large organizations in EVE also need people to manage and improve their libraries of blueprints and oversee their internal production.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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}}
}}


==Business==
== Business ==


Business careers focus on moving and/or selling goods to make a profit. They make use of New Eden's player-to-player economy, which is large and complex enough that it has been studied by academic economists.
Business careers focus on moving and/or selling goods to make a profit. They make use of New Eden's player-to-player economy, which is large and complex enough that it has been studied by academic economists.


===Hauling===
=== Hauling ===
{{main|Hauling}}
{{main|Hauling}}


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}}
}}


===Trading===
=== Trading ===
{{main|Trading}}
{{main|Trading}}


EVE Online has a complex player-driven market. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires nothing more than a little starting capital, a head for figures, and a grasp of supply and demand,
EVE Online has a complex player-driven market. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires nothing more than a little starting capital, a head for figures, and a grasp of supply and demand,


Many players dabble in trade, if only to sell manufactured goods or loot from PvE and PvP combat more profitably, but some make it their profession. Some traders focus on buying and selling goods in the same station; in extreme cases, a character might make significant profits without ever undocking. Other traders will buy items with a view to selling them elsewhere for a higher price, combining the work with [[Careers#Hauling|hauling]].  
Many players dabble in trade, if only to sell manufactured goods or loot from PvE and PvP combat more profitably, but some make it their profession. Some traders focus on buying and selling goods in the same station; in extreme cases, a character might make significant profits without ever undocking. Other traders will buy items with a view to selling them elsewhere for a higher price, combining the work with [[Careers#Hauling|hauling]].


Trading can be very competitive, especially in high traffic areas such as [[trade hubs]], which can drive down profits. However, if a player identifies a suitable niche, it can yield a high income. Experienced traders are alert to the changing political and industrial currents which affect New Eden's economy, and manage hundreds of buy and sell orders. A specialized sub-group of traders sustain markets in parts of New Eden remote from normal trade hubs, earning significant profit margins in the process.
Trading can be very competitive, especially in high traffic areas such as [[trade hubs]], which can drive down profits. However, if a player identifies a suitable niche, it can yield a high income. Experienced traders are alert to the changing political and industrial currents which affect New Eden's economy, and manage hundreds of buy and sell orders. A specialized sub-group of traders sustain markets in parts of New Eden remote from normal trade hubs, earning significant profit margins in the process.
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}}


===Skill Farming===
=== Skill Farming ===
{{main|Skill Farming}}
{{main|Skill Farming}}


{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills and learning|skills]] solely to [[Skill trading#Extracting skills|extract]] and sell their [[Skills and learning#Training skills|skill points]], creating a passive income stream.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:'''
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}}
}}


==Deception and Crime==
== Deception and Crime ==


Theft, trickery, and scamming can be a viable career option in EVE Online, and are not against the EULA. Away from the higher-profile combat exploits of mercenaries and pirates, the game has a vibrant underbelly of scammers. Note that harassment and real-life threats '''are''' forbidden, and players should remember the difference.
Theft, trickery, and scamming can be a viable career option in EVE Online, and are not against the EULA. Away from the higher-profile combat exploits of mercenaries and pirates, the game has a vibrant underbelly of scammers. Note that harassment and real-life threats '''are''' forbidden, and players should remember the difference.


===Can Flipping===
=== Can Flipping ===
{{main|Can flipping}}
{{main|Can flipping}}


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}}
}}


===Suicide Ganking===
=== Suicide Ganking ===
{{main|Suicide ganking}}
{{main|Suicide ganking}}


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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data, but publicly-available [[Killmail|killmails]] suggest that some suicide gankers make significant profits>}}
{{co|lightblue|<no data, but publicly-available [[killmail]]s suggest that some suicide gankers make significant profits>}}
}}
}}


===Scamming and theft===
=== Scamming and theft ===


Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such deception can take many forms, and the wiki maintains [[Scams in EVE Online|a list of the most common]]. These include misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, enticing players into ambushes, requesting ISK in return for entry to a corporation, and infiltrating a corporation for the purposes of stealing their corporate resources.
Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such deception can take many forms, and the wiki maintains [[Scams in EVE Online|a list of the most common]]. These include misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, enticing players into ambushes, requesting ISK in return for entry to a corporation, and infiltrating a corporation for the purposes of stealing their corporate resources.
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}}
}}


==Administrative and Meta Careers==
== Administrative and Meta Careers ==


These careers involve either organising players or providing services for other players to assist them in playing the game. They tend to require few character skills, but significant personal skills from players themselves, alongside time and energy. Sometimes such work can be profitable in ISK terms, but often the real benefits are intangibles: friendship, experience, and connections throughout New Eden to allies and respected opponents.
These careers involve either organising players or providing services for other players to assist them in playing the game. They tend to require few character skills, but significant personal skills from players themselves, alongside time and energy. Sometimes such work can be profitable in ISK terms, but often the real benefits are intangibles: friendship, experience, and connections throughout New Eden to allies and respected opponents.


===Corporate Executive===
=== Corporate Executive ===
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}


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}}
}}


===CSM member===
=== CSM member ===


EVE Online has a player-elected council known as the [[Council of Stellar Management]] (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game.
EVE Online has a player-elected council known as the [[Council of Stellar Management]] (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game.
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}}
}}


===EVE journalist===
=== EVE journalist ===


There are many third-party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest content from players. Such activity particularly suits players with good communication skills and unique perspectives on the game. CCP also sometimes needs players to act as presenters for official events such as the [[Alliance Tournament]] and [[Fanfest]].
There are many third-party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest content from players. Such activity particularly suits players with good communication skills and unique perspectives on the game. CCP also sometimes needs players to act as presenters for official events such as the [[Alliance Tournament]] and [[Fanfest]].
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}}
}}


==See also==
== See also ==


[[Careers_(CORE_class)|EVE University's CORE class on careers]] and [https://drive.google.com/file/d/1uAs1btCP10Bnvn6FjsKYpHJKpCJUQoIo/view?usp=sharing the associated slide deck].
[[Careers (CORE class)|EVE University's CORE class on careers]] and [https://drive.google.com/file/d/1uAs1btCP10Bnvn6FjsKYpHJKpCJUQoIo/view?usp=sharing the associated slide deck].


[[Category:Getting Started]]
[[Category:Getting Started]]