Difference between revisions of "Deacon"
m (Clearer wording and correction to the description of the armour hull bonus.) |
(Removed extraneous "all". Changed spelling or "armour" to be consistent with how it is spelled in-game.) |
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| info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | | info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | ||
− | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and activation cost<br>7.5% bonus to | + | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and activation cost<br>7.5% bonus to armor hitpoints<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff |
| structurehp=400 HP | | structurehp=400 HP | ||
| shieldhp=300 HP | | shieldhp=300 HP | ||
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==Summary== | ==Summary== | ||
− | The Deacon is the Tech 2 Amarr [[logistics]] frigate, specialized in providing powerful remote | + | The Deacon is the Tech 2 Amarr [[logistics]] frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the [[Inquisitor]], the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints. |
==Skills== | ==Skills== | ||
− | As a Tech 2 ship, the Deacon works best with strong [[support skills]], and good [[fitting skills]] to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers | + | As a Tech 2 ship, the Deacon works best with strong [[support skills]], and good [[fitting skills]] to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability. |
==Tactics== | ==Tactics== | ||
− | With the | + | With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots. |
==Notes== | ==Notes== |
Revision as of 04:54, 17 June 2022
RELATED UNI-WIKI REFERENCES
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The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Deacon is the Tech 2 Amarr logistics frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the Inquisitor, the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints.
Skills
As a Tech 2 ship, the Deacon works best with strong support skills, and good fitting skills to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability.
Tactics
With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.
Notes
You can write additional notes for the Deacon here.