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Deacon: Difference between revisions

From EVE University Wiki
m Clearer wording and correction to the description of the armour hull bonus.
Removed extraneous "all". Changed spelling or "armour" to be consistent with how it is spelled in-game.
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  | info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
  | info=The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and activation cost<br>7.5% bonus to all armor hitpoints<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer duration and activation cost<br>7.5% bonus to armor hitpoints<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff
  | structurehp=400 HP
  | structurehp=400 HP
  | shieldhp=300 HP
  | shieldhp=300 HP
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==Summary==
==Summary==
The Deacon is the Tech 2 Amarr [[logistics]] frigate, specialized in providing powerful remote armour repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the [[Inquisitor]], the Deacon adds a bonus to remote armour repairer cycle time, an additional reduction in remote armour repairer capacitor cost and a bonus to its total armour hitpoints.
The Deacon is the Tech 2 Amarr [[logistics]] frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the [[Inquisitor]], the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints.


==Skills==
==Skills==


As a Tech 2 ship, the Deacon works best with strong [[support skills]], and good [[fitting skills]] to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers takes a lot of energy, and armour tanking skills boost the ship's survivability.
As a Tech 2 ship, the Deacon works best with strong [[support skills]], and good [[fitting skills]] to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability.


==Tactics==
==Tactics==


With the armour damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armour repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.
With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.


==Notes==
==Notes==