Difference between revisions of "Minmatar Liberation Day (2022)"
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| style="text-align:center" | 8 || [[File:Icon 10k Skill Points.png|link=|32px]] 10,000 Skill Points ({{color|#5188C2|Tier 3 Gift}}) || [[File:Icon 10k Skill Points.png|link=|32px]] 15,000 Skill Points ({{color|#5188C2|Tier 3 Gift}}) | | style="text-align:center" | 8 || [[File:Icon 10k Skill Points.png|link=|32px]] 10,000 Skill Points ({{color|#5188C2|Tier 3 Gift}}) || [[File:Icon 10k Skill Points.png|link=|32px]] 15,000 Skill Points ({{color|#5188C2|Tier 3 Gift}}) | ||
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== Agency campaign == | == Agency campaign == | ||
{| class="wikitable collapsible collapsed" style="text-align:center; vertical-align:center; background-color:#0D2020;" width=1000px | {| class="wikitable collapsible collapsed" style="text-align:center; vertical-align:center; background-color:#0D2020;" width=1000px | ||
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! Task Name!! Description !! Reward | ! Task Name!! Description !! Reward | ||
|- | |- | ||
− | ! colspan=4 style="background-color:#205FCF" | | + | ! colspan=4 style="background-color:#205FCF" | Mining Challenges |
− | |- | + | |- |
− | | ''' | + | | '''A Boatload''' || In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca<br>Republic Mining Expeditions can be found in and around the following constellations: Barvigrard, Panorad, Tiat, Ortner, and Tartatven || [[File:Event icon.png|32px|link=]] 10 points |
+ | |- | ||
+ | | || || [[File:Event icon.png|32px|link=]] ? points | ||
+ | |- | ||
+ | ! colspan=4 style="background-color:#205FCF" | Combat Challenges | ||
+ | |- | ||
+ | | '''Liberation Games Reenactment'''<br>Combat 1/3 || Enter an Escape from Auner or Mahti Jailbreak Reenactment site || [[File:Event icon.png|32px|link=]] 10 points | ||
+ | |- | ||
+ | | '''Liberation Games Reenactment'''<br>Combat 2/3 || Destroy 5 non-capsuleer enemies while in a Reenactment site. || [[File:Event icon.png|32px|link=]] 20 points | ||
+ | |- | ||
+ | | '''Liberation Games Reenactment'''<br>Combat 3/3 || || [[File:Event icon.png|32px|link=]] ? points | ||
+ | |- | ||
+ | ! colspan=4 style="background-color:#205FCF" | Exploration Challenges | ||
+ | |- | ||
+ | | '''Liberation Games Data Complex'''<br>Exploration 1/3 || Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. || [[File:Event icon.png|32px|link=]] 20 points | ||
|- | |- | ||
− | | ''' | + | | '''Liberation Games Data Complex'''<br>Exploration 2/3<br>''Repeatable'' || Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. || [[File:Event icon.png|32px|link=]] 2 points |
|- | |- | ||
− | | ''' | + | | '''Liberation Games Data Complex'''<br>Exploration 3/3<br>''Repeatable'' || Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. || [[File:Event icon.png|32px|link=]] 5 points |
|- | |- | ||
− | ! colspan=4 style="background-color:#205FCF" | | + | ! colspan=4 style="background-color:#205FCF" | Parade |
+ | |- | ||
+ | | '''Pator: The Eternal Flame''' || Warp to the Eternal Flame<br>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. || [[File:Event icon.png|32px|link=]] 5 points | ||
|- | |- | ||
− | | ''' | + | | '''Hagilur: Minmatar Mining Corporation Testing Facility''' || Warp to Minmatar Mining Corporation Testing Center<br><i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. || [[File:Event icon.png|32px|link=]] 5 points |
|- | |- | ||
− | | | + | | '''Ennur: Golgothan Fields''' || Warp to Golgothan Fields<br>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. || [[File:Event icon.png|32px|link=]] 10 points |
|- | |- | ||
− | + | | '''Hjoramold: Lord Bastion''' ||Warp to Lord Bastion<br><i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. || [[File:Event icon.png|32px|link=]] 10 points | |
|- | |- | ||
− | | ''' | + | | '''Odatrik: Battle of Fort Kavad Monument''' || Warp to the Battle of Fort Kavad Monument<br><i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. || [[File:Event icon.png|32px|link=]] 10 points |
|- | |- | ||
− | | ''' | + | | '''Auga: Karishal Muritor Memorial Site''' || Warp to the Karishal Muritor Memorial Site<br><i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. || [[File:Event icon.png|32px|link=]] 15 points |
|- | |- | ||
− | | ''' | + | |'''Yulai: Yulai Ship Graveyards''' || Warp to the Yulai Ship Graveyards<br>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. || [[File:Event icon.png|32px|link=]] 15 points |
|- | |- | ||
− | + | | '''Jarizza: Ammatar Battle Site''' || Warp to the Ammatar Battle Site<br><i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. || [[File:Event icon.png|32px|link=]] 15 points | |
|- | |- | ||
− | | ''' | + | | '''Pator: Tribal Council Orbital Caravanserai''' || Warp to the Tribal Council Orbital Caravanserai<br><i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. || [[File:Event icon.png|32px|link=]] 25 points |
|- | |- | ||
− | + | ! colspan=4 style="background-color:#205FCF" | Proving Grounds | |
|- | |- | ||
− | | ''' | + | | '''Represent the Republic 1/2'''<br>Proving Grounds || Deal 4000 damage in the proving grounds<br>The Liberation Games Proving Grounds will be open between July 15th and July 18th. || [[File:Event icon.png|32px|link=]] 5 points<br>[[File:Wallet.png|32px|link=]] 5,000,000 ISK |
|} | |} | ||
Revision as of 13:45, 11 July 2022
Minmatar Liberation Day is a limited time event running from 7th to 19th July 2022, downtime to downtime. During this period, capsuleers can log in to earn fireworks, SKINs and Boosters. This event features celebrations in select systems of Minmatar Republic high security space.
Login campaign
Day | For Alpha Accounts | Additional for Omega |
---|---|---|
1 | Minmatar Liberation Day Fireworks Crate (Tier 1 Gift) | Thrasher Liberation Games SKIN (Tier 2 Gift) |
2 | Minmatar Liberation Day Expert System (Tier 2 Gift) | Liberation Games Accuracy Booster II (Tier 1 Gift) |
3 | Slasher Liberation Games SKIN (Tier 2 Gift) | 5,000 Skill Points (Tier 2 Gift) |
4 | Rupture Liberation Games SKIN (Tier 2 Gift) | Liberation Games Range Booster II (Tier 2 Gift) |
5 | Liberation Games EWar Booster II (Tier 1 Gift) | Sabre Liberation Games SKIN (Tier 2 Gift) |
6 | Hurricane Liberation Games SKIN (Tier 2 Gift) | Muninn Liberation Games SKIN (Tier 2 Gift) |
7 | Liberation Games Damage Booster III (Tier 2 Gift) | Sleipnir Liberation Games SKIN (Tier 2 Gift) |
8 | 10,000 Skill Points (Tier 3 Gift) | 15,000 Skill Points (Tier 3 Gift) |
Agency campaign
Task Name | Description | Reward | |
---|---|---|---|
Mining Challenges | |||
A Boatload | In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: Barvigrard, Panorad, Tiat, Ortner, and Tartatven |
10 points | |
? points | |||
Combat Challenges | |||
Liberation Games Reenactment Combat 1/3 |
Enter an Escape from Auner or Mahti Jailbreak Reenactment site | 10 points | |
Liberation Games Reenactment Combat 2/3 |
Destroy 5 non-capsuleer enemies while in a Reenactment site. | 20 points | |
Liberation Games Reenactment Combat 3/3 |
? points | ||
Exploration Challenges | |||
Liberation Games Data Complex Exploration 1/3 |
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. | 20 points | |
Liberation Games Data Complex Exploration 2/3 Repeatable |
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. | 2 points | |
Liberation Games Data Complex Exploration 3/3 Repeatable |
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. | 5 points | |
Parade | |||
Pator: The Eternal Flame | Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
5 points | |
Hagilur: Minmatar Mining Corporation Testing Facility | Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
5 points | |
Ennur: Golgothan Fields | Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
10 points | |
Hjoramold: Lord Bastion | Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
10 points | |
Odatrik: Battle of Fort Kavad Monument | Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
10 points | |
Auga: Karishal Muritor Memorial Site | Warp to the Karishal Muritor Memorial Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
15 points | |
Yulai: Yulai Ship Graveyards | Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
15 points | |
Jarizza: Ammatar Battle Site | Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
15 points | |
Pator: Tribal Council Orbital Caravanserai | Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
25 points | |
Proving Grounds | |||
Represent the Republic 1/2 Proving Grounds |
Deal 4000 damage in the proving grounds The Liberation Games Proving Grounds will be open between July 15th and July 18th. |
5 points 5,000,000 ISK |
Points | Icon | Reward |
---|---|---|
30 | Minmatar Liberation Days Firework Crate | |
60 | Hurricane Fleet Issue Liberation Games SKIN | |
90 | Liberation Games Accuracy Booster II | |
120 | Liberation Games Range Booster II | |
150 | Vigil Fleet Issue <Tribe> SKIN | |
180 | Liberation Games EWar Booster II | |
210 | Liberation Games Damage Booster II | |
240 | Liberation Games Accuracy Booster III | |
270 | Liberation Games Range Booster III | |
300 | Thrasher <Tribe> SKIN | |
330 | Liberation Games Damage Booster III | |
360 | Liberation Games EWar Booster III | |
390 | Liberation Games Accuracy Booster IV | |
420 | Liberation Games Range Booster IV | |
450 | Cyclone <Tribe> SKIN | |
480 | Liberation Games EWar Booster IV | |
510 | Liberation Games Damage Booster IV | |
540 | Typhoon Fleet Issue <Tribe> SKIN | |
570 | Republic Service Tattoo (<Tribe>) Package |
Parade
During the event, special event beacons with a Minmatar fleet (composed of static structures of various Minmatar ships) are spawned. They are named after the titan of the fleet, and appeared as a beacon in space as "RFS <titan name> Liberation Parade".
The systems where parades take place (alongside the titan name and in-system location) are:
- Altrinur 0.8 (RFS Jormal Kehok, 250km off of Altrinur XI - Moon 3 - Thukker Mix Factory)
- Eram 0.8 (RFS Karin Midular, within 250km of Eram IX - Moon 4 - Sebiestor Tribe Bureau)
- Hek 0.5 (RFS Oskla Shakim, ~230km off of Hek IV - Krusal Tribe Bureau)
- Hjoramold 0.5 (RFS Brecin Utulf, in orbit of Hjoramold VII)
- Pator 1.0 (RFS Drupar Maak, In orbit of Pator IV (Matar))
- Rens 0.9 (RFS Maiori Kul-Brutor, ~220 km off of Rens VI - Moon 8 - Brutor Tribe Treasury)
- Teonusade 0.6 (RFS Shara Osali, ~190km off Teonusude VII - Moon 1 - Vherokior Tribe Treasury)
Every day, all pilots get a task to shoot fireworks at a predetermined titan among the listed locations. Pilots receive 5k SP directly for their efforts.
Each titan has a description that provides background on their namesake.[1]
Hacking Sites
These sites - Level III Data sites - must be scanned down like any other signature and are called Liberation Games Data Complex. they contain three cans a Novice, Intermediate and Expert data vault with a hacking difficulty of green, yellow and red, respectively, along with three Liberation Games Firework Sentry's. The sites can be found in Minmatar Republic systems. Unlike ordinary data sites, cans will not self-destruct after two failed attempts and will instead allow multiple attempts until success is achieved.
Mining sites
The mining event site's - Republic Mining Expedition - can be found in:
- Heimatar
- Ortner (High-sec)
- Osoggur (0.5)
- Abudban (0.7)
- Rens (0.9)
- Odatrik (0.8)
- Trytedal (0.9)
- Ameinaka (1.0)
- Hulm (1.0)
- Malukker (1.0)
- Metropolis
- Barvigrard (High-sec, Low-sec)
- Anher (0.5)
- Bei (0.6)
- Hagilur (0.4)
- Hek (0.5)
- Ragnarg (0.4)
- Uttindar (0.5)
- Panorad (High-sec)
- Hakeri (0.7)
- Irgrus (0.7)
- Josekorn (0.6)
- Nifflung (0.8)
- Oraekja (0.7)
- Tiat (Low-sec, High-sec)
- Amo (0.5)
- Ardar (0.4)
- Auner (0.4)
- Hadozeko (0.4)
- Hror (0.5)
- Resbroko (0.4)
- Molden Heath
- Tartatven (Low-sec)
- Aedald (0.3)
- Audesder (0.3)
- Heild (0.3)
- Hrober (0.3)
- Hrokkur (0.3)
- Muttokon (0.2)
The sites show up in the overview as an asteroid field . Up-on warping tho the site a pop-up with the site's information will be opened. The sites are gated.
To complete a site an amount of ore needs to be mined and transferred into an Orca, miners must be defended and enemy rats need to be destroyed within a limited time.
Limited Republic Mining Expedition requires 10,000 units of Kangite to be mined. Kangite[2] has a volume of 0.1 m3, so a total volume of 1,000 m3 of ore needs to be mined.
Gate limit: Corvette, and Frigate.
Minor Republic Mining Expedition requires 20,000 units, for a volume of 2,000 m3, of Kangite[2]. Gate limit: As limited plus Expedition Frigate, and Destroyer.
Standard Republic Mining Expedition requires 30,000 units, for a volume of 3,000 m3, of Kangite[2]. Gate limit: As Minor plus Cruiser, and Mining Barge.
Major Republic Mining Expedition requires 40,000 units, for a volume of 4,000 m3, of Kangite[2]. Gate limit: As Standard plus Attack Battlecruiser, Combat Battlecruiser, and Exhumer.
Critical Republic Mining Expedition requires 50,000 units, for a volume of 5,000 m3, of Kangite[2]. Gate limit: As Major plus Battleship.
Special mechanics
All systems in Minmatar space will receive a Liberation Day system-wide 2AU/s increase in ship warp speed.