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In [[System_security#High_security|high security space]], gates can't be used by capital combat ships (carriers, force auxiliaries, dreadnoughts, supercapitals and titans). | In [[System_security#High_security|high security space]], gates can't be used by capital combat ships (carriers, force auxiliaries, dreadnoughts, supercapitals and titans). | ||
== Jump | == Jump proximity == | ||
When you command your ship to jump through a stargate, the jump will be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump. | When you command your ship to jump through a stargate, the jump will be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump. | ||
== Spawn | == Spawn distance == | ||
When you jump into a stargate you will land in the next system, 12 km away from the gate. As stargates have different sizes, the actual radius where someone lands can be huge. To know how far someone jumping into a stargate will land away from someone sitting on a gate at 0, you can just add the size below to the 12km drop-out range. | When you jump into a stargate you will land in the next system, 12 km away from the gate. As stargates have different sizes, the actual radius where someone lands can be huge. To know how far someone jumping into a stargate will land away from someone sitting on a gate at 0, you can just add the size below to the 12km drop-out range. | ||
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== Gate | == Gate cloak == | ||
[[file:jumpcloak.png|right|alt= Screenshot of Jump Cloak Timer|Jump Cloak Timer]] | [[file:jumpcloak.png|right|alt= Screenshot of Jump Cloak Timer|Jump Cloak Timer]] | ||
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If you jump into a system in low- or null-security space and find the gate [[Gate camps|camped]] by hostiles, '''don’t panic'''. Your gate cloak will give you precious time to assess where you are in relation to the enemy ships, and whether your chances are better returning to the gate or trying to warp out within system. | If you jump into a system in low- or null-security space and find the gate [[Gate camps|camped]] by hostiles, '''don’t panic'''. Your gate cloak will give you precious time to assess where you are in relation to the enemy ships, and whether your chances are better returning to the gate or trying to warp out within system. | ||
== Gates and | == Gates and timers == | ||
If you have a [[Timers#Weapon Timer|weapon timer]] because you engaged in PvP combat within the last 60 seconds, you cannot jump through a gate. This means that if you attack someone on a gate and your target does not fire back or use offensive modules, but rather jumps through the gate, you cannot immediately follow. | If you have a [[Timers#Weapon Timer|weapon timer]] because you engaged in PvP combat within the last 60 seconds, you cannot jump through a gate. This means that if you attack someone on a gate and your target does not fire back or use offensive modules, but rather jumps through the gate, you cannot immediately follow. | ||
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Other types of timer do not prevent gate jumps. | Other types of timer do not prevent gate jumps. | ||
== See | == See also == | ||
Advanced ships can move around New Eden using [[jump drives]], and some ships can create a “jump bridge” which allows any ship to make a long-distance jump drive jump. | Advanced ships can move around New Eden using [[jump drives]], and some ships can create a “jump bridge” which allows any ship to make a long-distance jump drive jump. | ||