Difference between revisions of "User talk:Devalt Yotosala/Sandbox1/Template:Infobox refiner"
From EVE University Wiki
(Added some feedback from Anidien) |
(One additional note added on the subject of imperfect refine skills) |
||
Line 36: | Line 36: | ||
::* I do enjoy how clean the template is. All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill. The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes. I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality. | ::* I do enjoy how clean the template is. All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill. The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes. I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality. | ||
::* I'm for having a separate section for imperfect skills. Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available. Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home. | ::* I'm for having a separate section for imperfect skills. Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available. Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home. | ||
+ | :::* Further clarifying my notes on this - anyone on the list and getting reduced taxes should have SOME perfect skills in my opinion (not an official decision because it's not mine to make, just an individual opinion) - but I don't see the harm in listing the IV level skills they have if they have several V's. How often do we really need "Exceptional Moon Ore Processing V", and should someone not be on the list because they don't have that one? I can see just leaving that skill off their template entirely if it's not V - so I'm not married to the concept of having a 'near perfect' template section - but I don't see a ton of harm in it either. | ||
::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. | ::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. |
Revision as of 16:26, 28 July 2022
Feedback
This is the best place to give feedback on the proposed Perfect Refiner Template. Arin Mara (talk) 11:24, 27 July 2022 (UTC)
- A few things that poped-up in my mind.
- Do we want the mains name ore the actual refiners name "on top"?
- I imagine that when looking for a refiner people will be looking for location first an and skills second, is it wise to have those collapsed then?
- Nitpicking: Perfect skills are by definition on V, so no need to put that in.(Edit: I meant the V in the content, not the block)
- There a non perfect refiners on the list now. Do we need a block for the non-perfect skills?
- Maybe a Notes option for stuff that does not fit any of the other options?
- -- Evon R'al (talk) 11:50, 27 July 2022 (UTC)
- I think we want the mains, as that's likely to be the name that will serve as the point of contact.
- My concern with the skills and locations blocks are the potential for how large those could get, hence why I have them set to be collapsed by default. If consensus moves against that, it can be changed.
- That's the content section, so there's no real restrictions as to what goes in there
- I, personally, don't think that's necessary. People are here for perfect refining after all, not imperfect refining. Again, if consensus disagrees, I'm happy to add the block.
- I think that the instructions section would be able to cover that, unless others also disagree.
- --Devalt Yotosala (talk) 14:23, 27 July 2022 (UTC)
- Throwing in some ideas:
- When keeping the main on top maybe rename the Alt Name block to refiner?
- Agree with the large box argument for the Location and Skills, but when they are collapsed a user is forced to open them all to get to the info they are looking for.
- That's why a said "nitpicking" :)
- Agree with that. But the Perfect Refine List has a not insubstantial amount of 'Pretty Good"refiners on it. So management has to say something about that.
- That is a very acceptable solution for me
- --Evon R'al (talk) 14:42, 27 July 2022 (UTC)
- Throwing in some ideas:
- Agreed. I'll make the change to refiner.
- It's not particularly different than the existing
{{Infobox coordinator}}
where skillset, and potentially playtimes, and{{Infobox Mentors}}
where skillset, playtime, and bio are all boxed, because of variable length content. - I think it's preferable for the infobox to focus on Perfect Refining skills. This is a somewhat privileged list, with those on it getting 0% refine at Ivy Structures. Many of those on the "pretty good" list have enough Vs to qualify to be on Perfect Refine, and frankly no one who is using this list to maximize their yield is looking for someone with only IVs.
- --Devalt Yotosala (talk) 23:40, 27 July 2022 (UTC)
- From Anidien Dallacort:
- How do we fill out the template, if the Uni Main IS the refining character?
- I do enjoy how clean the template is. All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill. The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes. I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality.
- I'm for having a separate section for imperfect skills. Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available. Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home.
- Further clarifying my notes on this - anyone on the list and getting reduced taxes should have SOME perfect skills in my opinion (not an official decision because it's not mine to make, just an individual opinion) - but I don't see the harm in listing the IV level skills they have if they have several V's. How often do we really need "Exceptional Moon Ore Processing V", and should someone not be on the list because they don't have that one? I can see just leaving that skill off their template entirely if it's not V - so I'm not married to the concept of having a 'near perfect' template section - but I don't see a ton of harm in it either.
- Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good.