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AIR Career Program: Difference between revisions

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Crate contents: added amarr Industrialist Blueprint Crates
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While you will reach most goals through your normal activities as a new player, you probably have to strive beyond those to obtain all the available SP. Thus the system encourages you to try out activities which you otherwise would not have tried.
While you will reach most goals through your normal activities as a new player, you probably have to strive beyond those to obtain all the available SP. Thus the system encourages you to try out activities which you otherwise would not have tried.


== Rewards ==
== Rewards ==
 
There are rewards for completing particular goals, but also for graduating from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.
There are rewards for completing particular goals, but also for "graduating" from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.


; Career Points : Each goal provides an amount of Career Points, which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.
; Career Points : Each goal provides an amount of Career Points, which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.
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|}
; SKINs : for graduating from a Career
; SKINs : for graduating from a Career
; ISK : for each goal reached. Amounts vary between 12K and 125K per goal.  
; ISK : for each goal reached. Amounts vary between 12k and 125k per goal.  
; Additional rewards include
; Additional rewards include
:; free Expert Systems for each Career : Each Expert System provides the skills for ships, modules, and activities for all 4 [[Factions#Empires|empires]]. These Expert Systems expire after 3 days from redeeming.
:; free Expert Systems for each Career : [[Expert Systems]] are handed out for finishing a [[career agent]] with skills corresponding to that agent. These Expert Systems expire after three days from redeeming.
:; Boosters : for completing some of the Goals
:; Boosters : for completing some of the Goals
:; Various ships, modules, and skills : are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different empire than the character who claims them is.
:; Various ships, modules, and skills : are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different empire than the character who claims them is.
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=== Crate contents ===
=== Crate contents ===
The contents of the crates varies depending on the faction of the character which opens the crate.
{| class="wikitable"
{| class="wikitable"
|- style="background: dimgray;"
|- style="background: dimgray;"
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|-
|-
| Industrialist - Frigate Blueprint Crate
| Industrialist - Frigate Blueprint Crate
| {{Sh|Crucifier}} Blueprint || {{Sh|Griffin}} blueprint<ref group="Note" name="small blueprint">3 runs, max [[research]]ed</ref> || {{Sh|Maulus}} blueprint<ref group="Note" name="small blueprint">3 runs, max [[research]]ed</ref> || {{Sh|Vigil}} blueprint
| {{Sh|Crucifier}} blueprint<ref group="Note" name="small blueprint">3 runs, max [[research]]ed</ref> || {{Sh|Griffin}} blueprint<ref group="Note" name="small blueprint"></ref> || {{Sh|Maulus}} blueprint<ref group="Note" name="small blueprint"></ref> || {{Sh|Vigil}} blueprint<ref group="Note" name="small blueprint"></ref>
|-
|-
| Industrialist - Destroyer Blueprint Crate
| Industrialist - Destroyer Blueprint Crate
| {{Sh|Coercer}} Blueprint ||  || {{Sh|Algos}} blueprint<ref group="Note" name="destroyer blueprint">2 runs, max [[research]]ed</ref> || {{Sh|Thrasher}} blueprint
| {{Sh|Coercer}} blueprint<ref group="Note" name="destroyer blueprint">2 runs, max [[research]]ed</ref> ||  || {{Sh|Algos}} blueprint<ref group="Note" name="destroyer blueprint"></ref> || {{Sh|Thrasher}} blueprint<ref group="Note" name="destroyer blueprint"></ref>
|-
|-
| Industrialist - Cruiser Blueprint Crate
| Industrialist - Cruiser Blueprint Crate
| {{Sh|Omen}} Blueprint ||  || {{Sh|Vexor}} blueprint<ref group="Note" name="medium blueprint">1 run, max [[research]]ed</ref> || {{Sh|Rupture}} blueprint
| {{Sh|Omen}}<ref group="Note" name="medium blueprint">1 run, max [[research]]ed</ref> blueprint ||  || {{Sh|Vexor}} blueprint<ref group="Note" name="medium blueprint"></ref> || {{Sh|Rupture}} blueprint<ref group="Note" name="medium blueprint"></ref>
|-
|-
| Industrialist - Hauler Blueprint Crate
| Industrialist - Hauler Blueprint Crate
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|  ||  ||  ||  
|  ||  ||  ||  
|}
|}
<References group="Note" />


== Aura assistance ==
== Aura assistance ==
Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.


Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.
== Goals ==
== Goals ==
The goals which are categorized in four careers split into ten activities, each with three to tengoals, for a total of 188 goals. Each goal reached will give a reward.
A goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress passively during normal gameplay.
All capsuleers start the program from the beginning. An older character's activities before the program's introduction do not count.


The goals which are categorized in 4 careers split into 10 activities, each with 3 to 10 goals, for a total of 188 goals. Each goal reached will give a reward.
Each career category contains an activity to do the corresponding career agent missions. Aura's assistance redirects you to the agency section for career agents which will direct you to the career agents corresponding to your school i.e. starting corporation.  
 
Since you can complete Career missions only once, if the designated agent does not have any jobs for you, please [[Career Agents#Finding the Career Agents|set destination to another agent]] to complete the mission.
A goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress "passively" during normal gameplay.
 
All capsuleers start the program from the beginning. An older character's activities before the program's introduction do not count.


The AIR Career Program will always direct capsuleers to the nearest available agent.
Many of the goals are related. For example, if you finish the combat sites goal for the enforcer, you automatically finish the combat sites goal for the explorer. Some rewards help you with other goals: the refining activity provides you with BPCs which you can then use for the manufacturing activity.


Since you can complete Career missions only once, if the designated agent does not have any jobs for you, please [[Career Agents#Finding the Career Agents|set destination to another agent]] to complete the mission.
If you want to work through the goals, it's a good idea to start with the career agents and the do the SoE epic arc as you already cover about one-third of the possible CP.


=== Enforcer ===
=== Enforcer ===
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{| class="wikitable AIRCP"
{| class="wikitable AIRCP"
|- style="background: dimgray;"
|- style="background: dimgray;"
! Goal !! CP !! ISK !! Reward/s
! Goal !! CP !! ISK !! Other
|-
|-
| Complete mission 1 || 10 || 25,000 ||
| Complete mission 1 || 10 || 25,000 ||
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{| class="wikitable AIRCP"
{| class="wikitable AIRCP"
|- style="background: dimgray;"
|- style="background: dimgray;"
! Goal !! CP !! ISK !! Reward/s
! Goal !! CP !! ISK !! Other
|-
|-
| Remote Boost 500 Shield HP on another Capsuleer's Ship || 10 || 25,000 ||
| Remote Boost 500 Shield HP on another Capsuleer's Ship || 10 || 25,000 ||
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{| class="wikitable AIRCP"
{| class="wikitable AIRCP"
|- style="background: dimgray;"
|- style="background: dimgray;"
! Goal !! CP !! ISK !! Reward/s
! Goal !! CP !! ISK !! Other
|-
|-
| Lose 1 Ship || 5 || 12,500 ||
| Lose 1 Ship || 5 || 12,500 ||
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== History ==
== History ==
The AIR Career Program was launched on June 28, 2022.
The AIR Career Program was launched on June 28, 2022.
== Notes ==
<References group="Note" />


== External links ==
== External links ==
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* [https://www.ccpgames.com/news/2022/eve-onlines-new-player-experience-expands-with-dedicated-career-program CCP news article]
* [https://www.ccpgames.com/news/2022/eve-onlines-new-player-experience-expands-with-dedicated-career-program CCP news article]
* [https://forum.eveuniversity.org/viewtopic.php?f=29&t=124333 Hippla's guide to the AIR Career Program]
* [https://forum.eveuniversity.org/viewtopic.php?f=29&t=124333 Hippla's guide to the AIR Career Program]


{{GettingStartedNav}}
{{GettingStartedNav}}
[[Category:Getting Started]]
[[Category:Getting Started]]