Difference between revisions of "Scripts"
m (→Other scripts: Updated link.) |
m (Updated beginning of article.) |
||
Line 1: | Line 1: | ||
− | '''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability | + | '''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. |
− | For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. | + | For example, a Tracking Computer without a script loaded grants a 10% bonus to tracking and a 5% bonus to range. |
− | With an optimal range script, the bonus would be 0% to tracking and 10% to range. | + | * With an optimal range script loaded, the bonus would be 0% to tracking and 10% to range. |
− | With a tracking speed script, the bonus would be 20% to tracking and 0% to range. | + | * With a tracking speed script loaded, the bonus would be 20% to tracking and 0% to range. |
+ | |||
+ | Scripts are equipped and swapped suing the same controls as weapon ammunition but they are not consumed upon activation, and they can be swapped out instantly, unlike missiles, projectile ammunition and hybrid turret charges. | ||
==Non-ewar scripts== | ==Non-ewar scripts== |
Revision as of 15:57, 12 August 2022
Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability.
For example, a Tracking Computer without a script loaded grants a 10% bonus to tracking and a 5% bonus to range.
- With an optimal range script loaded, the bonus would be 0% to tracking and 10% to range.
- With a tracking speed script loaded, the bonus would be 20% to tracking and 0% to range.
Scripts are equipped and swapped suing the same controls as weapon ammunition but they are not consumed upon activation, and they can be swapped out instantly, unlike missiles, projectile ammunition and hybrid turret charges.
Non-ewar scripts
These scripts are for non-ewar modules. For the mechanics affected, see scan resolution, missile mechanics, and turret damage
Tracking Computer/Remote Tracking Computer/Omnidirectional Tracking Link
These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Script | x2 | x2 | x0 |
Tracking Speed Script | x0 | x0 | x2 |
Sensor Booster/Remote Sensor Booster
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.
Script | |||
---|---|---|---|
Scan Resolution Script | x2 | x0 | x0 |
ECCM Script | x0 | x2 | x0 |
Targeting Range Script | x0 | x0 | x2 |
Missile Guidance Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Script | x2 | x2 | x0 | x0 |
Missile Range Script | x0 | x0 | x2 | x2 |
Ewar scripts
These are scripts for EWAR modules. For the mechanics affected, see electronic warfare.
Tracking Disruptor
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Disruption Script | x2 | x2 | x0 |
Tracking Speed Disruption Script | x0 | x0 | x2 |
Remote Sensor Dampener
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.
Script | ||
---|---|---|
Scan Resolution Dampening Script | x2 | x0 |
Targeting Range Dampening Script | x0 | x2 |
Missile Disruptor Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Disruption Script | x2 | x2 | x0 | x0 |
Missile Range Disruption Script | x0 | x0 | x2 | x2 |
Other scripts
Warp Disruptor Field Generator
The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the HIC that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, such as Titans and Supercarriers.
Capital Flex Armor Hardener
The Capital Flex Armor Hardener normally provides a small bonus to all armor resistances, but can be scripted to triple one resistance bonus while dropping the other three.
Capital Flex Shield Hardener
The Capital Flex Shield Hardener normally provides a small bonus to all shield resistances, but can be scripted to triple one resistance bonus while dropping the other three.
Standup Variable Spectrum ECM
The Standup Variable Spectrum ECM is an ECM module that can be fitted to Citadels. It can be scripted to double its jamming strength against one scanner type while halving its strength on the other three.