Difference between revisions of "The Big Sting (Caldari State)"
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|ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters | |ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters | ||
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+ | {{MissionBriefing|Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one. | ||
+ | |||
+ | We've been picking up strange distress signals coming from the site of an old starship battle in <mission system>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible. | ||
+ | |||
+ | What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you. | ||
+ | |||
+ | Go on out there and see what's causing this signal. You'll be well rewarded, as always.}} | ||
+ | |||
+ | '''Tips:''' | ||
+ | |||
+ | - Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%) | ||
+ | |||
+ | - If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%) | ||
+ | |||
+ | - Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship | ||
====(Part 1 of 3)==== | ====(Part 1 of 3)==== | ||
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**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br> | **Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br> | ||
− | Objective Group: | + | Objective Group: |
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+ | **Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in: | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}} | {{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}} | ||
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− | Optional Spawns: | + | Optional Spawns: |
− | **Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns: | + | |
+ | **Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns: | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers Spawn 1a|point=yes|ewar=Web}} | {{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers Spawn 1a|point=yes|ewar=Web}} | ||
{{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers Spawn 2a}} | {{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers Spawn 2a}} | ||
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{{NPCTableHead|Spawn 1a}} | {{NPCTableHead|Spawn 1a}} | ||
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger=Spawn 1b}} | {{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger=Spawn 1b}} | ||
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{{NPCTableHead|Spawn 1b:}} | {{NPCTableHead|Spawn 1b:}} | ||
{{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}} | {{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}} | ||
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{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | {{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | ||
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{{NPCTableHead|Spawn 2a:}} | {{NPCTableHead|Spawn 2a:}} | ||
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger=Spawn 2b}} | {{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger=Spawn 2b}} | ||
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{{NPCTableHead|Spawn 2b:}} | {{NPCTableHead|Spawn 2b:}} | ||
{{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}} | {{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}} | ||
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====(Part 2 of 3)==== | ====(Part 2 of 3)==== |
Revision as of 18:56, 26 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Caldari State |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters |
Mission briefing |
---|
Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.
We've been picking up strange distress signals coming from the site of an old starship battle in <mission system>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible. What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you. Go on out there and see what's causing this signal. You'll be well rewarded, as always. |
Tips:
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
(Part 1 of 3)
Direct warp into Deadspace. No gate.
Warp-In
- Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
- Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
Objective Group:
- Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:
Optional Spawns:
- Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai | ||||
3 x Cruiser Taibu State Bajo/Samurai |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship State Shukuro Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Taibu State Shirasaya/Suriage | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship State Shukuro Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Taibu State Bajo/Samurai | ||||
4 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
(Part 2 of 3)
Faction: Caldari
Mission type: Deadspace, no initial gate
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble
Extras: ECM Jamming Cruisers
Damage dealt: Kinetic 75% / Therm 25%
Recommended damage dealing: Kinetic/Thermal
Recommended ships:
Direct warp into Deadspace. No initial gate.
Warp-In
- //Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)
- //Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)
Groups spawn at 2 minute intervals. Instant Aggro.
Warp-in spawns at 2 minute intervals
Group 1:
Present at Warp-in at 50k:
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
Group 2:
Spawns 2 minutes later at 25k:
7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k, Scramble/Web 7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k
Group 3:
Spawns 2 minutes later at 40k:
3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k 7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k
Group 4:
Spawns 2 minutes later at 55k:
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web 3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers 5 x Battleships (State Shukuro Shogun) orbits at 33k
Pocket 2 – Right Hand Gate
- //Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)
- //Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)
Group 1::
Spawns at 2 minutes after warp-in. Instant Aggro.
2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web 2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k 5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K
Group 2:
Spawns 1 minute later at 15km:
3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k 5 x Battleships (State Shukuro Shogun) orbits at 33k
Group 3:
Spawns 3 minutes later at 30km:
4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, Scramble/Web 6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, *ECM Jammers 3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
Group 4:
Spawns 1.5 minutes later at 35km:
5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), //Objective//
Pocket 3 - Left Hand Gate
- //Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)
- //Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)
Group 1::
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web 7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, *ECM Jammers
Group 2:
Spawns 1 minute later at 20km:
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km, Scramble/Web 2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers 5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Group 3:
Spawns 3 minutes later at 15km:
6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Group 4:
Spawns 1 minute later at 35km:
6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k, Scramble/Web 2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k 2 x Battleships (State Shukuro Shogun) orbits at 33k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), //Objective//
Tips:
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
(Part 3 of 3)
Faction: Caldari
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: NOS
Damage dealt: Kin 75%, Therm 25%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Warp-In
Distances to ships depends on your selected warp distance.
1 x Carrier (State Izanaki) NOS 8 x Fighters (State Fighter) Fighter Group 1, orbits at 3k
- After several minutes there spawns**
14 x Frigates (Taibu State Nagasa/Shinai/Katana/Wakizashi) orbits of 3-17km, Web/Scramble 12 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33km
Carrier (A):
As Shields are reduced a second Carrier (B) spawns and more Fighters as follows:
- At 50% shields**
5 x Fighters (State Fighter) Fighter Group 2, orbits at 3k
And a second Carrier (B) with its fighters
- 1 x Carrier (B) (State Izanaki) NOS
- 8 x Fighters (B) (State Fighter) Fighter Group 1
- At 10% Shields**
5 x Fighters (State Fighter) Fighter Group 3
- At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4
- At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5
Carrier (B):
As the Second Carrier’s shields are reduced there spawns:
- At 40% Shields**
5 x Fighters (State Fighter) Fighter Group 2 (B)
- At 50% Armor**
5 x Fighters (State Fighter) Fighter Group 3 (B)
- At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4 (B)
- At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5 (B)
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Carriers NOS has a range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
- Have your small drones attacking the carrier when the fighters spawn.
- Mission is flagged complete after both Carriers are destroyed
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