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m removed the missions category as it's just a report |
m Bot: Adding category Security missions; cosmetic changes |
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The mission contains 2 pockets. | The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away. | ||
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | ||
=== Warp-in === | === Warp-in === | ||
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | ||
No standings loss from killing the Amarr ships. | No standings loss from killing the Amarr ships. Gate is locked until they are destroyed. | ||
{{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | {{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | ||
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=== Notes === | === Notes === | ||
*Possible Blitz: | * Possible Blitz: | ||
**Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | ** Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | ||
**Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. | ** Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. | ||
**Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | ** Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
[[Category:Security missions]] | |||