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Add some explanation on skills and remove some that are starting skills now or not always helpful |
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The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the [[Deacon]], its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the [[Confessor]], [[Coercer]] or [[Punisher]]). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole ([[Shattered_wormhole_systems#Standard_Shattered_Wormhole_Systems|C13]]) PvE. | The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the [[Deacon]], its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the [[Confessor]], [[Coercer]] or [[Punisher]]). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole ([[Shattered_wormhole_systems#Standard_Shattered_Wormhole_Systems|C13]]) PvE. | ||
==Skills== | == Skills == | ||
The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point. | The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point. | ||
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* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be. | * [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be. | ||
==Tactics== | == Tactics == | ||
New Inquisitor pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics | New Inquisitor pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics (CORE class)]]; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor: | ||
* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off! | * '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off! | ||