Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Inquisitor: Difference between revisions

From EVE University Wiki
Adam Cion (talk | contribs)
Add some explanation on skills and remove some that are starting skills now or not always helpful
m Replace link to deprecated class to CORE class.
Line 82: Line 82:
The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the [[Deacon]], its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the [[Confessor]], [[Coercer]] or [[Punisher]]). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole ([[Shattered_wormhole_systems#Standard_Shattered_Wormhole_Systems|C13]]) PvE.
The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the [[Deacon]], its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the [[Confessor]], [[Coercer]] or [[Punisher]]). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole ([[Shattered_wormhole_systems#Standard_Shattered_Wormhole_Systems|C13]]) PvE.


==Skills==
== Skills ==


The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point.
The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point.
Line 90: Line 90:
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be.
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be.


==Tactics==
== Tactics ==
New Inquisitor pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics 101]] practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor:
New Inquisitor pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics (CORE class)]]; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor:


* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!