Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
Distance is Time: campuses -> communities
m changed induistrial to hauler especially links
Line 217: Line 217:
If you eventually want to do Industry and Trade, then start with Mining. Run mining missions to get loyalty points to buy augmentation plugins. Once your Mining skills are well developed, and once you have the Spaceship skills to be using Mining Barges, then begin to train Industry and Trade skills. Start by buying blueprints and manufacturing disposable items for your own use ... ammunition is good place to start - it will save you the cost of buying it, and any that's left over can be sold. As your skills develop, think about moving up to producing various ship equipment items and eventually ships themselves.
If you eventually want to do Industry and Trade, then start with Mining. Run mining missions to get loyalty points to buy augmentation plugins. Once your Mining skills are well developed, and once you have the Spaceship skills to be using Mining Barges, then begin to train Industry and Trade skills. Start by buying blueprints and manufacturing disposable items for your own use ... ammunition is good place to start - it will save you the cost of buying it, and any that's left over can be sold. As your skills develop, think about moving up to producing various ship equipment items and eventually ships themselves.


'''[[Hauling]]''' can be lucrative once you have the skills to fly the basic [[Industrial#T1 Industrials|Industrial ships]], and especially if you have the Cloaking skills to fly large [[Industrial#Blockade Runners|stealthed blockade runners]] in and out of lowsec space. Many EVE players develop an "alt hauler" character to carry their stuff around in wartime (which, at E-UNI tends to be pretty much all the time). If you do this, you might find that you enjoy it and just continue developing those skills. To make money at hauling, you will need to be able to fly the [[Industrial#Freighters|very big freighters]], you will also need [[Contract]]ing skills.
'''[[Hauling]]''' can be lucrative once you have the skills to fly the basic [[Haulers (ship class)|Hauler]], and especially if you have the Cloaking skills to fly [[Blockade Runners]] in and out of lowsec space. Many EVE players develop an [[Creating_an_Alt_Hauler|alt hauler]] character to carry their stuff around in wartime (which, at E-UNI tends to be pretty much all the time). If you do this, you might find that you enjoy it and just continue developing those skills. To make money at hauling, you will need to be able to fly the very big [[freighters]], you will also need [[Contract]]ing skills.


THE BOTTOM LINE: It all works. Choose an approach that seems interesting and pursue the skills you need to become good at it. [[#Time_Is_money.|(BACK)]]
THE BOTTOM LINE: It all works. Choose an approach that seems interesting and pursue the skills you need to become good at it. [[#Time_Is_money.|(BACK)]]