Difference between revisions of "Haulers"

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(Rework of the page to be organized by fast, bulk, and specialized transports instead of by faction. Some expansion of the general text. The page could still need more details in the single sections as well as a section about fittings.)
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{{hatnote|This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on [[Hauling]].}}
 
{{hatnote|This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on [[Hauling]].}}
  
'''Haulers''' are T1 cargo ships which can be divided into three classes:
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'''Haulers''' are T1 cargo ships which can be divided into three subgroups:
 
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
 
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
 
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
 
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
 
* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)
 
* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)
  
Each empire faction has its own haulers, which require their racial hauler skill – for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].
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Each empire faction has its own haulers, which require the corresponding hauler skill. [[Alpha clones]] are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level.
  
Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more lowslots though and thus have the biggest potential cargo hold after fitting. Minmatar has the highest base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].
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Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].
  
For fitting, haulers tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
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Haulers can fit interdiction nullifiers and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the [[Cloak trick|MWD + cloak trick]].
  
 
The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.
 
The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.
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* {{sh|Kryos}} (specialized ship with a [[Reprocessing#Ore|minerals]] and a [[Ice harvesting|ice]] hold)
 
* {{sh|Kryos}} (specialized ship with a [[Reprocessing#Ore|minerals]] and a [[Ice harvesting|ice]] hold)
 
* {{sh|Miasmos}} (specialized ship with a mining hold<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>)
 
* {{sh|Miasmos}} (specialized ship with a mining hold<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>)
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== History ==
 
== History ==

Revision as of 18:04, 2 September 2022

This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on Hauling.

Haulers are T1 cargo ships which can be divided into three subgroups:

  • Fast transports, which are used to move low-volume, high-value goods quickly and safely.
  • Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less tank.
  • Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)

Each empire faction has its own haulers, which require the corresponding hauler skill. Alpha clones are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level.

Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the Blockade Runners and Deep Space Transports.

Haulers can fit interdiction nullifiers and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the MWD + cloak trick.

The game treats the Noctis and Primae also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.

Fast transports

Fast transports are used to move low-volume, high-value goods quickly and safely. Each empire has one fast transport:

As an example, a Wreathe can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622  m3.

Bulk transports

which have a much higher capacity than the fast transports, but are slower Each empire has one bulk transport:

As an example, a Bestower can be fit to carry up to 39k  m3 but takes 13 seconds to align and has less than 8k EHP.

Specialized transports

Specialized transports are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals). Those specialized holds are not expanded by fittings. Not every empire has a specialized transport. The Minmatar have one while the Gallente even have three:


History

With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler.[2]

Notes

  1. ^ A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)
  2. ^ https://www.eveonline.com/news/view/patch-notes-version-20-04