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Faction modules: Difference between revisions

From EVE University Wiki
24pxDeadspace: Updated module names in table.
m Remove mentions of EFT as EFT is no longer current. Unify table style.
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Sooner or later new pilots hear about or see 'faction' modules: rare, powerful versions of standard modules.  
Sooner or later new pilots hear about or see 'faction' modules: rare, powerful versions of standard modules.  


This page attempts to explain the different kinds of faction module, and to make it easier to determine whether or not using them will be worth the ISK. It does not discuss faction ships or faction ammo.
This article attempts to explain the different kinds of faction module, and to make it easier to determine whether or not using them will be worth the ISK. It does not discuss faction ships or faction ammo.
 
==What Faction Modules Are==


== What Faction Modules Are ==
Faction modules are modules that have some of their properties enhanced or modified. They may have:
Faction modules are modules that have some of their properties enhanced or modified. They may have:
* much lower powergrid and/or CPU fitting requirements than their normal T1/2 counterparts
* much lower powergrid and/or CPU fitting requirements than their normal T1/2 counterparts
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You can find a module's faction, deadspace and officer variants on its Variations tab.
You can find a module's faction, deadspace and officer variants on its Variations tab.


===[[File:Icon faction.png|24px]]Faction===
=== [[File:Icon faction.png|22px|link=]]Faction ===
 
Faction modules represent souped-up equipment produced by New Eden's various NPC factions for their soldiers' use, and therefore not normally available to the general public. Capsuleers can acquire them from the LP stores of NPC corporations, provided they have enough LP and ISK, and possibly some insignias from that faction's enemies to hand in too.
Faction modules represent souped-up equipment produced by New Eden's various NPC factions for their soldiers' use, and therefore not normally available to the general public. Capsuleers can acquire them from the LP stores of NPC corporations, provided they have enough LP and ISK, and possibly some insignias from that faction's enemies to hand in too.


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Only factions related to any given kind of module will produce it: you won't see a Caldari Navy Mega Pulse Laser as Caldari ships aren't designed for and have no bonuses for lasers. What you ''will'' see is a Caldari Navy Heavy Missile Launcher and a Dread Guristas Heavy Missile Launcher (the Empire faction and the Pirate faction), among others from another empire/faction and maybe another pirate faction too.  
Only factions related to any given kind of module will produce it: you won't see a Caldari Navy Mega Pulse Laser as Caldari ships aren't designed for and have no bonuses for lasers. What you ''will'' see is a Caldari Navy Heavy Missile Launcher and a Dread Guristas Heavy Missile Launcher (the Empire faction and the Pirate faction), among others from another empire/faction and maybe another pirate faction too.  


Determining which one is better in the faction category is tricky at best. The only way to be sure is to use fitting tools like the ingame fitting tool, [https://forums.eveonline.com/default.aspx?g=posts&t=24359 EFT] or [[PYFA]] to try out fits. Remember that just because something's an expensive faction module doesn't always mean it's better than the standard T2 module ''for you'' -- its advantages may only be relevant to players who can't fit the T2 version, or have bad fitting skills.
Determining which one is better in the faction category is tricky at best. The only way to be sure is to use fitting tools like the in-game fitting tool or [[PYFA]] to try out fits. Remember that just because something is an expensive faction module doesn't always mean it's better than the standard T2 module ''for you'' -- its advantages may only be relevant to players who can't fit the T2 version, or have bad fitting skills.


====Faction Prefixes====
==== Faction Prefixes ====
These are the prefixes you'll find on faction modules.
These are the prefixes you'll find on faction modules.


*Amarr Navy (Amarr)  
* Amarr Navy (Amarr)  
*Ammatar Navy (Ammatar)  
* Ammatar Navy (Ammatar)  
*Caldari Navy (Caldari)  
* Caldari Navy (Caldari)  
*Dark Blood (Blood Raiders)  
* Dark Blood (Blood Raiders)  
*Domination (Angel)  
* Domination (Angel)  
*Dread Guristas (Guristas)  
* Dread Guristas (Guristas)  
*Gallente Navy (Gallente)  
* Gallente Navy (Gallente)  
*Republic Fleet (Minmatar)  
* Republic Fleet (Minmatar)  
*Sisters (Sisters of Eve)
* Sisters (Sisters of EVE)
*Shadow Serpentis (Serpentis)  
* Shadow Serpentis (Serpentis)  
*True Sansha (Sansha)
* True Sansha (Sansha)
*Veles (Triglavian)
* Veles (Triglavian)
 
===[[File:Icon deadspace.png|24px]]Deadspace===


=== [[File:Icon deadspace.png|22px|link=]]Deadspace ===
Deadspace modules come from rare rat drops in low sec and nullsec complex and exploration sites. 'Rare' ''means'' rare: you can go through many exploration sites and never get a deadspace drop.
Deadspace modules come from rare rat drops in low sec and nullsec complex and exploration sites. 'Rare' ''means'' rare: you can go through many exploration sites and never get a deadspace drop.


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Deadspace groups are divided into three smaller groups each, according to the size of the rat (and the module -- frigate-sized modules come from frigate-sized rats, and so on).
Deadspace groups are divided into three smaller groups each, according to the size of the rat (and the module -- frigate-sized modules come from frigate-sized rats, and so on).


{| border="1"
{| class="wikitable"
! Rat Type !! Frigate/small !! Cruiser/medium !! Battleship/large
! Rat Type !! Frigate/small !! Cruiser/medium !! Battleship/large
|-
|-
||Sansha || Centii || Centum || Centus
| Sansha || Centii || Centum || Centus
|-
|-
||Serpentis || Coreli || Corelum || Core
| Serpentis || Coreli || Corelum || Core
|-
|-
||Blood Raiders || Corpii || Corpum || Corpus
| Blood Raiders || Corpii || Corpum || Corpus
|-
|-
||Angel Cartel || Gistii || Gistum || Gist
| Angel Cartel || Gistii || Gistum || Gist
|-
|-
||Guristas || Pithi || Pithum || Pith
| Guristas || Pithi || Pithum || Pith
|}
|}


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Corpus-X > Corpus-A > Corpus-B > Corpus-C  
Corpus-X > Corpus-A > Corpus-B > Corpus-C  


Usually the 'X' variants are very similar to the best officer modules and their prices may be in the billions. Here you have stuff like the Pith-X specific shield hardeners which give you 64%(!) resist bonuses. But the "C" variants may be just like T2 stuff (or possibly worse), so compare them in-game and in EFT or PYFA before splashing out.  
Usually the 'X' variants are very similar to the best officer modules and their prices may be in the billions. Here you have stuff like the Pith-X specific shield hardeners which give you 64%(!) resist bonuses. But the "C" variants may be just like T2 stuff (or possibly worse), so compare them in-game or PYFA before splashing out.  


Also, for the same module (10MN Afterburner, for example) sometimes one group's deadspace modules will be better than another's. You may find Corelum and Gistum C, B, and A 10MN Afterburners, but these are ''not'' the same. For some modules like Afterburners, the difference is that one deadspace variant consumes more CPU, and the other consumes more powergrid, but that otherwise their stats are the same. However, for some other modules like shield resistance hardeners, while there are Pithum and Gistum C, B, and A-Type EM hardeners, the Pithum hardeners all provide notably more resistance than the Gistum hardeners (at the cost of more CPU).
Also, for the same module (10MN Afterburner, for example) sometimes one group's deadspace modules will be better than another's. You may find Corelum and Gistum C, B, and A 10MN Afterburners, but these are ''not'' the same. For some modules like Afterburners, the difference is that one deadspace variant consumes more CPU, and the other consumes more powergrid, but that otherwise their stats are the same. However, for some other modules like shield resistance hardeners, while there are Pithum and Gistum C, B, and A-Type EM hardeners, the Pithum hardeners all provide notably more resistance than the Gistum hardeners (at the cost of more CPU).


The table below shows what modules each deadspace module type covers and what site they drop from.
The table below shows what modules each deadspace module type covers and what site they drop from.
{| class="wikitable sortable collapsible collapsed" style="background:#111111"
{| class="wikitable sortable collapsible collapsed"
|-
|-
!style="width:80px"| Name
! style="width: 80px;" |Name
!style="width:375px"| Modules
! style="width: 375px;" | Modules
!style="width:180px"| Drops from
! style="width: 180px;" | Drops from
!style="width:80px"| Faction
! style="width: 80px;" | Faction
|-
|-
| Centii
| Centii
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|}
|}


===[[File:Icon officer.png|24px]] Officer===
=== [[File:Icon officer.png|22px|link=]]Officer ===
 
Officer modules only drop from officer spawns (named rats) which are incredibly rare and only spawn in some belts in some regions. They are named after the pirate officer from whose wreck they came. They are similar in quality to the better deadspace modules: the Pith-X Shield Boost Amplifier is identical to Estamel's Modified Shield Boost amplifier, and the lesser Pith-B is identical to Thon's Modified one.  
Officer modules only drop from officer spawns (named rats) which are incredibly rare and only spawn in some belts in some regions. They are named after the pirate officer from whose wreck they came. They are similar in quality to the better deadspace modules: the Pith-X Shield Boost Amplifier is identical to Estamel's Modified Shield Boost amplifier, and the lesser Pith-B is identical to Thon's Modified one.  


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The order for each pirate faction is like this:  
The order for each pirate faction is like this:  


{| border="1"
{| class="wikitable"
! Faction !! Region it spawns in !! Best !! > !! > !! Worst  
! Faction !! Region it spawns in !! Best !! > !! > !! Worst  
|-
|-
||'''Angel''':|| Curse || Tobias || Gotan || Hakim ||Mizuro  
| '''Angel''' || Curse || Tobias || Gotan || Hakim ||Mizuro  
|-
|-
||'''Guristas''':|| Venal || Estamel || Vepas || Thon || Kaikka  
| '''Guristas''' || Venal || Estamel || Vepas || Thon || Kaikka  
|-
|-
||'''Blood Raiders''':|| Delve || Draclira || Ahremen || Raysere || Tairei  
| '''Blood Raiders''' || Delve || Draclira || Ahremen || Raysere || Tairei  
|-
|-
||'''Sansha''':|| Stain || Chelm || Vizan || Selynne || Brokara  
| '''Sansha''' || Stain || Chelm || Vizan || Selynne || Brokara  
|-
|-
||'''Serpentis''':|| Fountain || Cormack || Setele || Tuvan || Brynn
| '''Serpentis''' || Fountain || Cormack || Setele || Tuvan || Brynn
|-
|-
||'''Triglavian''':|| Invaded systems || Zorya  || || ||  
| '''Triglavian''' || Invaded systems || Zorya  || || ||  
|-
|-
||'''Rogue Drone''':|| All Drone Regions || W-634 || P-343554 || F-435454 || D-34343
| '''Rogue Drone''' || All Drone Regions || W-634 || P-343554 || F-435454 || D-34343
|}
|}


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Officer modules are some of the strongest and rarest modules ingame, and as such are extremely expensive.
Officer modules are some of the strongest and rarest modules ingame, and as such are extremely expensive.


==Faction Module Efficiency==
== Faction Module Efficiency ==
So, when is it worth it to splurge on faction, deadspace or officer equipment? If you're a fabulously wealthy supercapital construction magnate, you could conceivably deadspace-fit T1 frigates for solo PvP. The rest of New Eden's pilots have to make some personal judgements about
So, when is it worth it to splurge on faction, deadspace or officer equipment? If you're a fabulously wealthy supercapital construction magnate, you could conceivably deadspace-fit T1 frigates for solo PvP. The rest of New Eden's pilots have to make some personal judgements about


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At the time of writing the Shadow Serpentis webifier is roughly 130 times more expensive than the T2 webifier. If you're fighting within web range the effect on the target's velocity will often be more important to you than your ability to web from a longer range than normal, and so the T2 will be more useful than the Dark Blood webifier anyway.
At the time of writing the Shadow Serpentis webifier is roughly 130 times more expensive than the T2 webifier. If you're fighting within web range the effect on the target's velocity will often be more important to you than your ability to web from a longer range than normal, and so the T2 will be more useful than the Dark Blood webifier anyway.


If, however, you are fitting a Rapier T2 force recon ship you might prefer the Dark Blood to the T2 webifier because
If, however, you are fitting a [[Rapier]] T2 force recon ship you might prefer the Dark Blood to the T2 webifier because


* the Rapier has massive bonuses to web range, which increase the difference between them: at Recon V, the faction web has 20 km more range than the T2 web
* the Rapier has massive bonuses to web range, which increase the difference between them: at Recon V, the faction web has 20 km more range than the T2 web
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* the Rapier is fast, agile and can use a covert ops cloak, so you can reasonably expect it to last you for a while (especially if you're an experienced pilot, which you should be if you're fitting force recons)
* the Rapier is fast, agile and can use a covert ops cloak, so you can reasonably expect it to last you for a while (especially if you're an experienced pilot, which you should be if you're fitting force recons)


As this example shows, T2 ships with specialised roles and substantial bonuses can sometimes get lots of utility out of one or two faction modules which suit their particular combat purpose.
As this example shows, T2 ships with specialized roles and substantial bonuses can sometimes get lots of utility out of one or two faction modules which suit their particular combat purpose.


The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  
The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  


Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a T1 battleship, a faction battleship, a [[Battleship#Marauders|marauder]] or a T3 [[Strategic_Cruisers|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.
Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a T1 battleship, a faction battleship, a [[marauder]] or a T3 [[Strategic_Cruisers|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.


As always, if you plan to do this you should use EFT to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.
As always, if you plan to do this you should use PYFA to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.


Remember, however, that faction-fitted mission-running ships are a target for suicide gankers, so -- depending on where and how conspicuously you run missions -- faction modules may increase your chances of losing your ship even while they make it more effective.
Remember, however, that faction-fitted mission-running ships are a target for suicide gankers, so -- depending on where and how conspicuously you run missions -- faction modules may increase your chances of losing your ship even while they make it more effective.


[[Category:Fitting]]
[[Category:Fitting]]