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==Summary== | ==Summary== | ||
Staying true to the [[Guristas]] philosophy of combining [[missiles]] and [[drones]] in combat, the '''Komodo''' is unique in that it can command one squadron of heavy [[fighters]] and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo is the only [[Titan]] to feature any kind of resist bonus with its 4% shield resist bonus per level of {{Sk|Caldari Titan}}. The ''Komodo'' requires the Caldari and {{Sk|Gallente Titan}} skills to fly. | Staying true to the [[Guristas]] philosophy of combining [[missiles]] and [[drones]] in combat, the '''Komodo''' is unique in that it can command one squadron of heavy [[fighters]] and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo is the only [[Titan]] to feature any kind of resist bonus with its 4% shield resist bonus per level of {{Sk|Caldari Titan}}. In fact, the shield resist bonus makes the Komodo the near uncontested most tanky ship in the game. The ''Komodo'' requires the Caldari and {{Sk|Gallente Titan}} skills to fly. | ||
Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only [[Hauling#Freighters|freighters]] can pick up. | Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only [[Hauling#Freighters|freighters]] can pick up. | ||