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Doctrines: Difference between revisions

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A '''doctrine''' is a set of one or more types of ship with predesigned fits that complement each other, increasing the overall effectiveness of a fleet and its chances of winning fights or achieving other goals. Most doctrines are designed for PvP combat, but players sometimes also use doctrines for more advanced types of PvE combat such as [[Incursions]] and more challenging sites in [[Wormholes|wormhole space]].
A '''doctrine''' is a set of one or more types of ship with predesigned fits that complement each other, increasing the overall effectiveness of a fleet and its chances of winning fights or achieving other goals. Most doctrines are designed for PvP combat, but players sometimes also use doctrines for more advanced types of PvE combat such as [[Incursions]] and more challenging sites in [[Wormholes|wormhole space]].


Each fit in a doctrine is designed to fulfil a specific role within one unifying concept. Organised player corporations or alliances typically maintain several doctrines; more exclusive corporations sometimes expect applicants to be able to fly some of their doctrines, or at least to be willing to "train into" them. Typically, the choice of doctrine rests with a fleet commander ("FC") or with the inner circle of a group's strategic leadership, but the choice of specific ships within the doctrine rests with individual players.
Each fit in a doctrine is designed to fulfill a specific role within one unifying concept. Organised player corporations or alliances typically maintain several doctrines; more exclusive corporations sometimes expect applicants to be able to fly some of their doctrines, or at least to be willing to "train into" them. Typically, the choice of doctrine rests with a fleet commander ("FC") or with the inner circle of a group's strategic leadership, but the choice of specific ships within the doctrine rests with individual players.


==Benefits==
==Benefits==
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==Fits==
==Fits==


The details of the doctrine fits used by different corporations and alliances will vary widely depending on their goals, likely opponents, resources, typical pilot skill profile, and location. A small group who live in wormhole space—with ship size limits, no intel from the Local chat channel, and a constant reliance on probe scanning—will differ from a large sovereign alliance—operating supercapital and capital ships alongside subcapital support fleets—who will in turn have different doctrines to a corporation used to fighting in high security space, where collateral damage is a consideration.
The details of the doctrine fits used by different corporations and alliances will vary widely depending on their goals, likely opponents, resources, typical pilot skill profile, and location. A small group who live in wormhole space—with ship size limits, no intel from the Local chat channel, and a constant reliance on probe scanning—will differ from a large sovereign alliance—operating supercapital and capital ships alongside subcapital support fleets—who will, in turn, have different doctrines to a corporation used to fighting in high security space, where collateral damage is a consideration.


To accomplish the desired uniformity, all fleet members should ideally fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many groups in EVE open to newer players maintain doctrines with '''Standard''' fits and a '''New Player Friendly''' variants to accommodate new players with lower levels of trained skills.  
To accomplish the desired uniformity, all fleet members should ideally fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many groups in EVE open to newer players maintain doctrines with '''Standard''' fits and a '''New Player Friendly''' variants to accommodate new players with lower levels of trained skills.  
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*'''[[Tackling Guide|Tackle]]:''' Prevents hostile ships from warping away to ensure their destruction
*'''[[Tackling Guide|Tackle]]:''' Prevents hostile ships from warping away to ensure their destruction
*'''[[EWar]]:''' Electronic Warfare; manipulates the electronic capabilities of hostile ships making them less effective or useless
*'''[[EWar]]:''' Electronic Warfare; manipulates the electronic capabilities of hostile ships making them less effective or useless
*'''[[Scouting|Scouts]]:''' Move one or more systems a head of the fleet ''(and sometimes behind the fleet)'' for recon. Typically a Tackle Frigate, an Interceptor, or a [[Frigate#Covert_Ops|Covert Ops]] cloaky ship
*'''[[Scouting|Scouts]]:''' Move one or more systems ahead of the fleet ''(and sometimes behind the fleet)'' for recon. Typically a Tackle Frigate, an Interceptor, or a [[Frigate#Covert_Ops|Covert Ops]] cloaky ship
*'''Vanguard:''' A mini fleet that engages hostiles before the rest of the fleet joins the fight typically to trick the enemy in underestimating the actual fleet size and force
*'''Vanguard:''' A mini fleet that engages hostiles before the rest of the fleet joins the fight typically to trick the enemy into underestimating the actual fleet size and force
*'''Anchors:''' With the rest of the fleet ''Approaching'' or ''Keeping at Range'', anchors are responsible for manually piloting their ships to maintain the fleet's optimal range and tactical positioning. Typically DD and Logi have separate anchors.
*'''Anchors:''' With the rest of the fleet ''Approaching'' or ''Keeping at Range'', anchors are responsible for manually piloting their ships to maintain the fleet's optimal range and tactical positioning. Typically DD and Logi have separate anchors.


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[[EVE University]] maintains a core set of doctrines, though different campuses tend to use some doctrines more often, because of the specific qualities of their local space. University members' attention is drawn to the [https://forum.eveuniversity.org/viewforum.php?f=296 doctrines board].
[[EVE University]] maintains a core set of doctrines, though different campuses tend to use some doctrines more often, because of the specific qualities of their local space. University members' attention is drawn to the [https://forum.eveuniversity.org/viewforum.php?f=296 doctrines board].


EVE University does ''not'' require that members train towards its doctrines, and they are designed to have ships and roles suited to low-SP characters. Pilots attached for a time to a particular campus might, though, find they can participate in more [[Eve Lexicon#Content|Content]] if they are trained for at least one or two of the doctrines used most often at that campus. Some campus boards in the forums usually have pinned posts indicating which doctrines are especially useful there.
EVE University does ''not'' require that members train towards its doctrines, and they are designed to have ships and roles suited to low-SP characters. Pilots attached for a time to a particular campus might, though, find they can participate in more [[EVE Lexicon#Content|Content]] if they are trained for at least one or two of the doctrines used most often at that campus. Some campus boards in the forums usually have pinned posts indicating which doctrines are especially useful there.


[[Category:Fleets]]
[[Category:Fleets]]
[[Category:Combat]]
[[Category:Combat]]
[[Category:Doctrines]]
[[Category:Doctrines]]