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m →Tactics: A couple of addn. details. |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=4 | | lows=4 | ||
| mass=11,400,000 kg | | mass=11,400,000 kg | ||
| volume=80,000 | | volume=80,000 m³ | ||
| cargohold=420 | | cargohold=420 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=25 | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. | | info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. | ||
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| scanres=320 mm | | scanres=320 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|I}} | | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}} | ||
**{{RequiredSkill|Spaceship Command|II}} | ** {{RequiredSkill|Spaceship Command|II}} | ||
**{{RequiredSkill|Minmatar Destroyer|III}} | ** {{RequiredSkill|Minmatar Destroyer|III}} | ||
***{{RequiredSkill|Minmatar Frigate|III}} | *** {{RequiredSkill|Minmatar Frigate|III}} | ||
****{{RequiredSkill|Spaceship Command|I}} | **** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=19h 15m 30s | | totaltraintime=19h 15m 30s | ||
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==Summary== | == Summary == | ||
The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics. | The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics. | ||
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A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the [[Rupture]] is more durable and is likely to be a more optimal and forgiving choice for PvE. | A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the [[Rupture]] is more durable and is likely to be a more optimal and forgiving choice for PvE. | ||
==Skills== | == Skills == | ||
As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[ | As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[support skills]] that help with most ships; {{sk|Minmatar Cruiser}} and skills relevant to [[Turrets#Projectile turrets|projectile turrets]] will obviously have a big influence on its abilities. | ||
When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship: | When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship: | ||
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'''Navigation skills''' help the Stabber dictate range on its opponents: | '''Navigation skills''' help the Stabber dictate range on its opponents: | ||
*{{sk|Navigation}}: 5% faster sub-warp speed per level | * {{sk|Navigation}}: 5% faster sub-warp speed per level | ||
*{{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level | * {{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level | ||
*{{sk|Evasive Maneuvering}}: 5% bonus to agility per level | * {{sk|Evasive Maneuvering}}: 5% bonus to agility per level | ||
*{{sk|Spaceship Command}}: 2% bonus to agility per level | * {{sk|Spaceship Command}}: 2% bonus to agility per level | ||
Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant: | Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant: | ||
*{{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good | * {{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good | ||
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships. | * The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships. | ||
T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones. | T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones. | ||
==Tactics== | == Tactics == | ||
Compared to its sibling the [[Rupture]], the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret [[Turret mechanics#range|falloff]]. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about ''40km''; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons. | Compared to its sibling the [[Rupture]], the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret [[Turret mechanics#range|falloff]]. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about ''40km''; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons. | ||
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The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from [[Encounter Surveillance System|ESS banks]] in sovereign nullsec. | The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from [[Encounter Surveillance System|ESS banks]] in sovereign nullsec. | ||
==Notes== | == Notes == | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
==Patch History== | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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}} | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Standard Cruisers]] | |||
[[Category:Ship Database]] | |||
[[Category:Standard Cruisers]] | |||