Difference between revisions of "Taranis"
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=3 | | lows=3 | ||
| mass=1,060,000 kg | | mass=1,060,000 kg | ||
− | | volume=22,500 | + | | volume=22,500 m³ |
− | | cargohold=92 | + | | cargohold=92 m³ |
− | | dronebay=10 | + | | dronebay=10 m³ |
| bandwidth=10 Mbit/sec | | bandwidth=10 Mbit/sec | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> | ||
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| scanres=880 mm | | scanres=880 mm | ||
| reqskills=*{{RequiredSkill|Gallente Frigate|V}} | | reqskills=*{{RequiredSkill|Gallente Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
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− | ==Summary== | + | == Summary == |
The '''Taranis''' is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of [[EHP]] just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor. | The '''Taranis''' is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of [[EHP]] just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor. | ||
− | ==Skills== | + | == Skills == |
''Required Skills | ''Required Skills | ||
− | *'''{{sk|Gallente Frigate|V}}''' | + | * '''{{sk|Gallente Frigate|V}}''' |
− | *'''{{sk|Spaceship Command|III}}''' | + | * '''{{sk|Spaceship Command|III}}''' |
− | *'''{{sk|Interceptors|I}}''' | + | * '''{{sk|Interceptors|I}}''' |
− | *'''{{sk|Evasive Maneuvering|V}}''' | + | * '''{{sk|Evasive Maneuvering|V}}''' |
− | *'''{{sk|Navigation|II}}''' | + | * '''{{sk|Navigation|II}}''' |
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* {{sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point) | * {{sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point) | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Taranis roles or piloting tactics. You can write them here.'' | ''No sub-article about Taranis roles or piloting tactics. You can write them here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
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}} | }} | ||
− | ==Notes== | + | == Notes == |
The Taranis is named after [https://en.wikipedia.org/wiki/Taranis an ancient Celtic thunder god]. | The Taranis is named after [https://en.wikipedia.org/wiki/Taranis an ancient Celtic thunder god]. | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Interceptors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Revision as of 21:47, 9 November 2022
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Shield Operation III
- Shield Management III
- Shield Upgrades IV
- Mechanics IV
- Hull Upgrades IV
- Jury Rigging III
- Astronautics Rigging III
- Electronic Superiority Rigging III
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Evasive Maneuvering V
- Warp Drive Operation IV
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
October 2018 Release 1.0 - Released 2018-10-18
Oceanus v1.0 - Released 2014-10-31
Rubicon v1.1 - Released 2014-01-28
Rubicon v1.0 - Released 2013-11-19 As one of the healthiest current Interceptors, the Gallente Taranis is remaining mostly the same. It benefits from slightly lighter mass and of course, the bubble immunity and warp speed upgrades common to the whole class.
Crucible - Released 2011-11-29
Trinity v1.1 - Released 2008-03-16
Exodus v??? - Released 2005-02-01
Castor v1.0 - Release 2003-12
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Notes
The Taranis is named after an ancient Celtic thunder god.