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== Skills == | == Skills == | ||
* | * {{sk|Small Projectile Turret}} IV<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit two small projectile turrets. Other weapon systems will perform far less effectively. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail. | ||
* | * {{sk|Motion Prediction}} IV<br/>Due to the high velocity of the Firetail, it can be hard to properly hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory. | ||
* | * {{sk|Acceleration Control}}, {{sk|Afterburner}}, {{sk|Fuel Conservation}}, and {{sk|Navigation}} IV<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit. | ||
* | * {{sk|Minmatar Frigate}} IV<br/>With only two turret slots in the highs, training this skill to IV is essential for the Firetail's damage to match the performance of the [[Rifter]]'s. Although the ship comes into its own with the skill trained to V, with anything less than IV the pilot is probably just as good flying a Rifter instead. | ||
== Tactics == | == Tactics == | ||