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==Summary== | ==Summary== | ||
The '''Scorpion''' gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its | The '''Scorpion''' gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. | ||
==Skills== | ==Skills== | ||
* | * {{Sk|Caldari Battleship}} to at least IV to take advantage of the massive strength and range bonuses to your jammers. | ||
* | * {{Sk|Electronic warfare}} to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. | ||
* | * {{Sk|Frequency Modulation}}, {{Sk|Long Distance Jamming}}, and {{Sk|Signal Dispersion}} to at least IV to boost the strength and range of your jammers. | ||
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | * All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | ||
* | * {{Sk|Heavy Missiles}}, {{Sk|Cruise Missiles}}, or {{Sk|Torpedoes}} are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts. | ||
==Tactics== | ==Tactics== | ||