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Apocalypse: Difference between revisions

From EVE University Wiki
m Change skill link to {{Sk}}. Change skill levels to Roman numerals. Add link to gunnery skills article.
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==Skills==
==Skills==
As a [[Tech 1]] [[Battleship]], the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.  
As a [[Tech 1]] [[Battleship]], the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.  
* [[EM Armor Compensation]], [[Thermal Armor Compensation]], [[Kinetic Armor Compensation]], and [[Explosive Armor Compensation]] to at least 3 to boost your resists.  
* {{Sk|EM Armor Compensation}}, {{Sk|Thermal Armor Compensation}}, {{Sk|Kinetic Armor Compensation}}, and {{Sk|Explosive Armor Compensation}} to at least III to boost your resists.  
* [[Hull Upgrades]] to 5 to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.  
* {{Sk|Hull Upgrades}} to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.  
* [[Mechanics]] 5 to use the tech 2 armor repairers.  
* {{Sk|Mechanics|V}} to use the tech 2 armor repairers.  
* [[Repair Systems]] to 4 to use the tech 2 armor repairers and to reduce their capacitor use.  
* {{Sk|Repair Systems}} to IV to use the tech 2 armor repairers and to reduce their capacitor use.  
* All gunnery support skills to 4 or higher.  
* All [[gunnery]] support skills to IV or higher.  
* All of the basic fitting and capacitor skills.
* All of the basic fitting and capacitor skills.