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If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | ||
Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself | Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself or transfer the ore to another player's ship to fly back (see [[Mining#Solo mining|solo mining]] and [[Mining#Cooperative mining|cooperative mining]] for more details)), then return to the asteroids and continue mining! | ||
==== Mercoxit mining ==== | ==== Mercoxit mining ==== | ||
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When deciding what ore to mine, the driving factor is income per volume of ore (ISK per m<sup>3</sup>). For example, Veldspar is the [[Asteroids and Ore#Asteroid distribution|most common and cheapest ore]] in EVE and has a volume of 0.1 m<sup>3</sup> per unit; Scordite is the next most common ore but has a volume of 0.15 m<sup>3</sup> per unit. Therefore (ignoring [[ORE Basic Ship and Skill Guide#Mining crystals|mining crystals]]), you will always mine 50% more Veldspar than Scordite in a given period of time (since mining lasers mine a fixed ''volume'' of ore per minute). Therefore, in order for Scordite mining to be more profitable than Veldspar mining, Scordite's market price must in turn be 50% greater than Veldspar's. Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. | When deciding what ore to mine, the driving factor is income per volume of ore (ISK per m<sup>3</sup>). For example, Veldspar is the [[Asteroids and Ore#Asteroid distribution|most common and cheapest ore]] in EVE and has a volume of 0.1 m<sup>3</sup> per unit; Scordite is the next most common ore but has a volume of 0.15 m<sup>3</sup> per unit. Therefore (ignoring [[ORE Basic Ship and Skill Guide#Mining crystals|mining crystals]]), you will always mine 50% more Veldspar than Scordite in a given period of time (since mining lasers mine a fixed ''volume'' of ore per minute). Therefore, in order for Scordite mining to be more profitable than Veldspar mining, Scordite's market price must in turn be 50% greater than Veldspar's. Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. | ||
Websites like [http://eve.grismar.net/ore/ Grismar's Ore Chart] can look up the current market prices for ores and minerals, and give you a recommendation which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are only found in a [[Asteroids and Ore#Asteroid distribution|certain part of New Eden]], and most miners prefer to operate only in certain parts of space. | Websites like [http://eve.grismar.net/ore/ Grismar's Ore Chart] can look up the current market prices for ores and minerals, and give you a recommendation on which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are only found in a [[Asteroids and Ore#Asteroid distribution|certain part of New Eden]], and most miners prefer to operate only in certain parts of space. | ||
Once you have chosen what kind of ore you would like to mine, you will want to maximize the quantity you mine over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[Mining#Skills|skills]] to train; see those links for more details. | Once you have chosen what kind of ore you would like to mine, you will want to maximize the quantity you mine over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[Mining#Skills|skills]] to train; see those links for more details. | ||
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Moon mining can take place only at [[Upwell structures#Refineries|refineries]] anchored within 250 km of a mining beacon in 0.5 space or below and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a giant laser turret aimed at the moon. | Moon mining can take place only at [[Upwell structures#Refineries|refineries]] anchored within 250 km of a mining beacon in 0.5 space or below and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a giant laser turret aimed at the moon. | ||
The Moon Drill is then used to extract a chunk of the moon for mining. | The Moon Drill is then used to extract a chunk of the moon for mining. | ||
The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field | The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field that contains both normal ore types and special moon-specific ores which can be mined for moon materials. | ||
After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency. | After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency. | ||
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After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger mining holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full mining hold, this money is soon earned. There are three different mining barges, each with a different focus (see table below). | After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger mining holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full mining hold, this money is soon earned. There are three different mining barges, each with a different focus (see table below). | ||
The last word in mining ships are the [[exhumer]]s (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, mining hold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved | The last word in mining ships are the [[exhumer]]s (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, mining hold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively. | ||
Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers. | Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers. | ||
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* {{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]]. | * {{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]]. | ||
In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly | In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly enhance their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill - which is on top of the bonuses provided by {{sk|Mining}} and {{sk|Astrogeology}}! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better. | ||
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* {{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | * {{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | ||
Mining ships use drones both for defense and increased mining yield. The Drones skill is the foundation skill | Mining ships use drones both for defense and increased mining yield. The Drones skill is the foundation skill and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up {{Sk|Light Drone Operation}}, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialization skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]]. | ||
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The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid. | The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid. | ||
For instance, say you are mining an asteroid | For instance, say you are mining an asteroid that contains 200 units of Veldspar (Veldspar has a volume of 0.1 m<sup>3</sup> per unit, so this asteroid contains 20 m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100 m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20 m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20 m<sup>3</sup> of ore (instead 100 m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. | ||
Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining Yield#Short cycling|short cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining Yield#Short cycling|short cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | ||
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Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 27,500 {{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station. | Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 27,500 {{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station. | ||
If you're flying a mining ship with | If you're flying a mining ship with a mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000 {{m3}} mining hold) or a [[Covetor]] (9,000 {{m3}} mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling. | ||
However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900 m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship. | However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900 m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship. | ||
As nearly all mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past | As nearly all mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past when mining ships had much smaller cargo holds). | ||
A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a | A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decay of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 8,1000m<sup>3</sup> of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later. | ||
=== Dual account mining === | === Dual account mining === | ||
If you have two EVE accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other | If you have two EVE accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other one flies a [[hauler]] to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an [[Orca]] (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the [[Hulk]], which have very high mining yield but small mining holds. | ||
See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alternate characters]]. | See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alternate characters]]. | ||
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== Cooperative mining == | == Cooperative mining == | ||
[[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]] | [[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]] | ||
Of the professions in EVE, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet. | Of the professions in EVE, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans, or dealing with ore thieves, can flippers, and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet. | ||
Properly designed and staffed co-operative [[Archive:Mining fleets|mining fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[System security#Low security|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants. | Properly designed and staffed co-operative [[Archive:Mining fleets|mining fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[System security#Low security|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants. | ||
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in EVE! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects. | Our theoretical op has miners, haulers, damage dealers, and salvagers; a fairly broad slice of the possible professions in EVE! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, but it also lets the "teaching" move beyond mining to cover a myriad of subjects. | ||
<!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.) | <!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.) | ||
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=== Mining fleets === | === Mining fleets === | ||
{{main|Mining Fleets}} | {{main|Mining Fleets}} | ||
The next type of fleet is more structured. A standard mining fleet in [[System security#High security|high security space]] generally includes a mix of mining barges, exhumers, and haulers. The miners will work on a single belt constantly | The next type of fleet is more structured. A standard mining fleet in [[System security#High security|high security space]] generally includes a mix of mining barges, exhumers, and haulers. The miners will work on a single belt constantly and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop unless you need to switch belts. Fleet boosters are usually present here as well, and an [[Orca]] may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players. | ||
==== Splitting the ISK ==== | ==== Splitting the ISK ==== | ||
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==== Mining fleets in the Uni ==== | ==== Mining fleets in the Uni ==== | ||
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well. | Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings, and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well. | ||
The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined. | The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined. | ||
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== Compression == | == Compression == | ||
[[File:Rorqual.jpg|thumb|The Rorqual, backbone of null-sec mining operation, released with | [[File:Rorqual.jpg|thumb|The Rorqual, backbone of null-sec mining operation, released with a signature ability known as the ore compression, which now available to Orca and Porpoise too.]] | ||
Compression offers significant savings in valuable cargo-space, allowing a non-mining ship like hauler bring a large | Compression offers significant savings in valuable cargo-space, allowing a non-mining ship like a hauler to bring a large number of materials between structures and trade hubs. In the case of fleet operations, a ship-based compressor also allows mining ships to mine for a significantly extended time, as there is no need to deposit their mining hold regularly. Compressed ore still fits in the ore hold. | ||
There are two | There are two ways of compression: an Upwell Structure with Reprocessing Service online which is available to you, or an Industry Command Ship with a compressor activated. Compressing ore is free (and the structure owner cannot set a tax for it) and there is no limit on how many of them you can compress at the same time, despite bringing a Reprocessing Service online or bringing an Industrial Core active cost fuel to operate. | ||
Compression | Compression ratios nowadays are simple: compressed ore is either 1% (for asteroid ore, moon ore, and Mercoxit) or 10% (for ice and gas cloud) volume compared to their uncompressed version. | ||
Compression will not change the reprocess yield of ore, same type and amount of uncompressed ore and compressed ore will yield same amount of materials, and thus compression only helps hauling. | Compression will not change the reprocess yield of ore, the same type and amount of uncompressed ore and compressed ore will yield the same amount of materials, and thus compression only helps hauling. | ||
=== Ship based | === Ship based compressor === | ||
[[Porpoise]], [[Orca]] and [[Rorqual]] can fit | The [[Porpoise]], [[Orca]], and [[Rorqual]] can fit a Compressor: a high-slot module that enables compression for one type of ore. The compressor comes in different types and sizes, and they can only compress ores with the right type and can only be fitted to ships with the right size. | ||
There are five types of | There are five types of compressors: Asteroid ore, Gas cloud, Ice, Moon ore, and Mercoxit. Compressors come in three sizes: Medium Compressor for Porpoise, Large Compressor for Orca, and Captial Compressor for Rorqual. Additionally, there are no medium sized compressors of Ice, Moon ore, and Mercoxit for the Porpoise to equip. | ||
To | To activate the compressor, the ship has to activate its Industrial Core first. An active compressor will affect all fleet members within range: 44 km for a medium compressor, 83 km for a large compressor, and 144 km for a capital compressor. When a ship is mining within compressor effect range, the mined ores are compressed ores - ores that are automatically compressed by a compressor in fleet. | ||
There | There is no limit to the count of compressor that can be fitted and active at the same time, but since a mining site only yields one category of ore, fitting more than one compressor is unnecessary as you can easily refit your ship to change a compressor type, saving the high-slot for other utility modules. | ||
Additionally, | Additionally, having a compressor activated will also enable manual compression, which allows you or your fleet member to compress their uncompressed ore in their ore hold, by simply right clicking it and selecting "compress". This helps if a ship is accidentally outside compressor range and mined uncompressed ore, they can simply fly back to compressor range to get their ore compressed. | ||
=== Structure compresser === | === Structure compresser === | ||
There is still a | There is still a chance for players to compress their ore if one doesn't have access to a ship with a compressor. Upwell Structures with Reprocessing Service online and available (Refinery, Engineering Complex, or Citadel, NOT NPC station even if they have reprocessing service!), will allow players to compress their ores in item hangers. Simply right click ores and select "compress", and then they will be compressed and fit most haulers. | ||
=== Gas decompression === | === Gas decompression === | ||
Gas cannot | Gas cannot be reprocessed, and blueprints don't accept compressed gas as an input. Compressed gas can be decompressed by simply right-clicking ores and selecting "decompress". This will return the exact same amount of gas before compression. | ||
Like compression, gas decompression needs a structure with Reprocessing Service online. | Like compression, gas decompression needs a structure with Reprocessing Service online. | ||
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[[File:pos_compress.gif|center]] | [[File:pos_compress.gif|center]] | ||
Prior to [https://www.eveonline.com/news/view/patch-notes-version-20-03 Patch 20.03], ship based compression was exclusive to Rorqual and there | Prior to [https://www.eveonline.com/news/view/patch-notes-version-20-03 Patch 20.03], ship based compression was exclusive to the Rorqual and there was no compressor module - the Industrial Core did the compression work. At the time, asteroid ore and Mercoxit had to be compressed in a whole batch: 100 units of ore compressed to 1 unit of compressed ore. After the introduction of 1 to 1 compression, old compressed asteroid ores are now called "Batch Compressed" ore and are no longer creatable, but can still be traded and refined. | ||
A batch of batch compressed ore | A batch of "batch compressed" ore when reprocessed has the same yield as uncompressed ore. | ||
Batch compressed ore has various volumes depending on the type, unlike the current compression which is all 0.01 or 0.1 ratio. See the below for specific volume information. | Batch compressed ore has various volumes depending on the type, unlike the current compression which is all 0.01 or 0.1 ratio. See the below for specific volume information. | ||
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* [[Refining]]: What to do with all the ore you just mined | * [[Refining]]: What to do with all the ore you just mined | ||
* [[Orca Guide]] | * [[Orca Guide]] | ||
* [[Mining aligned]]: a technique | * [[Mining aligned]]: a technique that sets you up to make a quick getaway if you need to | ||
== External links == | == External links == | ||