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Skills and learning: Difference between revisions

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Skills are a significant part of what defines a character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improve your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialized. This has two major effects:  
Skills are a significant part of what defines a character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improve your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialized. This has two major effects:  


* It doesn't take too much time to become proficient in ''one'' area of the game (say, flying missile frigates), as there is a finite number of skills that improve your performance in that particular area. This also means that young characters (who have not been playing for as long) can quickly "catch up" to older characters in specific areas of the game.
* It doesn't take too much time to become proficient in ''one'' area of the game (say, flying missile frigates), as a finite number of skills improve your performance in that particular area. This also means that young characters (who have not been playing for as long) can quickly "catch up" to older characters in specific areas of the game.
* Conversely, it takes much more time to become proficient in many (or even all) areas of the game; training every skill in the game to the maximum level would take around two decades of continuous training. In other words, older characters will be proficient in ''more'' areas of the game when compared with younger characters.
* Conversely, it takes much more time to become proficient in many (or even all) areas of the game; training every skill in the game to the maximum level would take around two decades of continuous training. In other words, older characters will be proficient in ''more'' areas of the game when compared with younger characters.


Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a Skill Extractor). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a Skill Extractor). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.


There are 463 different skills in EVE, with total 542,247x training time multiplier and total 544,232,000 skill points, every [[Clone states|Omega clone]] character can potentially learn every skill, but it would tooks over 23 years skill training even with best attributes, or 544,934x Large Skill Injectors to achieve.
There are 463 different skills in EVE, with a total 542,247x training time multiplier and a total of 544,232,000 skill points. Every [[Clone states|Omega clone]] character can potentially learn every skill, but it would take over 23 years of skill training even with the best attributes, or 544,934x Large Skill Injectors to achieve.


Alpha clone characters are limited in 172 different skills and total 20,443,992 skill points, while they also have extra restrictions of skill levels they can reach on each skill. Additionally, Alpha clone characters will have their training queue disabled once their trained skills plus their unallocated skill points reached 5,000,000 skill points, they cannot unpause it to train more skills, but still can apply unallocated skill points to skills.
Alpha clone characters are limited to 172 different skills and a total of 20,443,992 skill points, while they also have extra restrictions of skill levels they can reach on each skill. Additionally, Alpha clone characters will have their training queue disabled once their trained skills plus their unallocated skill points reached 5,000,000 skill points, they cannot unpause it to train more skills, but still can apply unallocated skill points to skills. Alpha clone characters are also to use a Daily Alpha Injector that gives 50,000 skills points.


It would be easy to get lost, but thankfully skills are divided into groups:
It would be easy to get lost, but thankfully skills are divided into groups:
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|-
|-
|[[Skills:Rigging|Rigging]]
|[[Skills:Rigging|Rigging]]
|Skills to make [[rig]]s fitted to your ship more effective
|Skills to make [[rig]]s fit to your ship more effective
|-
|-
|[[Skills:Scanning|Scanning]]
|[[Skills:Scanning|Scanning]]