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Natural resistances: Difference between revisions

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== Tech I armor resistances ==
== Tech I armor resistances ==


A T1 ship's natural armor resistance profile is determined by the race of the ship.
{| class="wikitable" style="float:right; margin-left: 25px; text-align: center;"
|+Historic enemies of the empire factions and their damage types
|-
! rowspan="2"|Faction
! rowspan="2"|Enemy
! colspan="2"|Enemy damage type
|-
! style="width: 6em;"|Primary
! style="width: 6em;"|Secondary
|-
| {{icon|amarr|64|Amarr}}  || {{icon|minmatar|64|Minmatar}} || {{icon|ex damage||Explosive}}<br />Exp || {{icon|ki damage||Kinetic}}<br />Kinetic
|-
| {{icon|caldari|64|Caldari}} || {{icon|gallente|64|Gallente}} || {{icon|th damage||Thermal}}<br />Thermal || {{icon|ki damage||Kinetic}}<br />Kinetic
|-
| {{icon|gallente|64|Gallente}} || {{icon|caldari|64|Caldari}} || {{icon|ki damage||Kinetic}}<br />Kinetic || {{icon|th damage||Thermal}}<br />Thermal
|-
| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}}<br />EM || {{icon|th damage||Thermal}}<br />Thermal
|}


{| class="wikitable t1armor" style="text-align: center;"
{| class="wikitable t1armor" style="text-align: center;"
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|}
|}


{| class="wikitable" style="float:right; margin-left: 25px; text-align: center;"
A T1 ship's natural armor resistance profile is determined by the race of the ship.
|+Historic enemies of the empire factions and their damage types
 
|-
There is a reason for these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
! rowspan="2"|Faction
 
! rowspan="2"|Enemy
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
! colspan="2"|Enemy damage type
 
|-
=== T1 ships with armor resistance bonuses ===
! style="width: 6em;"|Primary
 
! style="width: 6em;"|Secondary
Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
|-
 
| {{icon|amarr|64|Amarr}}  || {{icon|minmatar|64|Minmatar}} || {{icon|ex damage||Explosive}}<br />Exp || {{icon|ki damage||Kinetic}}<br />Kinetic
The Amarr ships with this bonus are the {{sh|Punisher}}, {{sh|Maller}}, {{sh|Prophecy}}, {{sh|Abaddon}}, the {{sh|Revelation}}, and the three carriers. The Triglavian ships with this bonus are the {{sh|Drekavac}} and {{sh|Zirnitra}}.
|-
| {{icon|caldari|64|Caldari}} || {{icon|gallente|64|Gallente}} || {{icon|th damage||Thermal}}<br />Thermal || {{icon|ki damage||Kinetic}}<br />Kinetic
|-
| {{icon|gallente|64|Gallente}} || {{icon|caldari|64|Caldari}} || {{icon|ki damage||Kinetic}}<br />Kinetic || {{icon|th damage||Thermal}}<br />Thermal
|-
| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}}<br />EM || {{icon|th damage||Thermal}}<br />Thermal
|}


== Tech II and Tech III resists ==
{| class="wikitable shipBonusTable floatright" style="margin-left: 25px;"
{| class="wikitable shipBonusTable floatright" style="margin-left: 25px;"
|+ Tech II and III resist bonuses by class of ship
|+ Tech II and III resist bonuses by class of ship
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| -10% (flat) ||  
| -10% (flat) ||  
|}
|}
There is a reason for these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
=== T1 ships with armor resistance bonuses ===
Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.


The Amarr ships with this bonus are the {{sh|Punisher}}, {{sh|Maller}}, {{sh|Prophecy}}, {{sh|Abaddon}}, the {{sh|Revelation}}, and the three carriers. The Triglavian ships with this bonus are the {{sh|Drekavac}} and {{sh|Zirnitra}}.
== Tech II and Tech III resists ==
Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.
Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.