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Fleet leadership: Difference between revisions

From EVE University Wiki
Corrected error in the description of the [Type] Warfare Speciaist skill bonus multiplier and corrected a few typos
m correct spelling
Line 181: Line 181:
*Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
*Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.  
*Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>  
*Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>  
*Using a warfare or mining forman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>
*Using a warfare or mining foreman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>


These bonuses are combined multiplicitively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+400%, i.e. x5), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 5 x 1.3 = 19.5%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 5 x 1.3 x 1.12 = 21.84%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 32.76% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  
These bonuses are combined multiplicatively, not additively.&nbsp; That is to say, total bonus = skills x ship x mindlink.&nbsp; Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit.&nbsp; You also have Skirmish Warfare Specialist at V (+400%, i.e. x5), and Warfare Link specialist at III (+30%, i.e. x1.3),&nbsp; Total added bonus = 3% x 5 x 1.3 = 19.5%.&nbsp; Already this is starting to look like a nice benefit.&nbsp; Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12)&nbsp; Total added bonus = 3% x 5 x 1.3 x 1.12 = 21.84%.&nbsp; Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5).&nbsp; Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 32.76% added range on the entire fleet's warp disruptors, warp scrams and stasis webs.&nbsp; Tasty.<br>  


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