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| shipimg= | | shipimg= | ||
| shipname= Naglfar Fleet Issue | | shipname= Naglfar Fleet Issue | ||
| class= Dreadnought | | class= Dreadnought | ||
| grouping= Faction Dreadnoughts | | grouping= Faction Dreadnoughts | ||
| hulltype= Naglfar Class | | hulltype= Naglfar Class | ||
| faction= Minmatar Republic | | faction= Minmatar Republic | ||
| roles= unspecified | | roles= unspecified | ||
| variations= {{Ship|Naglfar}} | | variations= {{Ship|Naglfar}} | ||
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| lows= 6 | | lows= 6 | ||
| mass= 1,260,000,000 kg | | mass= 1,260,000,000 kg | ||
| volume= 15,500,000 | | volume= 15,500,000 m³ | ||
| cargohold= 2,900 | | cargohold= 2,900 m³ | ||
| extrahold= 8,000 | | extrahold= 8,000 m³ | ||
| extraholdtype= Fuel | | extraholdtype= Fuel | ||
| extrahold2= 1,000,000 | | extrahold2= 1,000,000 m³ | ||
| extrahold2type= Ship Maintenance Bay | | extrahold2type= Ship Maintenance Bay | ||
| extrahold3= 10,000 | | extrahold3= 10,000 m³ | ||
| extrahold3type= Fleet Hangar | | extrahold3type= Fleet Hangar | ||
| info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. | | info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. | ||
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7.5% bonus to Shield Booster cycle and Armor Repairer amount<br> | 7.5% bonus to Shield Booster cycle and Armor Repairer amount<br> | ||
20% bonus to Heavy Stasis Grappler fallof ranger<br> | 20% bonus to Heavy Stasis Grappler fallof ranger<br> | ||
'''Role Bonus:'''<br> | |||
• Can fit Siege modules<br> | |||
• 5x penalty to Entosis Link cycle time | |||
| structurehp= 143.250 HP | | structurehp= 143.250 HP | ||
| shieldhp= 143.2500 HP | | shieldhp= 143.2500 HP | ||
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| scanres= 90 mm | | scanres= 90 mm | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
**{{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
***{{RequiredSkill|Spaceship Command|V}} | *** {{RequiredSkill|Spaceship Command|V}} | ||
*{{RequiredSkill|Minmatar Dreadnought|II}} | * {{RequiredSkill|Minmatar Dreadnought|II}} | ||
**{{RequiredSkill|Capital Ships|III}} | ** {{RequiredSkill|Capital Ships|III}} | ||
***{{RequiredSkill|Advanced Spaceship Command|V}} | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
****{{RequiredSkill|Spaceship Command|V}} | **** {{RequiredSkill|Spaceship Command|V}} | ||
**{{RequiredSkill|Minmatar Battleship|III}} | ** {{RequiredSkill|Minmatar Battleship|III}} | ||
***{{RequiredSkill|Spaceship Command|IV}} | *** {{RequiredSkill|Spaceship Command|IV}} | ||
***{{RequiredSkill|Minmatar Battlecruiser|III}} | *** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
****{{RequiredSkill|Spaceship Command|III}} | **** {{RequiredSkill|Spaceship Command|III}} | ||
****{{RequiredSkill|Minmatar Cruiser|III}} | **** {{RequiredSkill|Minmatar Cruiser|III}} | ||
*****{{RequiredSkill|Spaceship Command|II}} | ***** {{RequiredSkill|Spaceship Command|II}} | ||
*****{{RequiredSkill|Minmatar Destroyer|III}} | ***** {{RequiredSkill|Minmatar Destroyer|III}} | ||
******{{RequiredSkill|Minmatar Frigate|III}} | ****** {{RequiredSkill|Minmatar Frigate|III}} | ||
*******{{RequiredSkill|Spaceship Command|I}} | ******* {{RequiredSkill|Spaceship Command|I}} | ||
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
***{{RequiredSkill|Advanced Weapon Upgrades|V}} | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
****{{RequiredSkill|Weapon Upgrades|V}} | **** {{RequiredSkill|Weapon Upgrades|V}} | ||
*****{{RequiredSkill|Gunnery|II}} | ***** {{RequiredSkill|Gunnery|II}} | ||
*{{RequiredSkill|Jump Drive Operation|I}} | * {{RequiredSkill|Jump Drive Operation|I}} | ||
**{{RequiredSkill|Navigation|V}} | ** {{RequiredSkill|Navigation|V}} | ||
**{{RequiredSkill|Warp Drive Operation|V}} | ** {{RequiredSkill|Warp Drive Operation|V}} | ||
***{{RequiredSkill|Navigation|I}} | *** {{RequiredSkill|Navigation|I}} | ||
**{{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
| totaltraintime= <!-- 107d 18h 28m 50s--> | | totaltraintime= <!-- 107d 18h 28m 50s--> | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
==Summary== | == Summary == | ||
An undeniable upgrade from the base [[Naglfar]], the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of {{Sk|Minmatar Dreadnought}}. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range. | An undeniable upgrade from the base [[Naglfar]], the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of {{Sk|Minmatar Dreadnought}}. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range. | ||
==Skills== | == Skills == | ||
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
==Tactics== | == Tactics == | ||
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
==Notes== | == Notes == | ||
''You can add notes about {{PAGENAME}} here.'' | ''You can add notes about {{PAGENAME}} here.'' | ||
==Patch History== | == Patch History == | ||
{{expansion past | {{expansion past | ||
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup= dreadnoughts}} | {{ShipsMatrix|expgroup= dreadnoughts}} | ||
[[Category:Ship Database]][[Category:Faction Dreadnoughts]] | |||
[[Category:Ship Database]] | |||
[[Category:Faction Dreadnoughts]] | |||