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m Remove parameters caption and race; cosmetic changes |
m Synchronize ship info with in-game. Add Patch History, Version 19.06 Release 2021-07-13.1 |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2023-01-16) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| hulltype=Executioner Class | | hulltype=Executioner Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| roles=Fleet | | roles=Fleet interceptor | ||
| variations={{Ship| | | variations= {{Ship|Executioner}}, {{Ship|Crusader}} | ||
| tech=2 | | tech=2 | ||
| ecmprio=1 | | ecmprio=1 | ||
| powergrid=36 MW | | powergrid=36 MW | ||
| cpu=150 tf | | cpu=150 tf | ||
| capacitor=355 GJ | | capacitor=355 GJ | ||
| highs=3 | | highs=3 | ||
| turrets=3 | | turrets=3 | ||
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| mediums=3 | | mediums=3 | ||
| lows=4 | | lows=4 | ||
| mass=1,140,000 kg | | mass=1,140,000 kg | ||
| volume=28,100 m³ | | volume=28,100 m³ | ||
| cargohold=98 m³ | | cargohold=98 m³ | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket Launcher rate of fire<br>4% bonus to all armor resistances<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay | | bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br> | ||
5% bonus to Rocket Launcher rate of fire<br> | |||
4% bonus to all armor resistances<br> | |||
<b>Interceptors bonuses (per skill level):</b><br> | |||
15% reduction in Microwarpdrive signature radius penalty<br> | |||
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | |||
<b>Role Bonus:</b><br> | |||
80% reduction in Propulsion Jamming systems activation cost<br> | |||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | |||
100% bonus to Interdiction Nullifier duration | |||
| structurehp=425 HP | | structurehp=425 HP | ||
| armorhp=550 HP | |||
| armorem=50 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=30 | |||
| shieldhp=325 HP | | shieldhp=325 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=60 | | shieldexp=60 | ||
| maxvelocity=470 m/sec | | maxvelocity=470 m/sec | ||
| inertia=3.05 | | inertia=3.05 | ||
| warpspeed=8 AU/s | | warpspeed=8 AU/s | ||
| warptime=4.82 s | | warptime=4.82 s | ||
| targetrange=31. | |||
| targetrange=31.5 km | |||
| maxlockedtargets=5 | |||
| sigradius=33 m | | sigradius=33 m | ||
| | | scanres=900 mm | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=12 points | | sensorvalue=12 points | ||
| reqskills= | | reqskills= * {{RequiredSkill|Interceptors|I}} | ||
* {{RequiredSkill|Interceptors|I | |||
** {{RequiredSkill|Evasive Maneuvering|V}} | ** {{RequiredSkill|Evasive Maneuvering|V}} | ||
*** {{RequiredSkill|Navigation|II}} | *** {{RequiredSkill|Navigation|II}} | ||
** {{RequiredSkill|Spaceship Command|III}} | |||
* {{RequiredSkill|Amarr Frigate|V}} | |||
** {{RequiredSkill|Spaceship Command|I}} | |||
| totaltraintime=23d 22h 40m 30s | |||
| externallinks= | | externallinks= | ||
| highlights1=Fast Target Locking Time | | highlights1=Fast Target Locking Time | ||
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''You can write additional notes for Malediction here.'' | ''You can write additional notes for Malediction here.'' | ||
{{ShipsMatrix|expgroup=frigates}} | == Patch History == | ||
{{Expansion past| | |||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | |||
''Ship balance:'' | |||
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: | |||
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | |||
}} | |||
{{ShipsMatrix|expgroup= frigates}} | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Interceptors]] | [[Category:Interceptors]] | ||