Difference between revisions of "Serpentis Lookout"
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Scarcity Update: This site, like other cosmic signatures, contains ore.<br> | Scarcity Update: This site, like other cosmic signatures, contains ore.<br> | ||
− | As of 2/15/2021, this site | + | As of 2/15/2021, this site contains the following units:<br> |
− | + | First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet<br> | |
− | 85,727 Omber (51,436m³), 835,762 Plagioiclase | + | Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase<br> |
3,192,395 Veldspar (throughout)<br> | 3,192,395 Veldspar (throughout)<br> | ||
− | + | The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present.<br> | |
Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.<br> | Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.<br> | ||
− | Once this happens, the site will despawn | + | Once this happens, the site will despawn immediately if you abandon the site.<br> |
− | Keeping at least one character in the site | + | Keeping at least one character in the site will prevent the despawn.<br> |
Revision as of 20:12, 5 March 2023
Serpentis Lookout | |
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Type | Unrated Complex |
Rating | Unrated |
Found in | High |
Max ship size | Battlecruisers/T3 |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Sig. strength | 10% in High |
No NPCs at initial warp in. Initial gate will allow Tech 2 and 3 cruisers to pass.
Walkthrough
Scarcity Update: This site, like other cosmic signatures, contains ore.
As of 2/15/2021, this site contains the following units:
First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet
Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase
3,192,395 Veldspar (throughout)
The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present.
Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.
Once this happens, the site will despawn immediately if you abandon the site.
Keeping at least one character in the site will prevent the despawn.
First Room
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro. The gate to the second room is 27km from warp in.
1The missile battery was previously a Sansha NPC. In version 20.07, it was changed to the correct Serpentis type. You will receive Serpentis standing loss if it is destroyed.
Second Room
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.
WD | EWAR | L
| ||
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1 x Serpentis Control Center |
WD | EWAR | L
| ||
---|---|---|---|---|
15 x Frigate Coreli Agent/... | ||||
6 x Destroyer Corelior Infantry/... | ||||
Group by solar harvesters | ||||
2-3 x Destroyer Corelior Artillery/Cannoneer |
WD | EWAR | L
| ||
---|---|---|---|---|
0-1 x Commander Frigate Shadow Serpentis |
Escalation
This site has a chance to escalate to Angel Kickbacks.
Expeditions: Angel Kickbacks |
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As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them. |
Failure message:
Escalation Failure |
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The trail seems to have run cold at this point. |