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Haulers: Difference between revisions

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Kismeteer (talk | contribs)
linked interdiction nullifiers
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Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].
Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].


Haulers can fit interdiction nullifiers and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the [[Cloak trick|MWD + cloak trick]].
Haulers can fit [[Interdiction Nullifier]]s and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the [[Cloak trick|MWD + cloak trick]].


The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.
The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.