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Skills:Engineering: Difference between revisions

From EVE University Wiki
m Remove unneeded piped links that pointed to old article names that are now redirects to the new names. Remove unneeded <br>.
ArinBot (talk | contribs)
m Remove |mult= and |price= from {{Skill}}; cosmetic changes
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|}
|}


=Skill Details=
= Skill Details =


{{Skill
{{Skill
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|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=6x
|price=500K
|pre={{sk|Weapon Upgrades|IV}}
|pre={{sk|Weapon Upgrades|IV}}
|reqV={{sk|Doomsday Operation|icon=yes}}; {{sk|Marauders|icon=yes}}; {{sk|Tactical Weapon Reconfiguration|icon=yes}}
|reqV={{sk|Doomsday Operation|icon=yes}}; {{sk|Marauders|icon=yes}}; {{sk|Tactical Weapon Reconfiguration|icon=yes}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|price=67.5K
|price=67.5K
|pre={{sk|Power Grid Management|III}}, {{sk|Science|II}}
|pre={{sk|Power Grid Management|III}}, {{sk|Science|II}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|price=153K
|pre={{sk|Power Grid Management|III}}
|pre={{sk|Power Grid Management|III}}
|reqII=Tech 1 and Faction Micro Auxiliary Power Cores
|reqII=Tech 1 and Faction Micro Auxiliary Power Cores
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|price=36K
|pre={{sk|Power Grid Management|I}}
|pre={{sk|Power Grid Management|I}}
|reqI=Tech I and Faction Capacitor Boosters
|reqI=Tech I and Faction Capacitor Boosters
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=10x
|price=9M
|pre={{sk|Power Grid Management|V}}; {{sk|Capacitor Emission Systems|V}}
|pre={{sk|Power Grid Management|V}}; {{sk|Capacitor Emission Systems|V}}
|reqI=Tech 1 and Faction Capital Capacitor Transmitters
|reqI=Tech 1 and Faction Capital Capacitor Transmitters
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|price=17K
|pre=none
|pre=none
|reqI=Tech 1 Cargo Scanners; Tech 1 Ship Scanners; Tech 1 Survey Scanners; Storyline and Faction Signal Amplifiers; {{sk|Electronic Warfare|icon=yes}}; {{sk|Target Management|icon=yes}}; {{sk|Signature Analysis|icon=yes}}; {{sk|Survey|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}
|reqI=Tech 1 Cargo Scanners; Tech 1 Ship Scanners; Tech 1 Survey Scanners; Storyline and Faction Signal Amplifiers; {{sk|Electronic Warfare|icon=yes}}; {{sk|Target Management|icon=yes}}; {{sk|Signature Analysis|icon=yes}}; {{sk|Survey|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|price=90K  
|price=90K  
|pre={{sk|CPU Management|II}}; {{sk|Power Grid Management|II}}
|pre={{sk|CPU Management|II}}; {{sk|Power Grid Management|II}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|price=71.1K
|price=71.1K
|pre={{sk|Power Grid Management|II}}; {{sk|Science|I}}
|pre={{sk|Power Grid Management|II}}; {{sk|Science|I}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|price=117K
|pre={{sk|Power Grid Management|II}}; {{sk|Science|II}}
|pre={{sk|Power Grid Management|II}}; {{sk|Science|II}}
|reqI=Tech 1 and Faction Smartbombs
|reqI=Tech 1 and Faction Smartbombs
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Nanite Operation|III}}
|pre={{sk|Nanite Operation|III}}
|price=4.5M
|price=4.5M
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|pre={{sk|Mechanics|IV}}
|pre={{sk|Mechanics|IV}}
|reqIII={{sk|Nanite Interfacing|icon=yes}}
|reqIII={{sk|Nanite Interfacing|icon=yes}}
|price=900K
|notes=The skill required to use nanite paste to repair module damage from [[overheating]] on the fly. The reduction in nanite consumption will save you money in the long run. Good skill for PvP pilots, especially ones who go on longer roams and so rely on paste more.
|notes=The skill required to use nanite paste to repair module damage from [[overheating]] on the fly. The reduction in nanite consumption will save you money in the long run. Good skill for PvP pilots, especially ones who go on longer roams and so rely on paste more.
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|price=18,000
|price=18,000
|pre=None
|pre=None
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|price=500k
|pre={{sk|Hull Upgrades|IV}}
|pre={{sk|Hull Upgrades|IV}}
|reqI=Tech 1 and Faction Capital Flex Armor/Shield Hardeners
|reqI=Tech 1 and Faction Capital Flex Armor/Shield Hardeners
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|price=4.5M
|price=4.5M
|pre={{sk|Power Grid Management|IV}}, {{sk|Capacitor Management|III}}, {{sk|Science|IV}}
|pre={{sk|Power Grid Management|IV}}, {{sk|Capacitor Management|III}}, {{sk|Science|IV}}
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|1=Perception
|1=Perception
|2=Memory
|2=Memory
|mult=2x
|price=80K
|pre={{sk|Gunnery|II}}
|pre={{sk|Gunnery|II}}
|reqI=Tech 1 and Faction Gyrostabilizers; Tech 1 and Faction Tracking Enhancers; Tech 1 and Faction Heat Sinks; Tech 1 and Faction Drone Damage Amplifiers; Tech 1 and Faction Ballistic Control Systems; Tech 1 and Faction Guidance Enhancers; Tech 1 and Faction Magnetic Field Stabilizers
|reqI=Tech 1 and Faction Gyrostabilizers; Tech 1 and Faction Tracking Enhancers; Tech 1 and Faction Heat Sinks; Tech 1 and Faction Drone Damage Amplifiers; Tech 1 and Faction Ballistic Control Systems; Tech 1 and Faction Guidance Enhancers; Tech 1 and Faction Magnetic Field Stabilizers