Difference between revisions of "User:Kelduum Revaan/Propulsion"
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= Sub-light Propulsion = | = Sub-light Propulsion = | ||
− | == | + | == Manovering == |
+ | |||
+ | Maneuvering in [[New Eden]] is somewhat complicated compared to archaic models of spaceflight, due to the dense nebula which makes up the star-cluster. While this means there is always abundant fuel available, it requires significant energy expenditure to maneuver at speed within a star-system. | ||
+ | |||
+ | The best way of explaining sub-light movement is to compare it to movement though a liquid - the nebula creates a 'bow-wave' with any movement, which would cause a significant level of friction on the hull of any non-shielded vessel in motion. This is negated by complex deflector fields which are shaped into a complex configuration around the ship. These effectively 'part' the nebula, however this requires significant energy expenditure, | ||
+ | |||
+ | This means that a vessels top speeds is limited by the amount of energy which can be utilized to maintain the deflector fields, with larger vessels needing more energy to move at speed, resulting in smaller ships typically being faster and more maneuverable. | ||
+ | |||
+ | The pressure built up by this movement also means that ships must continually run their engines to stay in motion, and shutting down a ships engines will see it slow to a stop. Similarly, the deflector field must be maintained continuously, as a catastrophic failure of the field at most velocities would result in the pressure exerted on the ship crushing it instantly. | ||
+ | |||
+ | These requirements also mean that modern ships are only able to move 'forward' at non-trivial speeds as the combination of the field emitters must be aligned properly. While it would be theoretically possible to construct a vessel which could move in any direction without turning, the extra mass of the engines, field emitters and support technology would require a significantly larger power core, making this configuration inefficient. | ||
+ | |||
+ | By comparison, in non-capsuleer vessels, the field geometry must be continuously adjusted by the ships field engineer, however in a capsuleer operated vessels, this is operated by the pilots subconscious, allowing higher speed and better maneuverability than non-capsuleer vessels with increased levels of skill training. | ||
+ | |||
+ | === Inter-system Travel === | ||
+ | |||
+ | Due to solar pressure, the nebula density increases dramatically beyond the borders of each star-system, making inter-system travel using Afterburner, MicroWarpdrive or Warp Drive travel unsustainable with current technology, in effect making inter-system travel without the use of [[Stargate|stargates]] or Jump-drives massively inefficient. | ||
+ | |||
+ | === Fuel === | ||
+ | |||
+ | == Propulsion Methods == | ||
Sub-light propulsion is classed as any movement which does not utilize a an [[FTL]] [[Warp Tunnel|warp tunnel]], including Afterburner and MicroWarpdrive usage. | Sub-light propulsion is classed as any movement which does not utilize a an [[FTL]] [[Warp Tunnel|warp tunnel]], including Afterburner and MicroWarpdrive usage. | ||
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==== Other Methods ==== | ==== Other Methods ==== | ||
+ | |||
+ | ===== Jove ===== | ||
Jove vessels (including the Jove designed and constructed [[CONCORD Drones]]) use another propulsion method which despite trillions of ISK of research, is still not fully understood. It is suspected the system used is intrinsically linked to their apparent ability to travel at significantly greater FTL speeds than seen by other ships, and recent leaked (but unconfirmed) information suggests they use an entirely different method, with the 'engines' on the ships simply being for 'show'. No comment has been forthcoming on this matter. | Jove vessels (including the Jove designed and constructed [[CONCORD Drones]]) use another propulsion method which despite trillions of ISK of research, is still not fully understood. It is suspected the system used is intrinsically linked to their apparent ability to travel at significantly greater FTL speeds than seen by other ships, and recent leaked (but unconfirmed) information suggests they use an entirely different method, with the 'engines' on the ships simply being for 'show'. No comment has been forthcoming on this matter. | ||
+ | |||
+ | ===== Pirate ===== | ||
+ | As they are not bound by the Yulai Convention, and therefore do not have to follow CONCORD regulations, pirate vessels will often have hybrid propulsion systems, allowing speeds greater than what is normally attainable using sanctioned methods. These will however usually mean the ships safeguards and integrity is compromised and pollution requirements are not met - due to this, and the relative limited available of capsuleer adapted pirate vessels, coupled with the primary users being outlaws, CONCORD usually disregard these infractions. | ||
Revision as of 19:19, 12 February 2011
A question which is commonly asked by new capsuleers is just how the different propulsion systems work on modern vessels. These subjects are not covered by the base capsuleer training as they do not effect the actual usage of the ship, however they are listed here for those interested.
Sub-light Propulsion
Manovering
Maneuvering in New Eden is somewhat complicated compared to archaic models of spaceflight, due to the dense nebula which makes up the star-cluster. While this means there is always abundant fuel available, it requires significant energy expenditure to maneuver at speed within a star-system.
The best way of explaining sub-light movement is to compare it to movement though a liquid - the nebula creates a 'bow-wave' with any movement, which would cause a significant level of friction on the hull of any non-shielded vessel in motion. This is negated by complex deflector fields which are shaped into a complex configuration around the ship. These effectively 'part' the nebula, however this requires significant energy expenditure,
This means that a vessels top speeds is limited by the amount of energy which can be utilized to maintain the deflector fields, with larger vessels needing more energy to move at speed, resulting in smaller ships typically being faster and more maneuverable.
The pressure built up by this movement also means that ships must continually run their engines to stay in motion, and shutting down a ships engines will see it slow to a stop. Similarly, the deflector field must be maintained continuously, as a catastrophic failure of the field at most velocities would result in the pressure exerted on the ship crushing it instantly.
These requirements also mean that modern ships are only able to move 'forward' at non-trivial speeds as the combination of the field emitters must be aligned properly. While it would be theoretically possible to construct a vessel which could move in any direction without turning, the extra mass of the engines, field emitters and support technology would require a significantly larger power core, making this configuration inefficient.
By comparison, in non-capsuleer vessels, the field geometry must be continuously adjusted by the ships field engineer, however in a capsuleer operated vessels, this is operated by the pilots subconscious, allowing higher speed and better maneuverability than non-capsuleer vessels with increased levels of skill training.
Inter-system Travel
Due to solar pressure, the nebula density increases dramatically beyond the borders of each star-system, making inter-system travel using Afterburner, MicroWarpdrive or Warp Drive travel unsustainable with current technology, in effect making inter-system travel without the use of stargates or Jump-drives massively inefficient.
Fuel
Propulsion Methods
Sub-light propulsion is classed as any movement which does not utilize a an FTL warp tunnel, including Afterburner and MicroWarpdrive usage.
Impulse
Ship impulse maneuvering systems include both the ships drive used to maneuver in normal space.
Each factions ships typically use one of four propulsion methods, which have generally the same propulsion 'strength', although this does effect the color of the engine exhaust seen. While there are a number of exceptions (pirate-constructed ships, some joint-ventures and a number of Tech 2 ships).
Fusion
Amarr vessels typically use Fusion propulsion systems, resulting in a blue engine glow and exhaust. This method uses what is effectively a magnetically constrained nuclear explosion to project the ship forward. Due to anti-pollution rulings in the CONCORD Yulai Convention, the excess electromagnetic radiation caused by this system must be dealt with by the by the vessel, resulting in the relatively heavy reflective armor used to protect key systems, and resulting in significant proportion of the ships shield emitters used to collect the waste particulates.
Ion
Ion propulsion is usually used by Gallente ships, and can be identified by a blue engine 'glow' with a narrow yellow exhaust. This propulsion method uses a pulsed beam of ions to create thrust which is visible in the 'pulsed' effect of the exhaust, however this requires significant power generation meaning Gallente vessels typically have a physically larger spherical propulsion core, leading to the design of the typical Gallente ship appearing more rounded compared to other factions to accommodate the core.
Magpulse
Due to their history with the Gallente, Caldari vessels often use a similar propulsion method - Magnetic Pulse propulsion, typically referred to as Magpulse. This is widely similar tot he Gallente system, producing a very similar visual effect, with a blue glow and yellow pulsed exhaust. However, this system requires a linear propulsion core, leading to the typical 'square' appearance of Caldari ships, but with the side effect of the shield emitters being able to use some of the excess energy to produce stronger shielding than rival races.
Plasma
Typically used by Minmatar vessels, 'plasma' propulsion produces a signature orange/red exhaust. Although most of modern propulsion systems use plasma in one form or another, the Minmatar system is significantly less refined, being somewhat similar to the archaic 'rocket' engines used in children's toys and early spaceflight, demonstrated in the less constrained exhaust produced. Despite this, it is not uncommon for Minmatar produced vessels to reach higher top speeds than those of other factions.
Other Methods
Jove
Jove vessels (including the Jove designed and constructed CONCORD Drones) use another propulsion method which despite trillions of ISK of research, is still not fully understood. It is suspected the system used is intrinsically linked to their apparent ability to travel at significantly greater FTL speeds than seen by other ships, and recent leaked (but unconfirmed) information suggests they use an entirely different method, with the 'engines' on the ships simply being for 'show'. No comment has been forthcoming on this matter.
Pirate
As they are not bound by the Yulai Convention, and therefore do not have to follow CONCORD regulations, pirate vessels will often have hybrid propulsion systems, allowing speeds greater than what is normally attainable using sanctioned methods. These will however usually mean the ships safeguards and integrity is compromised and pollution requirements are not met - due to this, and the relative limited available of capsuleer adapted pirate vessels, coupled with the primary users being outlaws, CONCORD usually disregard these infractions.