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Bookmark: Difference between revisions

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{{Update| People & Places in Neocom has been changed into separate 'Locations" and "Contacts" windows}}
{{related class|Bookmarks (CORE class)}}
{{related class|Bookmarks (CORE class)}}
'''Bookmarks''' are used to identify unique locations in space so they can be easily warped to. Bookmarks do not need to be associated with an actual in-game object, and are often used to mark locations far from surrounding celestial objects.
'''Bookmarks''' are used to identify unique locations in space so they can be easily warped to. Bookmarks do not need to be associated with an actual in-game object and are often used to mark locations far from surrounding celestial objects.


== Using bookmarks ==
== Using bookmarks ==
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'''Important:'''
'''Important:'''
* You can bookmark many entities in space, but if the location of the item is changed by force or is destroyed, the bookmark will only indicate the original location coordinates.  
* You can bookmark many entities in space, but if the item's location is changed by force or is destroyed, the bookmark will only indicate the original location coordinates.  
* The 'Add location' command works both when you are at a dead stop or while moving - including warping. '''The coordinates you bookmark will indicate the exact location when you click the 'Submit' button and confirm the bookmark.'''
* The 'Add location' command works both when you are at a dead stop or while moving - including warping. '''The coordinates you bookmark will indicate the exact location when you click the 'Submit' button and confirm the bookmark.'''
** One exception to the above occurs if you open the 'Add location' window in a station. If you undock and use that 'Add location' window in space, the bookmark will be set at the station and NOT at the point in space you were at when 'ok' was clicked.
** One exception to the above occurs if you open the 'Add location' window in a station. If you undock and use that 'Add location' window in space, the bookmark will be set at the station and NOT at the point in space you were at when 'ok' was clicked.
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There are three basic types of safe spots.  
There are three basic types of safe spots.  


Mid-point safes are the simplest and least secure form of safes. Simply create a bookmark while warping between two celestials. It is fairly easy to get the approximate position of a midpoint safe by using [[directional scanner]] which makes them easier to probe. A determined pilot can even locate mid-point safes with the directional scanner and mid warp bookmarks.
Mid-point safes are the simplest and least secure form of safes. Create a bookmark while warping between two celestials. It is fairly easy to get the approximate position of a midpoint safe by using [[directional scanner]] which makes them easier to probe. A determined pilot can even locate mid-point safes with the directional scanner and mid warp bookmarks.


Unaligned safes are considerably more secure than mid-point safes. These spots are not in alignment between two celestial objects. Unaligned safes can be made by either bookmarking signatures/mission sites or by creating a safe spot while warping from between a mid-point safe and another location.
Unaligned safes are considerably more secure than mid-point safes. These spots are not in alignment between two celestial objects. Unaligned safes can be made by either bookmarking signatures/mission sites or by creating a safe spot while warping from between a mid-point safe and another location.
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[[File:MidSafeMethod.jpg|thumb|Example of unaligned safe that has been made with one mid-point safe and a celestial.]]
[[File:MidSafeMethod.jpg|thumb|Example of unaligned safe that has been made with one mid-point safe and a celestial.]]


Deep safes are the most secure form of safe spots. Usually a safe is considered to be deep safe if it is more than 14 AU from any celestial and is not in between celestials. This makes it impossible to be seen with the directional scanner. Proper deep safes can be hard to make. The following are the three most common methods:
Deep safes are the most secure form of safe spots. Usually, a safe is considered to be deep safe if it is more than 14 AU from any celestial and is not in between celestials. This makes it impossible to be seen with the directional scanner. Proper deep safes can be hard to make. The following are the three most common methods:
* [[Incursions|Sansha's Nation incursion]] sites spawn far enough to be used as deep safes.
* [[Incursions|Sansha's Nation incursion]] sites spawn far enough to be used as deep safes.
* [[Sleeper Cache]]s can spawn more than 14 AU from the nearest celestial.
* [[Sleeper Cache]]s can spawn more than 14 AU from the nearest celestial.
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{{expansion past |   
{{expansion past |   
* The old probe scanning system could be used to warp to an arbitrarily far location. This allowed making bookmarks that were hundreds or thousands of AU away. The safes that are nowadays called deep are just a pale imitation of the deep safes of the past.}}
* The old probe scanning system could be used to warp to an arbitrarily far location. This allowed making bookmarks that were hundreds or thousands of AU away. The safes nowadays called deep are just a pale imitation of the deep safes of the past.}}


Never warp to within 'zero' of your safe spot. This will reduce your chance of being detected or compromising your safe spot location. And always move rather than sit still, so even if your location is known your adversaries will not be able to land to you at zero.
Never warp to within 'zero' of your safe spot. This will reduce your chance of being detected or compromising your safe spot location. And always move rather than sit still, so even if your location is known your adversaries will not be able to land to you at zero.
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''Ender's View of Tactical bookmarks''<br>
''Ender's View of Tactical bookmarks''<br>
For those who are a fan of the book ''Ender's Game'':<br>
For those who are a fan of the book ''Ender's Game'':<br>
While at first glance, an undocking ship appears to travel in a straight line, remember this is space and the orientation is in the eye of the beholder. Accordingly, Ender would articulate that when you undock, you are really "falling". Thus, the bookmark behind the undock point represent the High Ground of any combat situation. (If you want to see it in practice, imagine someone is shooting at you from behind the station the next time you undock; try to turn around and burn towards the hypothetical aggressor, and enjoy getting stuck bumping into the station.)
While at first glance, an undocking ship appears to travel in a straight line, remember this is space and the orientation is in the eye of the beholder. Accordingly, Ender would articulate that when you undock, you are really "falling". Thus, the bookmark behind the undock point represents the High Ground of any combat situation. (If you want to see it in practice, imagine someone is shooting at you from behind the station the next time you undock; try to turn around and burn towards the hypothetical aggressor, and enjoy getting stuck bumping into the station.)


Once you have established this collection of bookmarks around a station, you can extend the thinking to key stargates within the system.  The "high ground" of a stargate is either the path that is furthest away from the sun or furthest away from your home station.
Once you have established this collection of bookmarks around a station, you can extend the thinking to key stargates within the system.  The "high ground" of a stargate is either the path that is furthest away from the sun or furthest away from your home station.